Add keyboard manager settings ui[Part-1] (#1979)

* Added view and data models for keyboard remapper settings page

* Added intial UI of Keyboard manager settings page

* Fixed Sln file configs

* Resolve UI changes PR comments

* Added UId for UI elements

* Moved Ui strings to resx

* resolve stylecop warnings

* Fixed missing tag from resx file
This commit is contained in:
udit3333
2020-04-08 13:53:09 -07:00
committed by GitHub
parent c7774d3d6c
commit bc4ea885dc
14 changed files with 434 additions and 385 deletions

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@@ -0,0 +1,28 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json;
namespace Microsoft.PowerToys.Settings.UI.Lib
{
public class KeyboardManagerProperties
{
// Bool property to notify Keyboard Manager module if the Edit Shortcut button is pressed.
public BoolProperty EditShortcut { get; set; }
// Bool property to notify Keyboard Manager module if the Remap Keyboard button is pressed.
public BoolProperty RemapKeyboard { get; set; }
public KeyboardManagerProperties()
{
this.EditShortcut = new BoolProperty();
this.RemapKeyboard = new BoolProperty();
}
public string ToJsonString()
{
return JsonSerializer.Serialize(this);
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
namespace Microsoft.PowerToys.Settings.UI.Lib
{
public class KeyboardManagerSettings : BasePTModuleSettings
{
public KeyboardManagerProperties properties { get; set; }
public KeyboardManagerSettings()
{
this.properties = new KeyboardManagerProperties();
this.version = "1";
this.name = "_unset_";
}
public KeyboardManagerSettings(string ptName)
{
this.properties = new KeyboardManagerProperties();
this.version = "1";
this.name = ptName;
}
}
}

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@@ -1,7 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<Platforms>AnyCPU;x64</Platforms>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Microsoft.PowerToys.Settings.UI.Lib
{
public class SndKeyboardManagerSettings
{
[JsonPropertyName("Keyboard Manager")]
public KeyboardManagerSettings keyboardManagerSettings { get; }
public SndKeyboardManagerSettings(KeyboardManagerSettings keyboardManagerSettings)
{
this.keyboardManagerSettings = keyboardManagerSettings;
}
public string ToJsonString()
{
return JsonSerializer.Serialize(this);
}
}
}