Merge remote-tracking branch 'origin/main' into dev/migrie/f/powerdock

This commit is contained in:
Mike Griese
2025-12-03 12:52:29 -06:00
10 changed files with 173 additions and 34 deletions

View File

@@ -33,8 +33,11 @@ The **Light Switch** module lets users automatically transition between light an
> **Note:** Using the shortcut overrides the current schedule until the next transition event.
* **LightSwitchService**
Reads settings and applies theming. Runs a check every minute to ensure the state is correct.
* **LightSwitchService.cpp**
is the heart beat of the module. Controls ticking every minute and depending on user actions (manual override, settings changing, etc) triggers the state manager to perform the corresponding operation.
* **LightSwitchStateManager.cpp**
handles updating the state based on the signals sent by LightSwitchService.
* **SettingsXAML/LightSwitch**
Provides the settings UI for configuring schedules, syncing location, and customizing shortcuts.

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@@ -64,7 +64,7 @@ public sealed class FoundryLocalModelProvider : ILanguageModelProvider
return new OpenAIClient(
new ApiKeyCredential("none"),
new OpenAIClientOptions { Endpoint = endpointUri })
new OpenAIClientOptions { Endpoint = endpointUri, NetworkTimeout = TimeSpan.FromMinutes(5) })
.GetChatClient(modelId)
.AsIChatClient();
}

View File

@@ -215,7 +215,6 @@ public sealed class AdvancedAIKernelService : KernelServiceBase
return new OpenAIPromptExecutionSettings
{
FunctionChoiceBehavior = FunctionChoiceBehavior.Auto(),
Temperature = 0.01,
};
}
}

View File

@@ -146,6 +146,7 @@ public sealed class FoundryLocalPasteProvider : IPasteAIProvider
var options = new ChatOptions
{
ModelId = modelReference,
MaxOutputTokens = 2048,
};
if (!string.IsNullOrWhiteSpace(systemPrompt))

View File

@@ -157,8 +157,6 @@ namespace AdvancedPaste.Services.CustomActions
{
AIServiceType.OpenAI or AIServiceType.AzureOpenAI => new OpenAIPromptExecutionSettings
{
Temperature = 0.01,
MaxTokens = 2000,
FunctionChoiceBehavior = null,
},
_ => new PromptExecutionSettings(),

View File

@@ -350,7 +350,7 @@ namespace Awake.Core
TrayHelper.TimedIcon,
TrayIconAction.Update);
},
_ => HandleTimerCompletion("timed"),
() => HandleTimerCompletion("timed"),
_tokenSource.Token);
}

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@@ -2,21 +2,52 @@
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Graphics;
namespace Microsoft.CmdPal.UI.ViewModels;
public sealed class WindowPosition
{
/// <summary>
/// Gets or sets left position in device pixels.
/// </summary>
public int X { get; set; }
/// <summary>
/// Gets or sets top position in device pixels.
/// </summary>
public int Y { get; set; }
/// <summary>
/// Gets or sets width in device pixels.
/// </summary>
public int Width { get; set; }
/// <summary>
/// Gets or sets height in device pixels.
/// </summary>
public int Height { get; set; }
/// <summary>
/// Gets or sets width of the screen in device pixels where the window is located.
/// </summary>
public int ScreenWidth { get; set; }
/// <summary>
/// Gets or sets height of the screen in device pixels where the window is located.
/// </summary>
public int ScreenHeight { get; set; }
/// <summary>
/// Gets or sets DPI (dots per inch) of the display where the window is located.
/// </summary>
public int Dpi { get; set; }
/// <summary>
/// Converts the window position properties to a <see cref="RectInt32"/> structure representing the physical window rectangle.
/// </summary>
public RectInt32 ToPhysicalWindowRectangle()
{
return new RectInt32(X, Y, Width, Height);
}
}

