mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-05 10:46:33 +02:00
Move OS detection to common and PowerToysInterop (#5120)
* Remove os-detection project * Removed os-detection project from sln * Added os-detection to PowerToysInterop * Removed references to os-detection and added PowerToysInterop.dll to the ImageResizer folder
This commit is contained in:
@@ -93,6 +93,7 @@
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<ClInclude Include="..\common.h" />
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<ClInclude Include="..\keyboard_layout.h" />
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<ClInclude Include="..\keyboard_layout_impl.h" />
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<ClInclude Include="..\os-detect.h" />
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<ClInclude Include="..\pch.h" />
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<ClInclude Include="..\two_way_pipe_message_ipc.h" />
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<ClInclude Include="..\two_way_pipe_message_ipc_impl.h" />
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@@ -100,6 +101,7 @@
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<ItemGroup>
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<ClCompile Include="..\common.cpp" />
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<ClCompile Include="..\keyboard_layout.cpp" />
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<ClCompile Include="..\os-detect.cpp" />
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<ClCompile Include="..\pch.cpp">
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<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
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</ClCompile>
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@@ -33,6 +33,9 @@
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<ClInclude Include="..\pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\os-detect.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\keyboard_layout.cpp">
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@@ -47,6 +50,9 @@
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<ClCompile Include="..\pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\os-detect.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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@@ -126,7 +126,7 @@
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<ClInclude Include="keyboard_layout.h" />
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<ClInclude Include="keyboard_layout_impl.h" />
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<ClInclude Include="notifications.h" />
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<ClInclude Include="os-detection\os-detect.h" />
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<ClInclude Include="os-detect.h" />
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<ClInclude Include="RestartManagement.h" />
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<ClInclude Include="shared_constants.h" />
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<ClInclude Include="timeutil.h" />
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@@ -161,7 +161,7 @@
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<ClCompile Include="monitors.cpp" />
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<ClCompile Include="notifications.cpp" />
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<ClCompile Include="on_thread_executor.cpp" />
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<ClCompile Include="os-detection\os-detect.cpp" />
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<ClCompile Include="os-detect.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
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</ClCompile>
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@@ -111,7 +111,7 @@
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<ClInclude Include="two_way_pipe_message_ipc.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="os-detection\os-detect.h">
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<ClInclude Include="os-detect.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RestartManagement.h">
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@@ -189,7 +189,7 @@
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<ClCompile Include="two_way_pipe_message_ipc.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="os-detection\os-detect.cpp">
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<ClCompile Include="os-detect.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="RestartManagement.cpp">
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@@ -7,6 +7,7 @@
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#include "..\two_way_pipe_message_ipc.h"
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#include "..\common.h"
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#include "..\shared_constants.h"
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#include "..\os-detect.h"
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using namespace System;
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using namespace System::Runtime::InteropServices;
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@@ -113,7 +114,12 @@ public
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static String^ GetProductVersion()
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{
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return gcnew String(get_product_version().c_str());
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}
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}
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static bool ShouldNewSettingsBeUsed()
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{
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return UseNewSettings();
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}
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};
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public
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3
src/common/os-detect.h
Normal file
3
src/common/os-detect.h
Normal file
@@ -0,0 +1,3 @@
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#pragma once
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bool UseNewSettings();
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@@ -1,19 +0,0 @@
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "pch.h"
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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@@ -1,5 +0,0 @@
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#pragma once
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files
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#include <windows.h>
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@@ -1,3 +0,0 @@
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#pragma once
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extern "C" __declspec(dllexport) bool UseNewSettings();
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@@ -1,36 +0,0 @@
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#include <windows.h>
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#include "resource.h"
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#include "../version.h"
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1 VERSIONINFO
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FILEVERSION FILE_VERSION
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PRODUCTVERSION PRODUCT_VERSION
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FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
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#ifdef _DEBUG
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FILEFLAGS VS_FF_DEBUG
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS VOS_NT_WINDOWS32
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FILETYPE VFT_DLL
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FILESUBTYPE VFT2_UNKNOWN
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0" // US English (0x0409), Unicode (0x04B0) charset
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BEGIN
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VALUE "CompanyName", COMPANY_NAME
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VALUE "FileDescription", FILE_DESCRIPTION
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VALUE "FileVersion", FILE_VERSION_STRING
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VALUE "InternalName", INTERNAL_NAME
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VALUE "LegalCopyright", COPYRIGHT_NOTE
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VALUE "OriginalFilename", ORIGINAL_FILENAME
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VALUE "ProductName", PRODUCT_NAME
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VALUE "ProductVersion", PRODUCT_VERSION_STRING
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200 // US English (0x0409), Unicode (1200) charset
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END
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END
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@@ -1,109 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{E6410BFC-B341-498C-8C67-312C20CDD8D5}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>osdetection</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<SpectreMitigation>Spectre</SpectreMitigation>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<SpectreMitigation>Spectre</SpectreMitigation>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;OSDETECTION_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;OSDETECTION_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>false</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(CIBuild)'!='true'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="framework.h" />
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<ClInclude Include="os-detect.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="os-detect.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="os-detection.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -1,47 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="framework.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="os-detect.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="os-detect.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="os-detection.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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</Project>
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@@ -1,6 +0,0 @@
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// pch.cpp: source file corresponding to the pre-compiled header
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#include "pch.h"
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#pragma comment(lib, "windowsapp")
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
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@@ -1,13 +0,0 @@
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// pch.h: This is a precompiled header file.
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// Files listed below are compiled only once, improving build performance for future builds.
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// This also affects IntelliSense performance, including code completion and many code browsing features.
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// However, files listed here are ALL re-compiled if any one of them is updated between builds.
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// Do not add files here that you will be updating frequently as this negates the performance advantage.
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#ifndef PCH_H
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#define PCH_H
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// add headers that you want to pre-compile here
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#include "framework.h"
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#endif //PCH_H
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@@ -1,13 +0,0 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by os-detection.rc
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//////////////////////////////
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// Non-localizable
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#define FILE_DESCRIPTION "PowerToys OS Detection"
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#define INTERNAL_NAME "os-detection"
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#define ORIGINAL_FILENAME "os-detection.dll"
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// Non-localizable
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//////////////////////////////
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Reference in New Issue
Block a user