mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-05 18:57:19 +02:00
Format shortcut_guide according to .clang-format
This commit is contained in:
@@ -3,155 +3,180 @@
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#include "common/start_visible.h"
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#include "keyboard_state.h"
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TargetState::TargetState(int ms_delay) : delay(std::chrono::milliseconds(ms_delay)), thread(&TargetState::thread_proc, this)
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{ }
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bool TargetState::signal_event(unsigned vk_code, bool key_down) {
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std::unique_lock lock(mutex);
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if (!events.empty() && events.back().key_down == key_down && events.back().vk_code == vk_code) {
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return false;
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}
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// Hide the overlay when WinKey + Shift + S is pressed. 0x53 is the VK code of the S key
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if (key_down && state == Shown && vk_code == 0x53 && (GetKeyState(VK_LSHIFT) || GetKeyState(VK_RSHIFT))) {
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// We cannot use normal hide() here, there is stuff that needs deinitialization.
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// It can be safely done when the user releases the WinKey.
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instance->quick_hide();
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}
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bool supress = false;
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if (!key_down && (vk_code == VK_LWIN || vk_code == VK_RWIN) &&
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state == Shown &&
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std::chrono::system_clock::now() - singnal_timestamp > std::chrono::milliseconds(300) &&
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!key_was_pressed) {
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supress = true;
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}
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events.push_back({ key_down, vk_code });
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lock.unlock();
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cv.notify_one();
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if (supress) {
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// Send a fake key-stroke to prevent the start menu from appearing.
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// We use 0xCF VK code, which is reserved. It still prevents the
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// start menu from appearing, but should not interfere with any
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// keyboard shortcuts.
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INPUT input[3] = { {},{},{} };
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0xCF;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = 0xCF;
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input[1].ki.dwFlags = KEYEVENTF_KEYUP;
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input[2].type = INPUT_KEYBOARD;
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input[2].ki.wVk = VK_LWIN;
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input[2].ki.dwFlags = KEYEVENTF_KEYUP;
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SendInput(3, input, sizeof(INPUT));
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}
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return supress;
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TargetState::TargetState(int ms_delay) :
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delay(std::chrono::milliseconds(ms_delay)), thread(&TargetState::thread_proc, this)
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{
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}
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void TargetState::was_hiden() {
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std::unique_lock<std::mutex> lock(mutex);
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state = Hidden;
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events.clear();
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lock.unlock();
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cv.notify_one();
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}
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void TargetState::exit() {
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std::unique_lock lock(mutex);
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events.clear();
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state = Exiting;
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lock.unlock();
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cv.notify_one();
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thread.join();
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}
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KeyEvent TargetState::next() {
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auto e = events.front();
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events.pop_front();
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return e;
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}
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void TargetState::handle_hidden() {
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std::unique_lock lock(mutex);
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if (events.empty())
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cv.wait(lock);
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if (events.empty() || state == Exiting)
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return;
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auto event = next();
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if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN)) {
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state = Timeout;
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winkey_timestamp = std::chrono::system_clock::now();
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}
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}
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void TargetState::handle_shown() {
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std::unique_lock lock(mutex);
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if (events.empty()) {
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cv.wait(lock);
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}
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if (events.empty() || state == Exiting) {
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return;
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}
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auto event = next();
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if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN)) {
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return;
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}
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if (!event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN) || !winkey_held()) {
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state = Hidden;
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lock.unlock();
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return;
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}
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if (event.key_down) {
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key_was_pressed = true;
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lock.unlock();
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instance->on_held_press(event.vk_code);
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}
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}
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void TargetState::thread_proc() {
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while (true) {
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switch (state) {
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case Hidden:
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handle_hidden();
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break;
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case Timeout:
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handle_timeout();
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break;
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case Shown:
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handle_shown();
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break;
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case Exiting:
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default:
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return;
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bool TargetState::signal_event(unsigned vk_code, bool key_down)
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{
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std::unique_lock lock(mutex);
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if (!events.empty() && events.back().key_down == key_down && events.back().vk_code == vk_code)
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{
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return false;
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}
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}
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// Hide the overlay when WinKey + Shift + S is pressed. 0x53 is the VK code of the S key
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if (key_down && state == Shown && vk_code == 0x53 && (GetKeyState(VK_LSHIFT) || GetKeyState(VK_RSHIFT)))
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{
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// We cannot use normal hide() here, there is stuff that needs deinitialization.
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// It can be safely done when the user releases the WinKey.
