Use existing Everything, dll is loaded by platform

fix #574
This commit is contained in:
bao-qian
2016-05-04 02:26:19 +01:00
parent 461e650e05
commit bc0f5a9136
21 changed files with 85 additions and 2783 deletions

View File

@@ -71,6 +71,12 @@
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="EverythingSDK\x64\Everything.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="EverythingSDK\x86\Everything.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Images\error.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
@@ -89,18 +95,6 @@
<Content Include="Images\warning.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="PortableEverything\x64\Everything.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="PortableEverything\x64\Everything.exe">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="PortableEverything\x86\Everything.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="PortableEverything\x86\Everything.exe">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>