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synced 2026-04-04 10:16:24 +02:00
[Keyboard Manager] Add JSON support for App Specific shortcuts (#4840)
* Enable app specific shortcut remapping * Fixed lowercase function call * Add test file * Moved GetForegroundProcess to II and added tests * Fixed runtime error while testing due to heap allocation across dll boundary * Renamed function * Changed shortcutBuffer type * Linked App specific UI to backend * Added shortcut validation logic on TextBox LostFocus handler * Moved Validate function and changed default text * Changed to case insensitive warning check * Changed to case insensitive warning check at OnClickAccept * Fixed alignment and spacing issues * Added app-specific JSON support in backend * Updated landing page * Make listview horizontally scrollable * Added tests * Consider all case variants of All Apps in textbox to be global shortcuts
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@@ -22,12 +22,18 @@ namespace KeyboardManagerConstants
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// Name of the property use to store global shortcut remaps array.
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inline const std::wstring GlobalRemapShortcutsSettingName = L"global";
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// Name of the property use to store app specific shortcut remaps array.
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inline const std::wstring AppSpecificRemapShortcutsSettingName = L"appSpecific";
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// Name of the property use to store original keys.
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inline const std::wstring OriginalKeysSettingName = L"originalKeys";
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// Name of the property use to store new remap keys.
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inline const std::wstring NewRemapKeysSettingName = L"newRemapKeys";
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// Name of the property use to store the target application.
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inline const std::wstring TargetAppSettingName = L"targetApp";
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// Name of the default configuration.
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inline const std::wstring DefaultConfiguration = L"default";
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@@ -444,6 +444,7 @@ bool KeyboardManagerState::SaveConfigToFile()
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json::JsonObject remapShortcuts;
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json::JsonObject remapKeys;
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json::JsonArray inProcessRemapKeysArray;
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json::JsonArray appSpecificRemapShortcutsArray;
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json::JsonArray globalRemapShortcutsArray;
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std::unique_lock<std::mutex> lockSingleKeyReMap(singleKeyReMap_mutex);
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for (const auto& it : singleKeyReMap)
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@@ -466,8 +467,26 @@ bool KeyboardManagerState::SaveConfigToFile()
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globalRemapShortcutsArray.Append(keys);
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}
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lockOsLevelShortcutReMap.unlock();
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std::unique_lock<std::mutex> lockAppSpecificShortcutReMap(appSpecificShortcutReMap_mutex);
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for (const auto& itApp : appSpecificShortcutReMap)
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{
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// Iterate over apps
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for (const auto& itKeys : itApp.second)
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{
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json::JsonObject keys;
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keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(itKeys.first.ToHstringVK()));
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keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(itKeys.second.targetShortcut.ToHstringVK()));
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keys.SetNamedValue(KeyboardManagerConstants::TargetAppSettingName, json::value(itApp.first));
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appSpecificRemapShortcutsArray.Append(keys);
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}
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}
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lockAppSpecificShortcutReMap.unlock();
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remapShortcuts.SetNamedValue(KeyboardManagerConstants::GlobalRemapShortcutsSettingName, globalRemapShortcutsArray);
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remapShortcuts.SetNamedValue(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName, appSpecificRemapShortcutsArray);
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remapKeys.SetNamedValue(KeyboardManagerConstants::InProcessRemapKeysSettingName, inProcessRemapKeysArray);
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configJson.SetNamedValue(KeyboardManagerConstants::RemapKeysSettingName, remapKeys);
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configJson.SetNamedValue(KeyboardManagerConstants::RemapShortcutsSettingName, remapShortcuts);
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@@ -89,48 +89,100 @@ public:
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if (configFile)
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{
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auto jsonData = *configFile;
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auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName);
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auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName);
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keyboardManagerState.ClearSingleKeyRemaps();
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if (remapKeysData)
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// Load single key remaps
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try
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{
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auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName);
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for (const auto& it : inProcessRemapKeys)
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auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName);
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keyboardManagerState.ClearSingleKeyRemaps();
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if (remapKeysData)
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{
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try
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auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName);
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for (const auto& it : inProcessRemapKeys)
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{
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auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next remap.
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try
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{
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auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next remap.
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}
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}
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}
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}
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keyboardManagerState.ClearOSLevelShortcuts();
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if (remapShortcutsData)
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catch (...)
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{
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auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName);
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for (const auto& it : globalRemapShortcuts)
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// Improper JSON format for single key remaps. Skip to next remap type
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}
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// Load shortcut remaps
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try
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{
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auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName);
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keyboardManagerState.ClearOSLevelShortcuts();
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keyboardManagerState.ClearAppSpecificShortcuts();
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if (remapShortcutsData)
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{
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// Load os level shortcut remaps
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try
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{
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auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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Shortcut originalSC(originalKeys.c_str());
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Shortcut newRemapSC(newRemapKeys.c_str());
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keyboardManagerState.AddOSLevelShortcut(originalSC, newRemapSC);
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auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName);
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for (const auto& it : globalRemapShortcuts)
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{
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try
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{
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auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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Shortcut originalSC(originalKeys.c_str());
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Shortcut newRemapSC(newRemapKeys.c_str());
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keyboardManagerState.AddOSLevelShortcut(originalSC, newRemapSC);
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next shortcut.
