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[Keyboard Manager] Add JSON support for App Specific shortcuts (#4840)
* Enable app specific shortcut remapping * Fixed lowercase function call * Add test file * Moved GetForegroundProcess to II and added tests * Fixed runtime error while testing due to heap allocation across dll boundary * Renamed function * Changed shortcutBuffer type * Linked App specific UI to backend * Added shortcut validation logic on TextBox LostFocus handler * Moved Validate function and changed default text * Changed to case insensitive warning check * Changed to case insensitive warning check at OnClickAccept * Fixed alignment and spacing issues * Added app-specific JSON support in backend * Updated landing page * Make listview horizontally scrollable * Added tests * Consider all case variants of All Apps in textbox to be global shortcuts
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@@ -89,48 +89,100 @@ public:
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if (configFile)
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{
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auto jsonData = *configFile;
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auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName);
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auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName);
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keyboardManagerState.ClearSingleKeyRemaps();
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if (remapKeysData)
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// Load single key remaps
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try
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{
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auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName);
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for (const auto& it : inProcessRemapKeys)
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auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName);
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keyboardManagerState.ClearSingleKeyRemaps();
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if (remapKeysData)
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{
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try
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auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName);
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for (const auto& it : inProcessRemapKeys)
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{
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auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next remap.
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try
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{
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auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next remap.
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}
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}
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}
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}
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keyboardManagerState.ClearOSLevelShortcuts();
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if (remapShortcutsData)
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catch (...)
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{
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auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName);
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for (const auto& it : globalRemapShortcuts)
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// Improper JSON format for single key remaps. Skip to next remap type
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}
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// Load shortcut remaps
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try
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{
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auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName);
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keyboardManagerState.ClearOSLevelShortcuts();
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keyboardManagerState.ClearAppSpecificShortcuts();
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if (remapShortcutsData)
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{
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// Load os level shortcut remaps
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try
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{
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auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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Shortcut originalSC(originalKeys.c_str());
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Shortcut newRemapSC(newRemapKeys.c_str());
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keyboardManagerState.AddOSLevelShortcut(originalSC, newRemapSC);
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auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName);
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for (const auto& it : globalRemapShortcuts)
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{
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try
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{
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auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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Shortcut originalSC(originalKeys.c_str());
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Shortcut newRemapSC(newRemapKeys.c_str());
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keyboardManagerState.AddOSLevelShortcut(originalSC, newRemapSC);
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next shortcut.
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}
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}
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next shortcut.
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// Improper JSON format for os level shortcut remaps. Skip to next remap type
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}
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// Load app specific shortcut remaps
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try
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{
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auto appSpecificRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName);
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for (const auto& it : appSpecificRemapShortcuts)
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{
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try
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{
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auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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auto targetApp = it.GetObjectW().GetNamedString(KeyboardManagerConstants::TargetAppSettingName);
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Shortcut originalSC(originalKeys.c_str());
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Shortcut newRemapSC(newRemapKeys.c_str());
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keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), originalSC, newRemapSC);
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next shortcut.
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}
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}
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}
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catch (...)
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{
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// Improper JSON format for os level shortcut remaps. Skip to next remap type
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}
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}
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}
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catch (...)
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{
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// Improper JSON format for shortcut remaps. Skip to next remap type
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}
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}
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}
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}
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