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whitespace forced changes (#6002)
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@@ -1,124 +1,124 @@
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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// Code forked from Betsegaw Tadele's https://github.com/betsegaw/windowwalker/
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using System.Collections.Generic;
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using System.Linq;
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namespace Microsoft.Plugin.WindowWalker.Components
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{
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/// <summary>
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/// Class housing fuzzy matching methods
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/// </summary>
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public class FuzzyMatching
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{
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/// <summary>
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/// Finds the best match (the one with the most
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/// number of letters adjacent to each other) and
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/// returns the index location of each of the letters
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/// of the matches
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/// </summary>
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/// <param name="text">The text to search inside of</param>
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/// <param name="searchText">the text to search for</param>
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/// <returns>returns the index location of each of the letters of the matches</returns>
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public static List<int> FindBestFuzzyMatch(string text, string searchText)
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{
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searchText = searchText.ToLower();
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text = text.ToLower();
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// Create a grid to march matches like
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// eg.
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// a b c a d e c f g
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// a x x
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// c x x
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bool[,] matches = new bool[text.Length, searchText.Length];
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for (int firstIndex = 0; firstIndex < text.Length; firstIndex++)
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{
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for (int secondIndex = 0; secondIndex < searchText.Length; secondIndex++)
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{
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matches[firstIndex, secondIndex] =
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searchText[secondIndex] == text[firstIndex] ?
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true :
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false;
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}
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}
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// use this table to get all the possible matches
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List<List<int>> allMatches = GetAllMatchIndexes(matches);
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// return the score that is the max
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int maxScore = allMatches.Count > 0 ? CalculateScoreForMatches(allMatches[0]) : 0;
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List<int> bestMatch = allMatches.Count > 0 ? allMatches[0] : new List<int>();
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foreach (var match in allMatches)
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{
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int score = CalculateScoreForMatches(match);
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if (score > maxScore)
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{
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bestMatch = match;
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maxScore = score;
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}
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}
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return bestMatch;
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}
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/// <summary>
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/// Gets all the possible matches to the search string with in the text
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/// </summary>
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/// <param name="matches"> a table showing the matches as generated by
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/// a two dimensional array with the first dimension the text and the second
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/// one the search string and each cell marked as an intersection between the two</param>
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/// <returns>a list of the possible combinations that match the search text</returns>
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public static List<List<int>> GetAllMatchIndexes(bool[,] matches)
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{
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List<List<int>> results = new List<List<int>>();
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for (int secondIndex = 0; secondIndex < matches.GetLength(1); secondIndex++)
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{
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for (int firstIndex = 0; firstIndex < matches.GetLength(0); firstIndex++)
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{
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if (secondIndex == 0 && matches[firstIndex, secondIndex])
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{
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results.Add(new List<int> { firstIndex });
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}
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else if (matches[firstIndex, secondIndex])
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{
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var tempList = results.Where(x => x.Count == secondIndex && x[x.Count - 1] < firstIndex).Select(x => x.ToList()).ToList();
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foreach (var pathSofar in tempList)
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{
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pathSofar.Add(firstIndex);
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}
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results.AddRange(tempList);
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}
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}
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results = results.Where(x => x.Count == secondIndex + 1).ToList();
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}
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return results.Where(x => x.Count == matches.GetLength(1)).ToList();
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}
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/// <summary>
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/// Calculates the score for a string
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/// </summary>
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/// <param name="matches">the index of the matches</param>
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/// <returns>an integer representing the score</returns>
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public static int CalculateScoreForMatches(List<int> matches)
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{
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var score = 0;
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for (int currentIndex = 1; currentIndex < matches.Count; currentIndex++)
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{
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var previousIndex = currentIndex - 1;
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score -= matches[currentIndex] - matches[previousIndex];
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}
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return score == 0 ? -10000 : score;
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}
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}
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}
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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// Code forked from Betsegaw Tadele's https://github.com/betsegaw/windowwalker/
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using System.Collections.Generic;
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using System.Linq;
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namespace Microsoft.Plugin.WindowWalker.Components
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{
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/// <summary>
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/// Class housing fuzzy matching methods
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/// </summary>
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public class FuzzyMatching
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{
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/// <summary>
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/// Finds the best match (the one with the most
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/// number of letters adjacent to each other) and
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/// returns the index location of each of the letters
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/// of the matches
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/// </summary>
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/// <param name="text">The text to search inside of</param>
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/// <param name="searchText">the text to search for</param>
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/// <returns>returns the index location of each of the letters of the matches</returns>
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public static List<int> FindBestFuzzyMatch(string text, string searchText)
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{
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searchText = searchText.ToLower();
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text = text.ToLower();
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// Create a grid to march matches like
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// eg.
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// a b c a d e c f g
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// a x x
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// c x x
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bool[,] matches = new bool[text.Length, searchText.Length];
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for (int firstIndex = 0; firstIndex < text.Length; firstIndex++)
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{
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for (int secondIndex = 0; secondIndex < searchText.Length; secondIndex++)
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{
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matches[firstIndex, secondIndex] =
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searchText[secondIndex] == text[firstIndex] ?
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true :
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false;
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}
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}
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// use this table to get all the possible matches
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List<List<int>> allMatches = GetAllMatchIndexes(matches);
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// return the score that is the max
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int maxScore = allMatches.Count > 0 ? CalculateScoreForMatches(allMatches[0]) : 0;
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List<int> bestMatch = allMatches.Count > 0 ? allMatches[0] : new List<int>();
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foreach (var match in allMatches)
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{
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int score = CalculateScoreForMatches(match);
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if (score > maxScore)
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{
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bestMatch = match;
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maxScore = score;
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}
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}
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return bestMatch;
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}
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/// <summary>
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/// Gets all the possible matches to the search string with in the text
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/// </summary>
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/// <param name="matches"> a table showing the matches as generated by
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/// a two dimensional array with the first dimension the text and the second
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/// one the search string and each cell marked as an intersection between the two</param>
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/// <returns>a list of the possible combinations that match the search text</returns>
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public static List<List<int>> GetAllMatchIndexes(bool[,] matches)
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{
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List<List<int>> results = new List<List<int>>();
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for (int secondIndex = 0; secondIndex < matches.GetLength(1); secondIndex++)
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{
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for (int firstIndex = 0; firstIndex < matches.GetLength(0); firstIndex++)
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{
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if (secondIndex == 0 && matches[firstIndex, secondIndex])
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{
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results.Add(new List<int> { firstIndex });
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}
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else if (matches[firstIndex, secondIndex])
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{
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var tempList = results.Where(x => x.Count == secondIndex && x[x.Count - 1] < firstIndex).Select(x => x.ToList()).ToList();
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foreach (var pathSofar in tempList)
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{
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pathSofar.Add(firstIndex);
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}
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results.AddRange(tempList);
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}
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}
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results = results.Where(x => x.Count == secondIndex + 1).ToList();
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}
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return results.Where(x => x.Count == matches.GetLength(1)).ToList();
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}
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/// <summary>
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/// Calculates the score for a string
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/// </summary>
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/// <param name="matches">the index of the matches</param>
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/// <returns>an integer representing the score</returns>
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public static int CalculateScoreForMatches(List<int> matches)
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{
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var score = 0;
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for (int currentIndex = 1; currentIndex < matches.Count; currentIndex++)
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{
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var previousIndex = currentIndex - 1;
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score -= matches[currentIndex] - matches[previousIndex];
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}
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return score == 0 ? -10000 : score;
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}
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}
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}
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