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Fix for different per-monitor scaling (#657)
* Use DPIAware::DEFAULT_DPI * Make runner DPI-unaware, since it doesn't need to use a Per Monitor V2 DPI. * Programmatically enable "Per Monitor V2 DPI" for the runner proccess and use a separate DPI-unaware thread for the corresponding API calls * Increase PCH memory limit for settings project * Address review issues * Draw zoneWindows properly scaled
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@@ -98,6 +98,7 @@
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<ClInclude Include="d2d_window.h" />
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<ClInclude Include="dpi_aware.h" />
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<ClInclude Include="monitors.h" />
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<ClInclude Include="on_thread_executor.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="settings_helpers.h" />
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<ClInclude Include="settings_objects.h" />
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@@ -117,6 +118,7 @@
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<ClCompile Include="d2d_window.cpp" />
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<ClCompile Include="dpi_aware.cpp" />
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<ClCompile Include="monitors.cpp" />
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<ClCompile Include="on_thread_executor.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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