[Keyboard Manager] Add JSON support for App Specific shortcuts (#4840)

* Enable app specific shortcut remapping

* Fixed lowercase function call

* Add test file

* Moved GetForegroundProcess to II and added tests

* Fixed runtime error while testing due to heap allocation across dll boundary

* Renamed function

* Changed shortcutBuffer type

* Linked App specific UI to backend

* Added shortcut validation logic on TextBox LostFocus handler

* Moved Validate function and changed default text

* Changed to case insensitive warning check

* Changed to case insensitive warning check at OnClickAccept

* Fixed alignment and spacing issues

* Added app-specific JSON support in backend

* Updated landing page

* Make listview horizontally scrollable

* Added tests

* Consider all case variants of All Apps in textbox to be global shortcuts
This commit is contained in:
Arjun Balgovind
2020-07-10 17:07:28 -07:00
committed by GitHub
parent 653ae777d5
commit bb2049411b
13 changed files with 404 additions and 34 deletions

View File

@@ -22,12 +22,18 @@ namespace KeyboardManagerConstants
// Name of the property use to store global shortcut remaps array.
inline const std::wstring GlobalRemapShortcutsSettingName = L"global";
// Name of the property use to store app specific shortcut remaps array.
inline const std::wstring AppSpecificRemapShortcutsSettingName = L"appSpecific";
// Name of the property use to store original keys.
inline const std::wstring OriginalKeysSettingName = L"originalKeys";
// Name of the property use to store new remap keys.
inline const std::wstring NewRemapKeysSettingName = L"newRemapKeys";
// Name of the property use to store the target application.
inline const std::wstring TargetAppSettingName = L"targetApp";
// Name of the default configuration.
inline const std::wstring DefaultConfiguration = L"default";

View File

@@ -444,6 +444,7 @@ bool KeyboardManagerState::SaveConfigToFile()
json::JsonObject remapShortcuts;
json::JsonObject remapKeys;
json::JsonArray inProcessRemapKeysArray;
json::JsonArray appSpecificRemapShortcutsArray;
json::JsonArray globalRemapShortcutsArray;
std::unique_lock<std::mutex> lockSingleKeyReMap(singleKeyReMap_mutex);
for (const auto& it : singleKeyReMap)
@@ -466,8 +467,26 @@ bool KeyboardManagerState::SaveConfigToFile()
globalRemapShortcutsArray.Append(keys);
}
lockOsLevelShortcutReMap.unlock();
std::unique_lock<std::mutex> lockAppSpecificShortcutReMap(appSpecificShortcutReMap_mutex);
for (const auto& itApp : appSpecificShortcutReMap)
{
// Iterate over apps
for (const auto& itKeys : itApp.second)
{
json::JsonObject keys;
keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(itKeys.first.ToHstringVK()));
keys.SetNamedValue(KeyboardManagerConstants::NewRemapKeysSettingName, json::value(itKeys.second.targetShortcut.ToHstringVK()));
keys.SetNamedValue(KeyboardManagerConstants::TargetAppSettingName, json::value(itApp.first));
appSpecificRemapShortcutsArray.Append(keys);
}
}
lockAppSpecificShortcutReMap.unlock();
remapShortcuts.SetNamedValue(KeyboardManagerConstants::GlobalRemapShortcutsSettingName, globalRemapShortcutsArray);
remapShortcuts.SetNamedValue(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName, appSpecificRemapShortcutsArray);
remapKeys.SetNamedValue(KeyboardManagerConstants::InProcessRemapKeysSettingName, inProcessRemapKeysArray);
configJson.SetNamedValue(KeyboardManagerConstants::RemapKeysSettingName, remapKeys);
configJson.SetNamedValue(KeyboardManagerConstants::RemapShortcutsSettingName, remapShortcuts);

