mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-12-16 11:48:06 +01:00
Merge branch 'dev/feature/projects' of https://github.com/microsoft/PowerToys into dev/feature/projects
This commit is contained in:
@@ -192,6 +192,7 @@
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"PowerToys.ProjectsSnapshotTool.exe",
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"PowerToys.ProjectsSnapshotTool.exe",
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"PowerToys.ProjectsLauncher.exe",
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"PowerToys.ProjectsLauncher.exe",
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"PowerToys.ProjectsEditor.exe",
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"PowerToys.ProjectsEditor.exe",
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"PowerToys.ProjectsEditor.dll",
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"PowerToys.ProjectsModuleInterface.dll",
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"PowerToys.ProjectsModuleInterface.dll",
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"WinUI3Apps\\PowerToys.RegistryPreviewExt.dll",
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"WinUI3Apps\\PowerToys.RegistryPreviewExt.dll",
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BIN
src/modules/Projects/Assets/Projects.ico
Normal file
BIN
src/modules/Projects/Assets/Projects.ico
Normal file
Binary file not shown.
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After Width: | Height: | Size: 6.0 KiB |
@@ -1,4 +1,5 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\..\..\Version.props" />
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<PropertyGroup>
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<PropertyGroup>
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<AssemblyTitle>PowerToys.ProjectsEditor</AssemblyTitle>
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<AssemblyTitle>PowerToys.ProjectsEditor</AssemblyTitle>
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<AssemblyDescription>PowerToys Projects Editor</AssemblyDescription>
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<AssemblyDescription>PowerToys Projects Editor</AssemblyDescription>
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@@ -60,6 +61,15 @@
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<Isolated>false</Isolated>
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<Isolated>false</Isolated>
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<EmbedInteropTypes>true</EmbedInteropTypes>
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<EmbedInteropTypes>true</EmbedInteropTypes>
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</COMReference>
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</COMReference>
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<COMReference Include="Shell32">
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<WrapperTool>tlbimp</WrapperTool>
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<VersionMinor>0</VersionMinor>
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<VersionMajor>1</VersionMajor>
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<Guid>50a7e9b0-70ef-11d1-b75a-00a0c90564fe</Guid>
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<Lcid>0</Lcid>
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<Isolated>false</Isolated>
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<EmbedInteropTypes>true</EmbedInteropTypes>
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</COMReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Content Include="images\DefaultIcon.ico">
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<Content Include="images\DefaultIcon.ico">
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@@ -84,7 +84,12 @@ namespace ProjectsEditor.Utils
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public static void SaveIcon(Bitmap icon, string path)
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public static void SaveIcon(Bitmap icon, string path)
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{
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{
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FileStream fileStream = new FileStream(path, FileMode.OpenOrCreate);
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if (Path.Exists(path))
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{
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File.Delete(path);
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}
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FileStream fileStream = new FileStream(path, FileMode.CreateNew);
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using (var memoryStream = new MemoryStream())
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using (var memoryStream = new MemoryStream())
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{
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{
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icon.Save(memoryStream, ImageFormat.Png);
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icon.Save(memoryStream, ImageFormat.Png);
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@@ -159,20 +159,36 @@ namespace ProjectsEditor.ViewModels
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private void CreateShortcut(Project project)
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private void CreateShortcut(Project project)
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{
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{
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string basePath = AppDomain.CurrentDomain.BaseDirectory;
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string basePath = AppDomain.CurrentDomain.BaseDirectory;
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string shortcutAddress = FolderUtils.Desktop() + $"\\{project.Name}.lnk";
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string shortcutAddress = Path.Combine(FolderUtils.Desktop(), project.Name + ".lnk");
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string shortcutIconFilename = FolderUtils.Temp() + $"\\{project.Name}.ico";
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string shortcutIconFilename = Path.Combine(FolderUtils.Temp(), project.Id + ".ico");
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Bitmap icon = ProjectIcon.DrawIcon(ProjectIcon.IconTextFromProjectName(project.Name));
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Bitmap icon = ProjectIcon.DrawIcon(ProjectIcon.IconTextFromProjectName(project.Name));
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ProjectIcon.SaveIcon(icon, shortcutIconFilename);
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ProjectIcon.SaveIcon(icon, shortcutIconFilename);
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IWshRuntimeLibrary.WshShell shell = new IWshRuntimeLibrary.WshShell();
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try
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IWshRuntimeLibrary.IWshShortcut shortcut = (IWshRuntimeLibrary.IWshShortcut)shell.CreateShortcut(shortcutAddress);
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{
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shortcut.Description = $"Project Launcher {project.Id}";
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// Workaround to be able to create a shortcut with unicode filename
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shortcut.TargetPath = Path.Combine(basePath, "PowerToys.ProjectsLauncher.exe");
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File.WriteAllBytes(shortcutAddress, Array.Empty<byte>());
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shortcut.Arguments = project.Id;
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shortcut.WorkingDirectory = basePath;
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// Create a ShellLinkObject that references the .lnk file
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shortcut.IconLocation = shortcutIconFilename;
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Shell32.Shell shl = new Shell32.Shell();
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shortcut.Save();
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Shell32.Folder dir = shl.NameSpace(FolderUtils.Desktop());
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Shell32.FolderItem itm = dir.Items().Item($"{project.Name}.lnk");
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Shell32.ShellLinkObject lnk = (Shell32.ShellLinkObject)itm.GetLink;
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// Set the .lnk file properties
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lnk.Description = $"Project Launcher {project.Id}";
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lnk.Path = Path.Combine(basePath, "PowerToys.ProjectsLauncher.exe");
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lnk.Arguments = project.Id.ToString();
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lnk.WorkingDirectory = basePath;
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lnk.SetIconLocation(shortcutIconFilename, 0);
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lnk.Save(shortcutAddress);
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}
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catch (Exception ex)
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{
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Logger.LogError($"Shortcut creation error: {ex.Message}");
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}
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}
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}
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public void SaveProjectName(Project project)
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public void SaveProjectName(Project project)
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BIN
src/modules/Projects/ProjectsLauncher/ProjectLauncherResource.rc
Normal file
BIN
src/modules/Projects/ProjectsLauncher/ProjectLauncherResource.rc
Normal file
Binary file not shown.
