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Standardize .NET JSON on System.Text.Json (#12805)
* Implement System.Text.Json for Community.PowerToys.Run.Plugin.VSCodeWorkspaces (#11697) * Implement System.Text.Json for Community.PowerToys.Run.Plugin.VSCodeWorkspaces * Cleanup property names * Implement System.Text.Json for Microsoft.PowerToys.Settings.UI (#11702) * Implement System.Text.Json for Powerlauncher (#11699) * Implement System.Text.Json for Wox.Infrastructure * Implement System.Text.Json for Powerlauncher * Implement System.Text.Json for Microsoft.Plugin.Folder * Implement System.Text.Json for Wox.Plugin * Remove Newtonsoft.Json from launcherInstallComponent * Update properties with private setter Format JSON output * Serialize Get with private set property * Implement System.Text.Json for ImageResizerUI (#11847) * Implement System.Text.Json for ImageRezierUI * Change Newtonsoft.Json.dll to System.Text.Json in ImageResizer * Add writefile to spelling whitelist * Fix installer * Fix bad merge Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com>
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@@ -5,9 +5,9 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.Json;
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using Community.PowerToys.Run.Plugin.VSCodeWorkspaces.SshConfigParser;
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using Community.PowerToys.Run.Plugin.VSCodeWorkspaces.VSCodeHelper;
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using Newtonsoft.Json;
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using Wox.Plugin.Logger;
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namespace Community.PowerToys.Run.Plugin.VSCodeWorkspaces.RemoteMachinesHelper
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@@ -35,13 +35,14 @@ namespace Community.PowerToys.Run.Plugin.VSCodeWorkspaces.RemoteMachinesHelper
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try
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{
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dynamic vscodeSettingsFile = JsonConvert.DeserializeObject<dynamic>(fileContent);
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if (vscodeSettingsFile.ContainsKey("remote.SSH.configFile"))
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JsonElement vscodeSettingsFile = JsonSerializer.Deserialize<JsonElement>(fileContent);
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if (vscodeSettingsFile.TryGetProperty("remote.SSH.configFile", out var pathElement))
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{
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var path = vscodeSettingsFile["remote.SSH.configFile"];
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if (File.Exists(path.Value))
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var path = pathElement.GetString();
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if (File.Exists(path))
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{
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foreach (SshHost h in SshConfig.ParseFile(path.Value))
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foreach (SshHost h in SshConfig.ParseFile(path))
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{
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var machine = new VSCodeRemoteMachine();
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machine.Host = h.Host;
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