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@@ -19,6 +19,7 @@ using Microsoft.CmdPal.UI.ViewModels;
using Microsoft.CmdPal.UI.ViewModels.Messages;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.PowerToys.Telemetry;
using Microsoft.UI;
using Microsoft.UI.Composition;
using Microsoft.UI.Composition.SystemBackdrops;
using Microsoft.UI.Input;
@@ -34,6 +35,8 @@ using Windows.UI.WindowManagement;
using Windows.Win32;
using Windows.Win32.Foundation;
using Windows.Win32.Graphics.Dwm;
using Windows.Win32.Graphics.Gdi;
using Windows.Win32.UI.HiDpi;
using Windows.Win32.UI.Input.KeyboardAndMouse;
using Windows.Win32.UI.WindowsAndMessaging;
using WinRT;
@@ -50,6 +53,9 @@ public sealed partial class MainWindow : WindowEx,
IRecipient<QuitMessage>,
IDisposable
{
private const int DefaultWidth = 800;
private const int DefaultHeight = 480;
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1310:Field names should not contain underscore", Justification = "Stylistically, window messages are WM_")]
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1306:Field names should begin with lower-case letter", Justification = "Stylistically, window messages are WM_")]
private readonly uint WM_TASKBAR_RESTART;
@@ -176,22 +182,8 @@ public sealed partial class MainWindow : WindowEx,
return;
}
AppWindow.Resize(new SizeInt32 { Width = savedPosition.Width, Height = savedPosition.Height });
var savedRect = new RectInt32(savedPosition.X, savedPosition.Y, savedPosition.Width, savedPosition.Height);
var displayArea = DisplayArea.GetFromRect(savedRect, DisplayAreaFallback.Nearest);
var workArea = displayArea.WorkArea;
var maxX = workArea.X + Math.Max(0, workArea.Width - savedPosition.Width);
var maxY = workArea.Y + Math.Max(0, workArea.Height - savedPosition.Height);
var targetPoint = new PointInt32
{
X = Math.Clamp(savedPosition.X, workArea.X, maxX),
Y = Math.Clamp(savedPosition.Y, workArea.Y, maxY),
};
AppWindow.Move(targetPoint);
var newRect = EnsureWindowIsVisible(savedPosition.ToPhysicalWindowRectangle(), new SizeInt32(savedPosition.ScreenWidth, savedPosition.ScreenHeight), savedPosition.Dpi);
AppWindow.MoveAndResize(newRect);
}
private void PositionCentered(DisplayArea displayArea)
@@ -210,12 +202,16 @@ public sealed partial class MainWindow : WindowEx,
private void UpdateWindowPositionInMemory()
{
var displayArea = DisplayArea.GetFromWindowId(AppWindow.Id, DisplayAreaFallback.Nearest) ?? DisplayArea.Primary;
_currentWindowPosition = new WindowPosition
{
X = AppWindow.Position.X,
Y = AppWindow.Position.Y,
Width = AppWindow.Size.Width,
Height = AppWindow.Size.Height,
Dpi = (int)this.GetDpiForWindow(),
ScreenWidth = displayArea.WorkArea.Width,
ScreenHeight = displayArea.WorkArea.Height,
};
}
@@ -290,8 +286,8 @@ public sealed partial class MainWindow : WindowEx,
{
if (target == MonitorBehavior.ToLast)
{
AppWindow.Resize(new SizeInt32 { Width = _currentWindowPosition.Width, Height = _currentWindowPosition.Height });
AppWindow.Move(new PointInt32 { X = _currentWindowPosition.X, Y = _currentWindowPosition.Y });
var newRect = EnsureWindowIsVisible(_currentWindowPosition.ToPhysicalWindowRectangle(), new SizeInt32(_currentWindowPosition.ScreenWidth, _currentWindowPosition.ScreenHeight), _currentWindowPosition.Dpi);
AppWindow.MoveAndResize(newRect);
}
else
{
@@ -398,6 +394,114 @@ public sealed partial class MainWindow : WindowEx,
PInvoke.SetWindowPos(hwnd, HWND.HWND_TOPMOST, 0, 0, 0, 0, SET_WINDOW_POS_FLAGS.SWP_NOMOVE | SET_WINDOW_POS_FLAGS.SWP_NOSIZE);
}
/// <summary>
/// Ensures that the window rectangle is visible on-screen.
/// </summary>
/// <param name="windowRect">The window rectangle in physical pixels.</param>
/// <param name="originalScreen">The desktop area the window was positioned on.</param>
/// <param name="originalDpi">The window's original DPI.</param>
/// <returns>
/// A window rectangle in physical pixels, moved to the nearest display and resized
/// if the DPI has changed.
/// </returns>
private static RectInt32 EnsureWindowIsVisible(RectInt32 windowRect, SizeInt32 originalScreen, int originalDpi)
{
var displayArea = DisplayArea.GetFromRect(windowRect, DisplayAreaFallback.Nearest);
if (displayArea is null)
{
return windowRect;
}
var workArea = displayArea.WorkArea;
