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https://github.com/microsoft/PowerToys.git
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Edit Shortcuts UI (dev/keyboardManager) (#1647)
* Added EditShortcuts Window and added Detecting shortcuts functionality * Fixed build error * Changed detection to take place only when window is in focus * Added solution folder * Added a common project and refactored shared variables to an object with wrapper functions * Added dynamic addition of shortcuts * Moved all shared variables in detection to state variable with wrapper functions * Added code to re-load saved shortcuts in the UI * Added comments * Fixed argument modifiers in Helpers * Updated arg modifiers in all functions * Removed unused headers and added precompiled headers
This commit is contained in:
committed by
Udit Singh
parent
fc7e7074ce
commit
b713083574
621
src/modules/keyboardmanager/dll/dllmain.cpp
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621
src/modules/keyboardmanager/dll/dllmain.cpp
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@@ -0,0 +1,621 @@
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#include "pch.h"
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#include <interface/powertoy_module_interface.h>
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#include <interface/lowlevel_keyboard_event_data.h>
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#include <interface/win_hook_event_data.h>
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#include <common/settings_objects.h>
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#include "trace.h"
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#include <keyboardmanager/ui/MainWindow.h>
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#include <keyboardmanager/common/KeyboardManagerState.h>
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extern "C" IMAGE_DOS_HEADER __ImageBase;
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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Trace::RegisterProvider();
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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break;
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case DLL_PROCESS_DETACH:
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Trace::UnregisterProvider();
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break;
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}
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return TRUE;
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}
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// The PowerToy name that will be shown in the settings.
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const static wchar_t* MODULE_NAME = L"PowerKeys";
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// Add a description that will we shown in the module settings page.
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const static wchar_t* MODULE_DESC = L"Customize your experience by remapping keys or creating new shortcuts!";
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// Implement the PowerToy Module Interface and all the required methods.
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class PowerKeys : public PowertoyModuleIface
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{
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private:
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// The PowerToy state.
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bool m_enabled = false;
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// Flags used for distinguishing key events sent by PowerKeys
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static const ULONG_PTR POWERKEYS_INJECTED_FLAG = 0x1;
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static const ULONG_PTR POWERKEYS_SINGLEKEY_FLAG = 0x11;
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static const ULONG_PTR POWERKEYS_SHORTCUT_FLAG = 0x101;
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// Dummy key event used in between key up and down events to prevent certain global events from happening
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static const DWORD DUMMY_KEY = 0xFF;
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// Low level hook handles
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static HHOOK hook_handle;
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// Required for Unhook in old versions of Windows
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static HHOOK hook_handle_copy;
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// Static pointer to the current powerkeys object required for accessing the HandleKeyboardHookEvent function in the hook procedure (Only global or static variables can be accessed in a hook procedure CALLBACK)
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static PowerKeys* powerkeys_object_ptr;
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// Variable which stores all the state information to be shared between the UI and back-end
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KeyboardManagerState keyboardManagerState;
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// Vector to store the detected shortcut in the detect shortcut UI. Acts as a shortcut buffer while detecting the shortcuts in the UI.
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std::vector<DWORD> detectedShortcutKeys;
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public:
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// Constructor
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PowerKeys()
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{
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init_map();
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// Set the static pointer to the newest object of the class
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powerkeys_object_ptr = this;
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};
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// This function is used to add the hardcoded mappings
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void init_map()
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{
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//// If mapped to 0x0 then key is disabled.
