Move OS detection to common and PowerToysInterop (#5120)

* Remove os-detection project

* Removed os-detection project from sln

* Added os-detection to PowerToysInterop

* Removed references to os-detection and added PowerToysInterop.dll to the ImageResizer folder
This commit is contained in:
Arjun Balgovind
2020-07-21 12:01:59 -07:00
committed by GitHub
parent b31d9761fa
commit d01b93ae5f
23 changed files with 37 additions and 274 deletions

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@@ -93,6 +93,7 @@
<ClInclude Include="..\common.h" />
<ClInclude Include="..\keyboard_layout.h" />
<ClInclude Include="..\keyboard_layout_impl.h" />
<ClInclude Include="..\os-detect.h" />
<ClInclude Include="..\pch.h" />
<ClInclude Include="..\two_way_pipe_message_ipc.h" />
<ClInclude Include="..\two_way_pipe_message_ipc_impl.h" />
@@ -100,6 +101,7 @@
<ItemGroup>
<ClCompile Include="..\common.cpp" />
<ClCompile Include="..\keyboard_layout.cpp" />
<ClCompile Include="..\os-detect.cpp" />
<ClCompile Include="..\pch.cpp">
<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
</ClCompile>

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@@ -33,6 +33,9 @@
<ClInclude Include="..\pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\os-detect.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\keyboard_layout.cpp">
@@ -47,6 +50,9 @@
<ClCompile Include="..\pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\os-detect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />

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@@ -126,7 +126,7 @@
<ClInclude Include="keyboard_layout.h" />
<ClInclude Include="keyboard_layout_impl.h" />
<ClInclude Include="notifications.h" />
<ClInclude Include="os-detection\os-detect.h" />
<ClInclude Include="os-detect.h" />
<ClInclude Include="RestartManagement.h" />
<ClInclude Include="shared_constants.h" />
<ClInclude Include="timeutil.h" />
@@ -161,7 +161,7 @@
<ClCompile Include="monitors.cpp" />
<ClCompile Include="notifications.cpp" />
<ClCompile Include="on_thread_executor.cpp" />
<ClCompile Include="os-detection\os-detect.cpp" />
<ClCompile Include="os-detect.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
</ClCompile>

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@@ -111,7 +111,7 @@
<ClInclude Include="two_way_pipe_message_ipc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="os-detection\os-detect.h">
<ClInclude Include="os-detect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="RestartManagement.h">
@@ -189,7 +189,7 @@
<ClCompile Include="two_way_pipe_message_ipc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="os-detection\os-detect.cpp">
<ClCompile Include="os-detect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="RestartManagement.cpp">

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@@ -7,6 +7,7 @@
#include "..\two_way_pipe_message_ipc.h"
#include "..\common.h"
#include "..\shared_constants.h"
#include "..\os-detect.h"
using namespace System;
using namespace System::Runtime::InteropServices;
@@ -113,7 +114,12 @@ public
static String^ GetProductVersion()
{
return gcnew String(get_product_version().c_str());
}
}
static bool ShouldNewSettingsBeUsed()
{
return UseNewSettings();
}
};
public

3
src/common/os-detect.h Normal file
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@@ -0,0 +1,3 @@
#pragma once
bool UseNewSettings();

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@@ -1,19 +0,0 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

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@@ -1,5 +0,0 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>

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@@ -1,3 +0,0 @@
#pragma once
extern "C" __declspec(dllexport) bool UseNewSettings();

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@@ -1,36 +0,0 @@
#include <windows.h>
#include "resource.h"
#include "../version.h"
1 VERSIONINFO
FILEVERSION FILE_VERSION
PRODUCTVERSION PRODUCT_VERSION
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0" // US English (0x0409), Unicode (0x04B0) charset
BEGIN
VALUE "CompanyName", COMPANY_NAME
VALUE "FileDescription", FILE_DESCRIPTION
VALUE "FileVersion", FILE_VERSION_STRING
VALUE "InternalName", INTERNAL_NAME
VALUE "LegalCopyright", COPYRIGHT_NOTE
VALUE "OriginalFilename", ORIGINAL_FILENAME
VALUE "ProductName", PRODUCT_NAME
VALUE "ProductVersion", PRODUCT_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200 // US English (0x0409), Unicode (1200) charset
END
END

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@@ -1,109 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{E6410BFC-B341-498C-8C67-312C20CDD8D5}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>osdetection</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<SpectreMitigation>Spectre</SpectreMitigation>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;OSDETECTION_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;OSDETECTION_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>false</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(CIBuild)'!='true'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="framework.h" />
<ClInclude Include="os-detect.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="os-detect.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="os-detection.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@@ -1,47 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="os-detect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="os-detect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="os-detection.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@@ -1,6 +0,0 @@
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
#pragma comment(lib, "windowsapp")
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

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@@ -1,13 +0,0 @@
// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#endif //PCH_H

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@@ -1,13 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by os-detection.rc
//////////////////////////////
// Non-localizable
#define FILE_DESCRIPTION "PowerToys OS Detection"
#define INTERNAL_NAME "os-detection"
#define ORIGINAL_FILENAME "os-detection.dll"
// Non-localizable
//////////////////////////////