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}
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}
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next shortcut.
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// Improper JSON format for os level shortcut remaps. Skip to next remap type
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}
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// Load app specific shortcut remaps
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try
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{
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auto appSpecificRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName);
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for (const auto& it : appSpecificRemapShortcuts)
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{
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try
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{
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auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
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auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
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auto targetApp = it.GetObjectW().GetNamedString(KeyboardManagerConstants::TargetAppSettingName);
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Shortcut originalSC(originalKeys.c_str());
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Shortcut newRemapSC(newRemapKeys.c_str());
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keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), originalSC, newRemapSC);
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}
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catch (...)
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{
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// Improper Key Data JSON. Try the next shortcut.
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}
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}
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}
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catch (...)
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{
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// Improper JSON format for os level shortcut remaps. Skip to next remap type
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}
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}
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}
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catch (...)
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{
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// Improper JSON format for shortcut remaps. Skip to next remap type
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}
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}
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}
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}
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@@ -254,6 +254,12 @@ std::pair<KeyboardManagerHelper::ErrorType, int> KeyDropDownControl::ValidateSho
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std::wstring appName = targetApp.Text().c_str();
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// Convert app name to lower case
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std::transform(appName.begin(), appName.end(), appName.begin(), towlower);
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std::wstring lowercaseDefAppName = KeyboardManagerConstants::DefaultAppName;
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std::transform(lowercaseDefAppName.begin(), lowercaseDefAppName.end(), lowercaseDefAppName.begin(), towlower);
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if (appName == lowercaseDefAppName)
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{
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appName = L"";
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}
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// Check if the value being set is the same as the other column
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if (shortcutRemapBuffer[rowIndex].first[std::abs(int(colIndex) - 1)] == tempShortcut && shortcutRemapBuffer[rowIndex].first[std::abs(int(colIndex) - 1)].IsValidShortcut() && tempShortcut.IsValidShortcut())
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@@ -323,7 +329,18 @@ void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutCo
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// Reset the buffer based on the new selected drop down items
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shortcutRemapBuffer[validationResult.second].first[colIndex].SetKeyCodes(GetKeysFromStackPanel(parent));
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shortcutRemapBuffer[validationResult.second].second = targetApp.Text().c_str();
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std::wstring newText = targetApp.Text().c_str();
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std::wstring lowercaseDefAppName = KeyboardManagerConstants::DefaultAppName;
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std::transform(newText.begin(), newText.end(), newText.begin(), towlower);
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std::transform(lowercaseDefAppName.begin(), lowercaseDefAppName.end(), lowercaseDefAppName.begin(), towlower);
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if (newText == lowercaseDefAppName)
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{
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shortcutRemapBuffer[validationResult.second].second = L"";
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}
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else
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{
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shortcutRemapBuffer[validationResult.second].second = targetApp.Text().c_str();
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}
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}
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// If the user searches for a key the selection handler gets invoked however if they click away it reverts back to the previous state. This can result in dangling references to added drop downs which were then reset.
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@@ -66,7 +66,18 @@ void ShortcutControl::AddNewShortcutControlRow(Grid& parent, std::vector<std::ve
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// Reset the buffer based on the selected drop down items
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shortcutRemapBuffer[rowIndex].first[0].SetKeyCodes(KeyDropDownControl::GetKeysFromStackPanel(keyboardRemapControlObjects[rowIndex][0]->shortcutDropDownStackPanel));
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shortcutRemapBuffer[rowIndex].first[1].SetKeyCodes(KeyDropDownControl::GetKeysFromStackPanel(keyboardRemapControlObjects[rowIndex][1]->shortcutDropDownStackPanel));
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shortcutRemapBuffer[rowIndex].second = targetAppTextBox.Text().c_str();
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std::wstring newText = targetAppTextBox.Text().c_str();
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std::wstring lowercaseDefAppName = KeyboardManagerConstants::DefaultAppName;
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std::transform(newText.begin(), newText.end(), newText.begin(), towlower);
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std::transform(lowercaseDefAppName.begin(), lowercaseDefAppName.end(), lowercaseDefAppName.begin(), towlower);
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if (newText == lowercaseDefAppName)
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{
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shortcutRemapBuffer[rowIndex].second = L"";
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}
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else
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{
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shortcutRemapBuffer[rowIndex].second = targetAppTextBox.Text().c_str();
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}
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});
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parent.SetColumn(targetAppTextBox, KeyboardManagerConstants::ShortcutTableTargetAppColIndex);
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