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//keyboardManagerState.singleKeyReMap[0x41] = 0x42;
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//keyboardManagerState.singleKeyReMap[0x42] = 0x43;
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//keyboardManagerState.singleKeyReMap[0x43] = 0x41;
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//keyboardManagerState.singleKeyReMap[VK_LWIN] = VK_LCONTROL;
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//keyboardManagerState.singleKeyReMap[VK_LCONTROL] = VK_LWIN;
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//keyboardManagerState.singleKeyReMap[VK_CAPITAL] = 0x0;
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//keyboardManagerState.singleKeyReMap[VK_LSHIFT] = VK_CAPITAL;
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//keyboardManagerState.singleKeyToggleToMod[VK_CAPITAL] = false;
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//// OS-level shortcut remappings
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//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LMENU, 0x44 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x56 }), false);
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//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LMENU, 0x45 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x58 }), false);
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//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LWIN, 0x46 })] = std::make_pair(std::vector<WORD>({ VK_LWIN, 0x53 }), false);
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//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LWIN, 0x41 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x58 }), false);
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//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LCONTROL, 0x58 })] = std::make_pair(std::vector<WORD>({ VK_LWIN, 0x41 }), false);
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//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LWIN, 0x41 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x58 }), false);
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//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LCONTROL, 0x58 })] = std::make_pair(std::vector<WORD>({ VK_LMENU, 0x44 }), false);
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//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LCONTROL, 0x56 })] = std::make_pair(std::vector<WORD>({ VK_LWIN, 0x41 }), false);
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////App-specific shortcut remappings
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//keyboardManagerState.appSpecificShortcutReMap[L"msedge.exe"][std::vector<DWORD>({ VK_LCONTROL, 0x43 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x56 }), false); // Ctrl+C to Ctrl+V
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//keyboardManagerState.appSpecificShortcutReMap[L"msedge.exe"][std::vector<DWORD>({ VK_LMENU, 0x44 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x46 }), false); // Alt+D to Ctrl+F
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//keyboardManagerState.appSpecificShortcutReMap[L"OUTLOOK.EXE"][std::vector<DWORD>({ VK_LCONTROL, 0x46 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x45 }), false); // Ctrl+F to Ctrl+E
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//keyboardManagerState.appSpecificShortcutReMap[L"MicrosoftEdge.exe"][std::vector<DWORD>({ VK_LCONTROL, 0x58 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x56 }), false); // Ctrl+X to Ctrl+V
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//keyboardManagerState.appSpecificShortcutReMap[L"Calculator.exe"][std::vector<DWORD>({ VK_LCONTROL, 0x47 })] = std::make_pair(std::vector<WORD>({ VK_LSHIFT, 0x32 }), false); // Ctrl+G to Shift+2
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}
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// Destroy the powertoy and free memory
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virtual void destroy() override
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{
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stop_lowlevel_keyboard_hook();
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delete this;
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}
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// Return the display name of the powertoy, this will be cached by the runner
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virtual const wchar_t* get_name() override
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{
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return MODULE_NAME;
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}
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// Return array of the names of all events that this powertoy listens for, with
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// nullptr as the last element of the array. Nullptr can also be retured for empty
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// list.
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virtual const wchar_t** get_events() override
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{
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static const wchar_t* events[] = { ll_keyboard, nullptr };
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return events;
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}
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// Return JSON with the configuration options.
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virtual bool get_config(wchar_t* buffer, int* buffer_size) override
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{
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HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
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// Create a Settings object.
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PowerToysSettings::Settings settings(hinstance, get_name());
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settings.set_description(MODULE_DESC);
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return settings.serialize_to_buffer(buffer, buffer_size);
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}
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// Signal from the Settings editor to call a custom action.
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// This can be used to spawn more complex editors.
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virtual void call_custom_action(const wchar_t* action) override
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{
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static UINT custom_action_num_calls = 0;
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try
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{
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// Parse the action values, including name.
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PowerToysSettings::CustomActionObject action_object =
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PowerToysSettings::CustomActionObject::from_json_string(action);
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//if (action_object.get_name() == L"custom_action_id") {
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// // Execute your custom action
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//}
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}
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catch (std::exception&)
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{
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// Improper JSON.
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}
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}
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// Called by the runner to pass the updated settings values as a serialized JSON.
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virtual void set_config(const wchar_t* config) override
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{
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try
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{
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// Parse the input JSON string.
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PowerToysSettings::PowerToyValues values =
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PowerToysSettings::PowerToyValues::from_json_string(config);
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// If you don't need to do any custom processing of the settings, proceed
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// to persists the values calling:
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values.save_to_settings_file();
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}
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catch (std::exception&)
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{
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// Improper JSON.
