sln: specify WinSDK version for cpp projects (#3728)

This commit is contained in:
Andrey Nekrasov
2020-05-26 17:00:09 +03:00
committed by GitHub
parent ee67221068
commit bc9add783c
7 changed files with 24 additions and 21 deletions

View File

@@ -14,7 +14,7 @@
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{8AFFA899-0B73-49EC-8C50-0FADDA57B2FC}</ProjectGuid>
<RootNamespace>KeyboardManagerCommon</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
@@ -59,7 +59,7 @@
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<ConformanceMode>false</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>..\;..\..\..\common;..\..\..\common\telemetry;..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@@ -76,7 +76,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<ConformanceMode>false</ConformanceMode>
<LanguageStandard>stdcpplatest</LanguageStandard>
<AdditionalIncludeDirectories>..\;..\..\..\common;..\..\..\common\telemetry;..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -93,7 +93,7 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
</ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Helpers.cpp" />
<ClCompile Include="KeyboardManagerState.cpp" />