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Introduce PowerDisplay
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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#pragma once
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#include <functional>
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#include <memory>
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#include <atlfile.h>
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#include <common/utils/OnThreadExecutor.h>
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/// <summary>
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/// Manages PowerDisplay.exe process lifecycle and bidirectional IPC communication
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/// </summary>
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class PowerDisplayProcessManager
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{
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private:
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HANDLE m_hProcess = nullptr;
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std::unique_ptr<CAtlFile> m_write_pipe; // Write to PowerDisplay (OUT)
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OnThreadExecutor m_thread_executor;
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bool m_enabled = false;
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// Pipe name for this session
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std::wstring m_pipe_name_out;
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public:
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PowerDisplayProcessManager() = default;
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~PowerDisplayProcessManager();
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/// <summary>
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/// Start PowerDisplay.exe process
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/// </summary>
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void start();
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/// <summary>
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/// Stop PowerDisplay.exe process
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/// </summary>
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void stop();
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/// <summary>
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/// Send message to PowerDisplay.exe
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/// </summary>
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void send_message_to_powerdisplay(const std::wstring& message);
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private:
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/// <summary>
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/// Submit task to thread executor
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/// </summary>
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void submit_task(std::function<void()> task);
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/// <summary>
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/// Check if PowerDisplay.exe is running
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/// </summary>
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bool is_process_running() const;
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/// <summary>
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/// Terminate PowerDisplay.exe process
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/// </summary>
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void terminate_process();
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/// <summary>
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/// Start PowerDisplay.exe with command line arguments
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/// </summary>
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HRESULT start_process(const std::wstring& pipe_uuid);
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/// <summary>
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/// Create named pipe for sending commands to PowerDisplay
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/// </summary>
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HRESULT start_command_pipe(const std::wstring& pipe_uuid);
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/// <summary>
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/// Refresh - start or stop process based on m_enabled state
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/// </summary>
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void refresh();
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};
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