@@ -132,6 +132,7 @@
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="AppLauncher.h" />
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<ClInclude Include="AppLauncher.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="resource.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="packages.config" />
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@@ -147,6 +148,9 @@
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<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
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<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="ProjectLauncherResource.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="..\..\..\..\deps\spdlog.props" />
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<Import Project="..\..\..\..\deps\spdlog.props" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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@@ -21,6 +21,9 @@
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<ClInclude Include="AppLauncher.h">
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<ClInclude Include="AppLauncher.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<ClCompile Include="pch.cpp">
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@@ -34,6 +37,11 @@
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Natvis Include="$(MSBuildThisFileDirectory)..\..\natvis\wil.natvis" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="ProjectLauncherResource.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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13
src/modules/Projects/ProjectsLauncher/resource.h
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13
src/modules/Projects/ProjectsLauncher/resource.h
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@@ -0,0 +1,13 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by ProjectLauncherResource.rc
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//////////////////////////////
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// Non-localizable
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#define FILE_DESCRIPTION "PowerToys Projects Launcher"
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#define INTERNAL_NAME "PowerToys.ProjectsLauncher"
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#define ORIGINAL_FILENAME "PowerToys.ProjectsLauncher.exe"
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// Non-localizable
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//////////////////////////////
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Binary file not shown.
@@ -134,6 +134,7 @@
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<ClInclude Include="MonitorUtils.h" />
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<ClInclude Include="MonitorUtils.h" />
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<ClInclude Include="OnThreadExecutor.h" />
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<ClInclude Include="OnThreadExecutor.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="resource.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="packages.config" />
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@@ -149,6 +150,9 @@
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<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
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<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
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</ProjectReference>
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</ProjectReference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="ProjectsSnapshotTool.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="..\..\..\..\deps\spdlog.props" />
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<Import Project="..\..\..\..\deps\spdlog.props" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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@@ -24,6 +24,9 @@
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<ClInclude Include="OnThreadExecutor.h">
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<ClInclude Include="OnThreadExecutor.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<ClCompile Include="pch.cpp">
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@@ -40,6 +43,11 @@
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Natvis Include="$(MSBuildThisFileDirectory)..\..\natvis\wil.natvis" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="ProjectsSnapshotTool.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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13
src/modules/Projects/ProjectsSnapshotTool/resource.h
Normal file
13
src/modules/Projects/ProjectsSnapshotTool/resource.h
Normal file
@@ -0,0 +1,13 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by ProjectsSnapshotTool.rc
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//////////////////////////////
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// Non-localizable
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#define FILE_DESCRIPTION "PowerToys Projects Snapshot Tool"
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#define INTERNAL_NAME "PowerToys.ProjectsSnapshotTool"
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#define ORIGINAL_FILENAME "PowerToys.ProjectsSnapshotTool.exe"
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// Non-localizable
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//////////////////////////////
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@@ -22,9 +22,9 @@ namespace WindowUtils
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const char SplashClassName[] = "MsoSplash";
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const char SplashClassName[] = "MsoSplash";
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const wchar_t CoreWindow[] = L"WINDOWS.UI.CORE.COREWINDOW";
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const wchar_t CoreWindow[] = L"WINDOWS.UI.CORE.COREWINDOW";
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const wchar_t SearchUI[] = L"SEARCHUI.EXE";
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const wchar_t SearchUI[] = L"SEARCHUI.EXE";
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const wchar_t ProjectsSnapshotTool[] = L"PROJECTSSNAPSHOTTOOL";
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const wchar_t ProjectsSnapshotTool[] = L"POWERTOYS.PROJECTSSNAPSHOTTOOL";
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const wchar_t ProjectsEditor[] = L"PROJECTSEDITOR";
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const wchar_t ProjectsEditor[] = L"POWERTOYS.PROJECTSEDITOR";
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const wchar_t ProjectsLauncher[] = L"PROJECTSLAUNCHER";
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const wchar_t ProjectsLauncher[] = L"POWERTOYS.PROJECTSLAUNCHER";
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}
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}
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inline bool IsRoot(HWND window) noexcept
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inline bool IsRoot(HWND window) noexcept
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Reference in New Issue
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