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[UX] New dashboard & refactored KeyVisual (#40214)
### Updated `KeyVisual` and `Shortcut` control - Refactoring `KeyVisual` to remove redundant properties and UI elements, and using Styles for better customization. - Shortcut control now shows a "Configure shortcut" label when there's no shortcut configured. ### Other changes - Consolidated converters that were used across pages in `App.xaml.cs` with consistent naming. - Renamed templated controls (from `.cs` to `.xaml.cs`) and moving those to the `Controls` root folder vs. individual folders for a better overview. <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist Closes #39520 Closes #32944 --------- Co-authored-by: Jay <65828559+Jay-o-Way@users.noreply.github.com> Co-authored-by: Jaylyn Barbee <51131738+Jaylyn-Barbee@users.noreply.github.com>
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.ComponentModel;
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using Microsoft.UI.Xaml;
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using Microsoft.UI.Xaml.Controls;
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namespace Microsoft.PowerToys.Settings.UI.Controls
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{
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[TemplateVisualState(Name = "Normal", GroupName = "CommonStates")]
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[TemplateVisualState(Name = "Disabled", GroupName = "CommonStates")]
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public partial class IsEnabledTextBlock : Control
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{
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public IsEnabledTextBlock()
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{
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this.Style = (Style)App.Current.Resources["DefaultIsEnabledTextBlockStyle"];
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}
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protected override void OnApplyTemplate()
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{
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IsEnabledChanged -= IsEnabledTextBlock_IsEnabledChanged;
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SetEnabledState();
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IsEnabledChanged += IsEnabledTextBlock_IsEnabledChanged;
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base.OnApplyTemplate();
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}
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public static readonly DependencyProperty TextProperty = DependencyProperty.Register(
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"Text",
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typeof(string),
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typeof(IsEnabledTextBlock),
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null);
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[Localizable(true)]
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public string Text
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{
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get => (string)GetValue(TextProperty);
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set => SetValue(TextProperty, value);
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}
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private void IsEnabledTextBlock_IsEnabledChanged(object sender, DependencyPropertyChangedEventArgs e)
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{
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SetEnabledState();
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}
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private void SetEnabledState()
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{
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VisualStateManager.GoToState(this, IsEnabled ? "Normal" : "Disabled", true);
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}
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}
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}
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