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}
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}
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// Enable the powertoy
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virtual void enable()
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{
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m_enabled = true;
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HINSTANCE hInstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
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std::thread(createMainWindow, hInstance, std::ref(keyboardManagerState)).detach();
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start_lowlevel_keyboard_hook();
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}
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// Disable the powertoy
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virtual void disable()
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{
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m_enabled = false;
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stop_lowlevel_keyboard_hook();
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}
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// Returns if the powertoys is enabled
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virtual bool is_enabled() override
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{
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return m_enabled;
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}
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// Handle incoming event, data is event-specific
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virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override
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{
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return 0;
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}
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virtual void register_system_menu_helper(PowertoySystemMenuIface* helper) override {}
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virtual void signal_system_menu_action(const wchar_t* name) override {}
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// Hook procedure definition
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static LRESULT CALLBACK hook_proc(int nCode, WPARAM wParam, LPARAM lParam)
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{
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LowlevelKeyboardEvent event;
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if (nCode == HC_ACTION)
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{
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event.lParam = reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam);
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event.wParam = wParam;
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if (powerkeys_object_ptr->HandleKeyboardHookEvent(&event) == 1)
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{
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return 1;
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}
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}
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return CallNextHookEx(hook_handle_copy, nCode, wParam, lParam);
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}
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// Prevent system-wide input lagging while paused in the debugger
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//#define DISABLE_LOWLEVEL_KBHOOK_WHEN_DEBUGGED
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void start_lowlevel_keyboard_hook()
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{
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#if defined(_DEBUG) && defined(DISABLE_LOWLEVEL_KBHOOK_WHEN_DEBUGGED)
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if (IsDebuggerPresent())
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{
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return;
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}
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#endif
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if (!hook_handle)
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{
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hook_handle = SetWindowsHookEx(WH_KEYBOARD_LL, hook_proc, GetModuleHandle(NULL), NULL);
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hook_handle_copy = hook_handle;
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if (!hook_handle)
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{
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throw std::runtime_error("Cannot install keyboard listener");
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}
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}
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}
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// Function to terminate the low level hook
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void stop_lowlevel_keyboard_hook()
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{
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if (hook_handle)
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{
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UnhookWindowsHookEx(hook_handle);
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hook_handle = nullptr;
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}
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}
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// Function called by the hook procedure to handle the events. This is the starting point function for remapping
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intptr_t HandleKeyboardHookEvent(LowlevelKeyboardEvent* data) noexcept
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{
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// If the Detect Key Window is currently activated, then suppress the keyboard event
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if (keyboardManagerState.DetectKeyUIBackend(data))
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{
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return 1;
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}
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// Remap a key
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intptr_t SingleKeyRemapResult = HandleSingleKeyRemapEvent(data);
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// Single key remaps have priority. If a key is remapped, only the remapped version should be visible to the shortcuts and hence the event should be suppressed here.
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if (SingleKeyRemapResult == 1)
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{
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return 1;
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}
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// If the Detect Shortcut Window is currently activated, then suppress the keyboard event
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if (keyboardManagerState.DetectShortcutUIBackend(data))
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{
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return 1;
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}
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// Remap a key to behave like a modifier instead of a toggle
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intptr_t SingleKeyToggleToModResult = HandleSingleKeyToggleToModEvent(data);
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// Handle an app-specific shortcut remapping
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intptr_t AppSpecificShortcutRemapResult = HandleAppSpecificShortcutRemapEvent(data);
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// If an app-specific shortcut is remapped then the os-level shortcut remapping should be suppressed.
