Use local mutexes (#10651)

* Update file config mutex code in KeyboardManager

* Update runner instance mutex names and logic

* Update Launcher mutex

* Update a mutex in the Runner

* Restored a mutex used in the installer

* Update src/modules/launcher/PowerLauncher/App.xaml.cs

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
This commit is contained in:
Ivan Stošić
2021-04-08 19:42:46 +02:00
committed by GitHub
parent aa5ff65b54
commit c08be14919
10 changed files with 33 additions and 17 deletions

View File

@@ -3,6 +3,7 @@
#include <winrt/base.h>
#include <common/utils/resources.h>
#include "keyboardmanager/dll/Generated Files/resource.h"
#include "common/interop/shared_constants.h"
namespace KeyboardManagerConstants
{
@@ -40,7 +41,7 @@ namespace KeyboardManagerConstants
inline const std::wstring DefaultConfiguration = L"default";
// Name of the named mutex used for configuration file.
inline const std::wstring ConfigFileMutexName = L"PowerToys.KeyboardManager.ConfigMutex";
inline const std::wstring ConfigFileMutexName = CommonSharedConstants::KEYBOARD_MANAGER_CONFIG_FILE_MUTEX_NAME;
// Name of the dummy update file.
inline const std::wstring DummyUpdateFileName = L"settings-updated.json";