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Remove unused code and add required code for MVVM
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@@ -1,71 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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using System.ComponentModel;
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using System.Linq;
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using Wox.Plugin;
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namespace Wox.Helper
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{
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class ListBoxItems : ObservableCollection<Result>
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// todo implement custom moveItem,removeItem,insertItem for better performance
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{
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public void RemoveAll(Predicate<Result> predicate)
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{
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CheckReentrancy();
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List<Result> itemsToRemove = Items.Where(x => predicate(x)).ToList();
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if (itemsToRemove.Count > 0)
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{
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itemsToRemove.ForEach(item => Items.Remove(item));
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OnPropertyChanged(new PropertyChangedEventArgs("Count"));
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OnPropertyChanged(new PropertyChangedEventArgs("Item[]"));
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// fuck ms
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// http://blogs.msdn.com/b/nathannesbit/archive/2009/04/20/addrange-and-observablecollection.aspx
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// http://geekswithblogs.net/NewThingsILearned/archive/2008/01/16/listcollectionviewcollectionview-doesnt-support-notifycollectionchanged-with-multiple-items.aspx
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// PS: don't use Reset for other data updates, it will cause UI flickering
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OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Reset));
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}
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}
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public void Update(List<Result> newItems)
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{
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int newCount = newItems.Count;
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int oldCount = Items.Count;
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int location = newCount > oldCount ? oldCount : newCount;
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for (int i = 0; i < location; i++)
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{
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Result oldItem = Items[i];
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Result newItem = newItems[i];
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if (!oldItem.Equals(newItem))
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{
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this[i] = newItem;
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}
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else if (oldItem.Score != newItem.Score)
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{
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this[i].Score = newItem.Score;
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}
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}
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if (newCount > oldCount)
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{
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for (int i = oldCount; i < newCount; i++)
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{
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Add(newItems[i]);
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}
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}
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else
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{
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int removeIndex = newCount;
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for (int i = newCount; i < oldCount; i++)
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{
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RemoveAt(removeIndex);
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}
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}
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}
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}
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}
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