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if (AppSpecificShortcutRemapResult == 1)
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{
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return 1;
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}
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// Handle an os-level shortcut remapping
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intptr_t OSLevelShortcutRemapResult = HandleOSLevelShortcutRemapEvent(data);
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// If any of the supported types of remappings took place, then suppress the key event
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if ((SingleKeyRemapResult + SingleKeyToggleToModResult + OSLevelShortcutRemapResult + AppSpecificShortcutRemapResult) > 0)
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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// Function to a handle a single key remap
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intptr_t HandleSingleKeyRemapEvent(LowlevelKeyboardEvent* data) noexcept
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{
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// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
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if (!(data->lParam->dwExtraInfo & POWERKEYS_INJECTED_FLAG))
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{
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auto it = keyboardManagerState.singleKeyReMap.find(data->lParam->vkCode);
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if (it != keyboardManagerState.singleKeyReMap.end())
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{
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// If mapped to 0x0 then the key is disabled
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if (it->second == 0x0)
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{
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return 1;
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}
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int key_count = 1;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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memset(keyEventList, 0, sizeof(keyEventList));
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keyEventList[0].type = INPUT_KEYBOARD;
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keyEventList[0].ki.wVk = it->second;
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keyEventList[0].ki.dwFlags = 0;
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keyEventList[0].ki.dwExtraInfo = POWERKEYS_SINGLEKEY_FLAG;
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if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
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{
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keyEventList[0].ki.dwFlags = KEYEVENTF_KEYUP;
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}
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UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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}
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return 0;
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}
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// Function to a change a key's behaviour from toggle to modifier
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intptr_t HandleSingleKeyToggleToModEvent(LowlevelKeyboardEvent* data) noexcept
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{
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// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
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if (!(data->lParam->dwExtraInfo & POWERKEYS_INJECTED_FLAG))
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{
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auto it = keyboardManagerState.singleKeyToggleToMod.find(data->lParam->vkCode);
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if (it != keyboardManagerState.singleKeyToggleToMod.end())
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{
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// To avoid long presses (which leads to continuous keydown messages) from toggling the key on and off
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if (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN)
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{
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if (it->second == false)
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{
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keyboardManagerState.singleKeyToggleToMod[data->lParam->vkCode] = true;
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}
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else
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{
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return 1;
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}
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}
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int key_count = 2;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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memset(keyEventList, 0, sizeof(keyEventList));
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keyEventList[0].type = INPUT_KEYBOARD;
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keyEventList[0].ki.wVk = (WORD)data->lParam->vkCode;
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keyEventList[0].ki.dwFlags = 0;
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keyEventList[0].ki.dwExtraInfo = POWERKEYS_SINGLEKEY_FLAG;
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keyEventList[1].type = INPUT_KEYBOARD;
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keyEventList[1].ki.wVk = (WORD)data->lParam->vkCode;
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keyEventList[1].ki.dwFlags = KEYEVENTF_KEYUP;
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keyEventList[1].ki.dwExtraInfo = POWERKEYS_SINGLEKEY_FLAG;
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UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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// Reset the long press flag when the key has been lifted.
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if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
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{
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keyboardManagerState.singleKeyToggleToMod[data->lParam->vkCode] = false;
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}
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return 1;
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}
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}
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return 0;
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}
