Add unicode naming for keys (dev/keyboardManager) (#1978)

* Added key names

* Display names in detect keyboard UI

* Added keyboard layout for edit keyboard window

* Removed commented code

* removed unused code

* fixed argument modifiers

* Added newline at EOF

* Added unicode changes to edit shortcuts window
This commit is contained in:
Arjun Balgovind
2020-04-09 09:20:19 -07:00
committed by Tomas Agustin Raies
parent 6fbed4ad5c
commit e0ddaa74d0
16 changed files with 309 additions and 233 deletions

View File

@@ -18,16 +18,18 @@ public:
static HWND EditKeyboardWindowHandle;
// Pointer to the keyboard manager state
static KeyboardManagerState* keyboardManagerState;
// Stores the current list of remappings
static std::vector<std::vector<DWORD>> singleKeyRemapBuffer;
SingleKeyRemapControl()
SingleKeyRemapControl(const int& rowIndex, const int& colIndex)
{
typeKey.Content(winrt::box_value(winrt::to_hstring("Type Key")));
typeKey.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
typeKey.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
typeKey.Click([&](IInspectable const& sender, RoutedEventArgs const&) {
typeKey.Click([&, rowIndex, colIndex](IInspectable const& sender, RoutedEventArgs const&) {
keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated, EditKeyboardWindowHandle);
// Using the XamlRoot of the typeKey to get the root of the XAML host
createDetectKeyWindow(sender, sender.as<Button>().XamlRoot(), *keyboardManagerState);
createDetectKeyWindow(sender, sender.as<Button>().XamlRoot(), singleKeyRemapBuffer, *keyboardManagerState, rowIndex, colIndex);
});
singleKeyRemapControlLayout.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
@@ -45,5 +47,5 @@ public:
StackPanel getSingleKeyRemapControl();
// Function to create the detect remap keys UI window
void createDetectKeyWindow(IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState);
void createDetectKeyWindow(IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer, KeyboardManagerState& keyboardManagerState, const int& rowIndex, const int& colIndex);
};