View File

@@ -89,48 +89,100 @@ public:
if (configFile)
{
auto jsonData = *configFile;
auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName);
auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName);
keyboardManagerState.ClearSingleKeyRemaps();
if (remapKeysData)
// Load single key remaps
try
{
auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName);
for (const auto& it : inProcessRemapKeys)
auto remapKeysData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapKeysSettingName);
keyboardManagerState.ClearSingleKeyRemaps();
if (remapKeysData)
{
try
auto inProcessRemapKeys = remapKeysData.GetNamedArray(KeyboardManagerConstants::InProcessRemapKeysSettingName);
for (const auto& it : inProcessRemapKeys)
{
auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
}
catch (...)
{
// Improper Key Data JSON. Try the next remap.
try
{
auto originalKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKey = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
keyboardManagerState.AddSingleKeyRemap(std::stoul(originalKey.c_str()), std::stoul(newRemapKey.c_str()));
}
catch (...)
{
// Improper Key Data JSON. Try the next remap.
}
}
}
}
keyboardManagerState.ClearOSLevelShortcuts();
if (remapShortcutsData)
catch (...)
{
auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName);
for (const auto& it : globalRemapShortcuts)
// Improper JSON format for single key remaps. Skip to next remap type
}
// Load shortcut remaps
try
{
auto remapShortcutsData = jsonData.GetNamedObject(KeyboardManagerConstants::RemapShortcutsSettingName);
keyboardManagerState.ClearOSLevelShortcuts();
keyboardManagerState.ClearAppSpecificShortcuts();
if (remapShortcutsData)
{
// Load os level shortcut remaps
try
{
auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
Shortcut originalSC(originalKeys.c_str());
Shortcut newRemapSC(newRemapKeys.c_str());
keyboardManagerState.AddOSLevelShortcut(originalSC, newRemapSC);
auto globalRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::GlobalRemapShortcutsSettingName);
for (const auto& it : globalRemapShortcuts)
{
try
{
auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
Shortcut originalSC(originalKeys.c_str());
Shortcut newRemapSC(newRemapKeys.c_str());
keyboardManagerState.AddOSLevelShortcut(originalSC, newRemapSC);
}
catch (...)
{
// Improper Key Data JSON. Try the next shortcut.
}
}
}
catch (...)
{
// Improper Key Data JSON. Try the next shortcut.
// Improper JSON format for os level shortcut remaps. Skip to next remap type
}
// Load app specific shortcut remaps
try
{
auto appSpecificRemapShortcuts = remapShortcutsData.GetNamedArray(KeyboardManagerConstants::AppSpecificRemapShortcutsSettingName);
for (const auto& it : appSpecificRemapShortcuts)
{
try
{
auto originalKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::OriginalKeysSettingName);
auto newRemapKeys = it.GetObjectW().GetNamedString(KeyboardManagerConstants::NewRemapKeysSettingName);
auto targetApp = it.GetObjectW().GetNamedString(KeyboardManagerConstants::TargetAppSettingName);
Shortcut originalSC(originalKeys.c_str());
Shortcut newRemapSC(newRemapKeys.c_str());
keyboardManagerState.AddAppSpecificShortcut(targetApp.c_str(), originalSC, newRemapSC);
}
catch (...)
{
// Improper Key Data JSON. Try the next shortcut.
}
}
}
catch (...)
{
// Improper JSON format for os level shortcut remaps. Skip to next remap type
}
}
}
catch (...)
{
// Improper JSON format for shortcut remaps. Skip to next remap type
}
}
}
}

View File

@@ -254,6 +254,12 @@ std::pair<KeyboardManagerHelper::ErrorType, int> KeyDropDownControl::ValidateSho
std::wstring appName = targetApp.Text().c_str();
// Convert app name to lower case
std::transform(appName.begin(), appName.end(), appName.begin(), towlower);
std::wstring lowercaseDefAppName = KeyboardManagerConstants::DefaultAppName;
std::transform(lowercaseDefAppName.begin(), lowercaseDefAppName.end(), lowercaseDefAppName.begin(), towlower);
if (appName == lowercaseDefAppName)
{
appName = L"";
}
// Check if the value being set is the same as the other column
if (shortcutRemapBuffer[rowIndex].first[std::abs(int(colIndex) - 1)] == tempShortcut && shortcutRemapBuffer[rowIndex].first[std::abs(int(colIndex) - 1)].IsValidShortcut() && tempShortcut.IsValidShortcut())
@@ -323,7 +329,18 @@ void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutCo
// Reset the buffer based on the new selected drop down items
shortcutRemapBuffer[validationResult.second].first[colIndex].SetKeyCodes(GetKeysFromStackPanel(parent));
shortcutRemapBuffer[validationResult.second].second = targetApp.Text().c_str();
std::wstring newText = targetApp.Text().c_str();
std::wstring lowercaseDefAppName = KeyboardManagerConstants::DefaultAppName;
std::transform(newText.begin(), newText.end(), newText.begin(), towlower);
std::transform(lowercaseDefAppName.begin(), lowercaseDefAppName.end(), lowercaseDefAppName.begin(), towlower);
if (newText == lowercaseDefAppName)
{
shortcutRemapBuffer[validationResult.second].second = L"";
}
else
{
shortcutRemapBuffer[validationResult.second].second = targetApp.Text().c_str();
}
}
// If the user searches for a key the selection handler gets invoked however if they click away it reverts back to the previous state. This can result in dangling references to added drop downs which were then reset.

View File

@@ -66,7 +66,18 @@ void ShortcutControl::AddNewShortcutControlRow(Grid& parent, std::vector<std::ve
// Reset the buffer based on the selected drop down items
shortcutRemapBuffer[rowIndex].first[0].SetKeyCodes(KeyDropDownControl::GetKeysFromStackPanel(keyboardRemapControlObjects[rowIndex][0]->shortcutDropDownStackPanel));
shortcutRemapBuffer[rowIndex].first[1].SetKeyCodes(KeyDropDownControl::GetKeysFromStackPanel(keyboardRemapControlObjects[rowIndex][1]->shortcutDropDownStackPanel));
shortcutRemapBuffer[rowIndex].second = targetAppTextBox.Text().c_str();
std::wstring newText = targetAppTextBox.Text().c_str();
std::wstring lowercaseDefAppName = KeyboardManagerConstants::DefaultAppName;
std::transform(newText.begin(), newText.end(), newText.begin(), towlower);
std::transform(lowercaseDefAppName.begin(), lowercaseDefAppName.end(), lowercaseDefAppName.begin(), towlower);
if (newText == lowercaseDefAppName)
{
shortcutRemapBuffer[rowIndex].second = L"";
}
else
{
shortcutRemapBuffer[rowIndex].second = targetAppTextBox.Text().c_str();
}
});
parent.SetColumn(targetAppTextBox, KeyboardManagerConstants::ShortcutTableTargetAppColIndex);