Moving Plugins from Wox.Plugin.* to Microsoft.Plugin.*. This is to rename the assemblies that get saved to the settings directory. External plugins will get saved to their on assembly folder in the future.

This commit is contained in:
ryanbodrug-microsoft
2020-05-03 18:20:27 -07:00
parent 3bdcf1077b
commit e776f9c7d8
93 changed files with 124 additions and 110 deletions

View File

@@ -0,0 +1,103 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information. Code forked from Betsegaw Tadele's https://github.com/betsegaw/windowwalker/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Microsoft.Plugin.WindowWalker.Components
{
/// <summary>
/// Class that represents the state of the desktops windows
/// </summary>
internal class OpenWindows
{
/// <summary>
/// Delegate handler for open windows updates
/// </summary>
public delegate void OpenWindowsUpdateHandler(object sender, SearchController.SearchResultUpdateEventArgs e);
/// <summary>
/// Event raised when there is an update to the list of open windows
/// </summary>
public event OpenWindowsUpdateHandler OnOpenWindowsUpdate;
/// <summary>
/// List of all the open windows
/// </summary>
private readonly List<Window> windows = new List<Window>();
/// <summary>
/// An instance of the class OpenWindows
/// </summary>
private static OpenWindows instance;
/// <summary>
/// Gets the list of all open windows
/// </summary>
public List<Window> Windows
{
get { return new List<Window>(windows); }
}
/// <summary>
/// Gets an instance property of this class that makes sure that
/// the first instance gets created and that all the requests
/// end up at that one instance
/// </summary>
public static OpenWindows Instance
{
get
{
if (instance == null)
{
instance = new OpenWindows();
}
return instance;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="OpenWindows"/> class.
/// Private constructor to make sure there is never
/// more than one instance of this class
/// </summary>
private OpenWindows()
{
}
/// <summary>
/// Updates the list of open windows
/// </summary>
public void UpdateOpenWindowsList()
{
windows.Clear();
InteropAndHelpers.CallBackPtr callbackptr = new InteropAndHelpers.CallBackPtr(WindowEnumerationCallBack);
InteropAndHelpers.EnumWindows(callbackptr, 0);
}
/// <summary>
/// Call back method for window enumeration
/// </summary>
/// <param name="hwnd">The handle to the current window being enumerated</param>
/// <param name="lParam">Value being passed from the caller (we don't use this but might come in handy
/// in the future</param>
/// <returns>true to make sure to contiue enumeration</returns>
public bool WindowEnumerationCallBack(IntPtr hwnd, IntPtr lParam)
{
Window newWindow = new Window(hwnd);
if (newWindow.IsWindow && newWindow.Visible && newWindow.IsOwner &&
(!newWindow.IsToolWindow || newWindow.IsAppWindow ) && !newWindow.TaskListDeleted &&
newWindow.ClassName != "Windows.UI.Core.CoreWindow")
{
windows.Add(newWindow);
}
return true;
}
}
}