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Improve module enable/disable IPC and sorting reliability (#44734)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request - Refactored the runner logic for handling individual module enable/disable updates. Instead of receiving the entire settings.json via IPC, it now processes only single-module state updates, which avoids race conditions and fixes a bug where modules could end up being skipped. - Fixed an issue where the sort order option could be deselected — it is now enforced as a mutually exclusive choice. - Fixed a potential race condition when updating the AppList control’s sorting. <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist - [x] Closes: #44697 <!-- - [ ] Closes: #yyy (add separate lines for additional resolved issues) --> - [x] **Communication:** I've discussed this with core contributors already. If the work hasn't been agreed, this work might be rejected - [x] **Tests:** Added/updated and all pass - [x] **Localization:** All end-user-facing strings can be localized - [ ] **Dev docs:** Added/updated - [ ] **New binaries:** Added on the required places - [ ] [JSON for signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json) for new binaries - [ ] [WXS for installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs) for new binaries and localization folder - [ ] [YML for CI pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml) for new test projects - [ ] [YML for signed pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml) - [ ] **Documentation updated:** If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys) and link it here: #xxx <!-- Provide a more detailed description of the PR, other things fixed, or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -29,6 +29,8 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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{
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public partial class DashboardViewModel : PageViewModelBase
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{
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private readonly object _sortLock = new object();
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protected override string ModuleName => "Dashboard";
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private Dispatcher dispatcher;
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@@ -51,6 +53,9 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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// Flag to prevent circular updates when a UI toggle triggers settings changes.
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private bool _isUpdatingFromUI;
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// Flag to prevent toggle operations during sorting to avoid race conditions.
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private bool _isSorting;
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private AllHotkeyConflictsData _allHotkeyConflictsData = new AllHotkeyConflictsData();
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public AllHotkeyConflictsData AllHotkeyConflictsData
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@@ -80,15 +85,17 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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get => generalSettingsConfig.DashboardSortOrder;
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set
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{
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if (Set(ref _dashboardSortOrder, value))
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if (_dashboardSortOrder != value)
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{
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_dashboardSortOrder = value;
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generalSettingsConfig.DashboardSortOrder = value;
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OutGoingGeneralSettings outgoing = new OutGoingGeneralSettings(generalSettingsConfig);
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// Save settings to file
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SettingsUtils.Default.SaveSettings(generalSettingsConfig.ToJsonString());
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SendConfigMSG(outgoing.ToString());
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// Notify UI before sorting so menu updates its checked state
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OnPropertyChanged(nameof(DashboardSortOrder));
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SortModuleList();
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}
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}
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@@ -103,7 +110,7 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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dispatcher = Dispatcher.CurrentDispatcher;
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_settingsRepository = settingsRepository;
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generalSettingsConfig = settingsRepository.SettingsConfig;
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generalSettingsConfig.AddEnabledModuleChangeNotification(ModuleEnabledChangedOnSettingsPage);
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_settingsRepository.SettingsChanged += OnSettingsChanged;
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// Initialize dashboard sort order from settings
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@@ -128,7 +135,14 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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dispatcher.BeginInvoke(() =>
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{
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generalSettingsConfig = newSettings;
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generalSettingsConfig.AddEnabledModuleChangeNotification(ModuleEnabledChangedOnSettingsPage);
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// Update local field and notify UI if sort order changed
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if (_dashboardSortOrder != generalSettingsConfig.DashboardSortOrder)
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{
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_dashboardSortOrder = generalSettingsConfig.DashboardSortOrder;
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OnPropertyChanged(nameof(DashboardSortOrder));
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}
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ModuleEnabledChangedOnSettingsPage();
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});
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}
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@@ -198,40 +212,58 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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/// Sorts the module list according to the current sort order and updates the AllModules collection.
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/// On first call, populates AllModules. On subsequent calls, uses Move() to reorder items in-place
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/// to avoid destroying and recreating UI elements.
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/// Temporarily disables interaction on all items during sorting to prevent race conditions.
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/// </summary>
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private void SortModuleList()
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{
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var sortedItems = (DashboardSortOrder switch
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if (_isSorting)
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{
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DashboardSortOrder.ByStatus => _moduleItems.OrderByDescending(x => x.IsEnabled).ThenBy(x => x.Label),
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_ => _moduleItems.OrderBy(x => x.Label), // Default alphabetical
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}).ToList();
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// If AllModules is empty (first load), just populate it.
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if (AllModules.Count == 0)
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{
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foreach (var item in sortedItems)
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{
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AllModules.Add(item);
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}
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return;
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}
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// Otherwise, update the collection in place using Move to avoid UI glitches.
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for (int i = 0; i < sortedItems.Count; i++)
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lock (_sortLock)
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{
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var currentItem = sortedItems[i];
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var currentIndex = AllModules.IndexOf(currentItem);
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if (currentIndex != -1 && currentIndex != i)
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_isSorting = true;
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try
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{
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AllModules.Move(currentIndex, i);
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var sortedItems = (DashboardSortOrder switch
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{
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DashboardSortOrder.ByStatus => _moduleItems.OrderByDescending(x => x.IsEnabled).ThenBy(x => x.Label),
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_ => _moduleItems.OrderBy(x => x.Label), // Default alphabetical
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}).ToList();
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// If AllModules is empty (first load), just populate it.
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if (AllModules.Count == 0)
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{
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foreach (var item in sortedItems)
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{
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AllModules.Add(item);
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}
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return;
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}
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// Otherwise, update the collection in place using Move to avoid UI glitches.
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for (int i = 0; i < sortedItems.Count; i++)
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{
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var currentItem = sortedItems[i];
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var currentIndex = AllModules.IndexOf(currentItem);
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if (currentIndex != -1 && currentIndex != i)
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{
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AllModules.Move(currentIndex, i);
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}
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}
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}
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finally
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{
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// Use dispatcher to reset flag after UI updates complete
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dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Background, () =>
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{
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_isSorting = false;
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});
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}
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}
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// Notify that DashboardSortOrder changed so the menu updates its checked state.
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OnPropertyChanged(nameof(DashboardSortOrder));
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}
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/// <summary>
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@@ -279,10 +311,25 @@ namespace Microsoft.PowerToys.Settings.UI.ViewModels
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var dashboardListItem = (DashboardListItem)item;
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var isEnabled = dashboardListItem.IsEnabled;
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// Ignore toggle operations during sorting to prevent race conditions.
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// Revert the toggle state since UI already changed due to TwoWay binding.
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if (_isSorting)
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{
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dashboardListItem.UpdateStatus(!isEnabled);
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return;
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}
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_isUpdatingFromUI = true;
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try
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{
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Views.ShellPage.UpdateGeneralSettingsCallback(dashboardListItem.Tag, isEnabled);
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// Send optimized IPC message with only the module status update
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// Format: {"module_status": {"ModuleName": true/false}}
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string moduleKey = ModuleHelper.GetModuleKey(dashboardListItem.Tag);
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string moduleStatusJson = $"{{\"module_status\": {{\"{moduleKey}\": {isEnabled.ToString().ToLowerInvariant()}}}}}";
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SendConfigMSG(moduleStatusJson);
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// Update local settings config to keep UI in sync
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ModuleHelper.SetIsModuleEnabled(generalSettingsConfig, dashboardListItem.Tag, isEnabled);
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if (dashboardListItem.Tag == ModuleType.NewPlus && isEnabled == true)
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{
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