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instance->quick_hide();
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}
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bool supress = false;
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if (!key_down && (vk_code == VK_LWIN || vk_code == VK_RWIN) &&
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state == Shown &&
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std::chrono::system_clock::now() - singnal_timestamp > std::chrono::milliseconds(300) &&
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!key_was_pressed)
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{
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supress = true;
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}
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events.push_back({ key_down, vk_code });
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lock.unlock();
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cv.notify_one();
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if (supress)
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{
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// Send a fake key-stroke to prevent the start menu from appearing.
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// We use 0xCF VK code, which is reserved. It still prevents the
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// start menu from appearing, but should not interfere with any
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// keyboard shortcuts.
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INPUT input[3] = { {}, {}, {} };
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0xCF;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = 0xCF;
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input[1].ki.dwFlags = KEYEVENTF_KEYUP;
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input[2].type = INPUT_KEYBOARD;
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input[2].ki.wVk = VK_LWIN;
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input[2].ki.dwFlags = KEYEVENTF_KEYUP;
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SendInput(3, input, sizeof(INPUT));
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}
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return supress;
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}
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void TargetState::handle_timeout() {
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std::unique_lock lock(mutex);
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auto wait_time = delay - (std::chrono::system_clock::now() - winkey_timestamp);
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if (events.empty())
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cv.wait_for(lock, wait_time);
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if (state == Exiting)
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return;
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while (!events.empty()) {
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auto event = events.front();
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if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN))
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events.pop_front();
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else
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break;
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}
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if (!events.empty() || !only_winkey_key_held() || is_start_visible()) {
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void TargetState::was_hiden()
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{
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std::unique_lock<std::mutex> lock(mutex);
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state = Hidden;
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return;
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}
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if (std::chrono::system_clock::now() - winkey_timestamp < delay)
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return;
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singnal_timestamp = std::chrono::system_clock::now();
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key_was_pressed = false;
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state = Shown;
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lock.unlock();
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instance->on_held();
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events.clear();
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lock.unlock();
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cv.notify_one();
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}
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void TargetState::set_delay(int ms_delay) {
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delay = std::chrono::milliseconds(ms_delay);
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void TargetState::exit()
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{
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std::unique_lock lock(mutex);
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events.clear();
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state = Exiting;
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lock.unlock();
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cv.notify_one();
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thread.join();
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}
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KeyEvent TargetState::next()
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{
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auto e = events.front();
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events.pop_front();
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return e;
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}
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void TargetState::handle_hidden()
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{
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std::unique_lock lock(mutex);
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if (events.empty())
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cv.wait(lock);
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if (events.empty() || state == Exiting)
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return;
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auto event = next();
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if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN))
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{
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state = Timeout;
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winkey_timestamp = std::chrono::system_clock::now();
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}
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}
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void TargetState::handle_shown()
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{
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std::unique_lock lock(mutex);
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if (events.empty())
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{
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cv.wait(lock);
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}
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if (events.empty() || state == Exiting)
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{
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return;
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}
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auto event = next();
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if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN))
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{
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return;
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}
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if (!event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN) || !winkey_held())
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{
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state = Hidden;
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lock.unlock();
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return;
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}
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if (event.key_down)
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{
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key_was_pressed = true;
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lock.unlock();
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instance->on_held_press(event.vk_code);
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}
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}
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void TargetState::thread_proc()
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{
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while (true)
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{
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switch (state)
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{
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case Hidden:
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handle_hidden();
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break;
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case Timeout:
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handle_timeout();
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break;
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case Shown:
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handle_shown();
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break;
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case Exiting:
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default:
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return;
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}
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}
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}
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void TargetState::handle_timeout()
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{
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std::unique_lock lock(mutex);
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auto wait_time = delay - (std::chrono::system_clock::now() - winkey_timestamp);
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if (events.empty())
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cv.wait_for(lock, wait_time);
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if (state == Exiting)
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return;
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while (!events.empty())
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{
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auto event = events.front();
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if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN))
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events.pop_front();
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else
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break;
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}
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if (!events.empty() || !only_winkey_key_held() || is_start_visible())
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{
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state = Hidden;
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return;
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}
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if (std::chrono::system_clock::now() - winkey_timestamp < delay)
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return;
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singnal_timestamp = std::chrono::system_clock::now();
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key_was_pressed = false;
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state = Shown;
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lock.unlock();
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instance->on_held();
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}
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void TargetState::set_delay(int ms_delay)
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{
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delay = std::chrono::milliseconds(ms_delay);
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}
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