if (workArea.Width <= 0 || workArea.Height <= 0)
{
// Fallback, nothing reasonable to do
return windowRect;
}
var effectiveDpi = GetEffectiveDpiFromDisplayId(displayArea);
if (originalDpi <= 0)
{
originalDpi = effectiveDpi; // use current DPI as baseline (no scaling adjustment needed)
}
var hasInvalidSize = windowRect.Width <= 0 || windowRect.Height <= 0;
if (hasInvalidSize)
{
windowRect = new RectInt32(windowRect.X, windowRect.Y, DefaultWidth, DefaultHeight);
}
// If we have a DPI change, scale the window rectangle accordingly
if (effectiveDpi != originalDpi)
{
var scalingFactor = effectiveDpi / (double)originalDpi;
windowRect = new RectInt32(
(int)Math.Round(windowRect.X * scalingFactor),
(int)Math.Round(windowRect.Y * scalingFactor),
(int)Math.Round(windowRect.Width * scalingFactor),
(int)Math.Round(windowRect.Height * scalingFactor));
}
var targetWidth = Math.Min(windowRect.Width, workArea.Width);
var targetHeight = Math.Min(windowRect.Height, workArea.Height);
// Ensure at least some minimum visible area (e.g., 100 pixels)
// This helps prevent the window from being entirely offscreen, regardless of display scaling.
const int minimumVisibleSize = 100;
var isOffscreen =
windowRect.X + minimumVisibleSize > workArea.X + workArea.Width ||
windowRect.X + windowRect.Width - minimumVisibleSize < workArea.X ||
windowRect.Y + minimumVisibleSize > workArea.Y + workArea.Height ||
windowRect.Y + windowRect.Height - minimumVisibleSize < workArea.Y;
// if the work area size has changed, re-center the window
var workAreaSizeChanged =
originalScreen.Width != workArea.Width ||
originalScreen.Height != workArea.Height;
int targetX;
int targetY;
var recenter = isOffscreen || workAreaSizeChanged || hasInvalidSize;
if (recenter)
{
targetX = workArea.X + ((workArea.Width - targetWidth) / 2);
targetY = workArea.Y + ((workArea.Height - targetHeight) / 2);
}
else
{
targetX = windowRect.X;
targetY = windowRect.Y;
}
return new RectInt32(targetX, targetY, targetWidth, targetHeight);
}
private static int GetEffectiveDpiFromDisplayId(DisplayArea displayArea)
{
var effectiveDpi = 96;
var hMonitor = (HMONITOR)Win32Interop.GetMonitorFromDisplayId(displayArea.DisplayId);
if (!hMonitor.IsNull)
{
var hr = PInvoke.GetDpiForMonitor(hMonitor, MONITOR_DPI_TYPE.MDT_EFFECTIVE_DPI, out var dpiX, out _);
if (hr == 0)
{
effectiveDpi = (int)dpiX;
}
else
{
Logger.LogWarning($"GetDpiForMonitor failed with HRESULT: 0x{hr.Value:X8} on display {displayArea.DisplayId}");
}
}
if (effectiveDpi <= 0)
{
effectiveDpi = 96;
}
return effectiveDpi;
}
private DisplayArea GetScreen(HWND currentHwnd, MonitorBehavior target)
{
// Leaving a note here, in case we ever need it:
@@ -554,6 +658,9 @@ public sealed partial class MainWindow : WindowEx,
Y = _currentWindowPosition.Y,
Width = _currentWindowPosition.Width,
Height = _currentWindowPosition.Height,
Dpi = _currentWindowPosition.Dpi,
ScreenWidth = _currentWindowPosition.ScreenWidth,
ScreenHeight = _currentWindowPosition.ScreenHeight,
};
SettingsModel.SaveSettings(settings);

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@@ -24,13 +24,13 @@
<ApplicationIcon>Resources\ImageResizer.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<!-- <PropertyGroup>
<ApplicationManifest>ImageResizerUI.dev.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(CIBuild)'=='true'">
<ApplicationManifest>ImageResizerUI.prod.manifest</ApplicationManifest>
</PropertyGroup>
</PropertyGroup> -->
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">

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@@ -3410,7 +3410,7 @@ Activate by holding the key for the character you want to add an accent to, then
<value>An AI powered tool to put your clipboard content into any format you need, focused towards developer workflows.</value>
</data>
<data name="AdvancedPaste_EnableAISettingsCardDescription.Text" xml:space="preserve">
<value>Transform your clipboard content with the power of AI. An cloud or local endpoint is required.</value>
<value>Transform your clipboard content with the power of AI. A cloud or local endpoint is required.</value>
</data>
<data name="AdvancedPaste_EnableAISettingsCardDescriptionLearnMore.Content" xml:space="preserve">
<value>Learn more</value>