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// Function to a handle a shortcut remap
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intptr_t HandleShortcutRemapEvent(LowlevelKeyboardEvent* data, std::map<std::vector<DWORD>, std::pair<std::vector<WORD>, bool>>& reMap) noexcept
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{
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for (auto& it : reMap)
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{
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DWORD src_1 = it.first[0];
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DWORD src_2 = it.first[1];
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WORD dest_1 = it.second.first[0];
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WORD dest_2 = it.second.first[1];
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// If the shortcut has been pressed down
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if ((GetAsyncKeyState(src_1) & 0x8000) && !it.second.second)
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{
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if (data->lParam->vkCode == src_2 && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
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{
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int key_count = 4;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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memset(keyEventList, 0, sizeof(keyEventList));
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if (src_1 == dest_1)
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{
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key_count = 1;
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keyEventList[0].type = INPUT_KEYBOARD;
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keyEventList[0].ki.wVk = dest_2;
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keyEventList[0].ki.dwFlags = 0;
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keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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}
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||||
else
|
||||
{
|
||||
keyEventList[0].type = INPUT_KEYBOARD;
|
||||
keyEventList[0].ki.wVk = (WORD)DUMMY_KEY;
|
||||
keyEventList[0].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[1].type = INPUT_KEYBOARD;
|
||||
keyEventList[1].ki.wVk = (WORD)src_1;
|
||||
keyEventList[1].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[1].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[2].type = INPUT_KEYBOARD;
|
||||
keyEventList[2].ki.wVk = dest_1;
|
||||
keyEventList[2].ki.dwFlags = 0;
|
||||
keyEventList[2].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[3].type = INPUT_KEYBOARD;
|
||||
keyEventList[3].ki.wVk = dest_2;
|
||||
keyEventList[3].ki.dwFlags = 0;
|
||||
keyEventList[3].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
}
|
||||
|
||||
it.second.second = true;
|
||||
UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// The shortcut has already been pressed down at least once, i.e. the shortcut has been invoked
|
||||
else if (it.second.second)
|
||||
{
|
||||
// If the modifier key of the original shortcut is released before the normal key
|
||||
if (data->lParam->vkCode == src_1 && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
|
||||
{
|
||||
int key_count = 2;
|
||||
LPINPUT keyEventList = new INPUT[size_t(key_count)]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
keyEventList[0].type = INPUT_KEYBOARD;
|
||||
keyEventList[0].ki.wVk = dest_2;
|
||||
keyEventList[0].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[1].type = INPUT_KEYBOARD;
|
||||
keyEventList[1].ki.wVk = dest_1;
|
||||
keyEventList[1].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[1].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
it.second.second = false;
|
||||
UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
|
||||
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
// The system will see dest_1 as being held down because of the shortcut remap
|
||||
if (GetAsyncKeyState(dest_1) & 0x8000)
|
||||
{
|
||||
// If the original shortcut is still held down the keyboard will see the original normal key along with the new modifier (keys held down send repeated keydown messages)
|
||||
if (data->lParam->vkCode == src_2 && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
|
||||
{
|
||||
int key_count = 1;
|
||||
LPINPUT keyEventList = new INPUT[size_t(key_count)]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
keyEventList[0].type = INPUT_KEYBOARD;
|
||||
keyEventList[0].ki.wVk = dest_2;
|
||||
keyEventList[0].ki.dwFlags = 0;
|
||||
keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
|
||||
it.second.second = true;
|
||||
UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
// If the normal key is released from the original shortcut then revert the keyboard state to just the original modifier being held down
|
||||
if (data->lParam->vkCode == src_2 && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
|
||||
{
|
||||
int key_count = 4;
|
||||
LPINPUT keyEventList = new INPUT[size_t(key_count)]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
if (src_1 == dest_1)
|
||||
{
|
||||
key_count = 1;
|
||||
keyEventList[0].type = INPUT_KEYBOARD;
|
||||
keyEventList[0].ki.wVk = dest_2;
|
||||
keyEventList[0].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
}
|
||||
else
|
||||
{
|
||||
keyEventList[0].type = INPUT_KEYBOARD;
|
||||
keyEventList[0].ki.wVk = dest_2;
|
||||
keyEventList[0].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[1].type = INPUT_KEYBOARD;
|
||||
keyEventList[1].ki.wVk = dest_1;
|
||||
keyEventList[1].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[1].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[2].type = INPUT_KEYBOARD;
|
||||
keyEventList[2].ki.wVk = (WORD)src_1;
|
||||
keyEventList[2].ki.dwFlags = 0;
|
||||
keyEventList[2].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[3].type = INPUT_KEYBOARD;
|
||||
keyEventList[3].ki.wVk = (WORD)DUMMY_KEY;
|
||||
keyEventList[3].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[3].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
}
|
||||
it.second.second = false;
|
||||
UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Function to a handle an os-level shortcut remap
|
||||
intptr_t HandleOSLevelShortcutRemapEvent(LowlevelKeyboardEvent* data) noexcept
|
||||
{
|
||||
// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
|
||||
if (data->lParam->dwExtraInfo != POWERKEYS_SHORTCUT_FLAG)
|
||||
{
|
||||
return HandleShortcutRemapEvent(data, keyboardManagerState.osLevelShortcutReMap);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Function to return the window in focus
|
||||
HWND GetFocusWindowHandle()
|
||||
{
|
||||
// Using GetGUIThreadInfo for getting the process of the window in focus. GetForegroundWindow has issues with UWP apps as it returns the Application Frame Host as its linked process
|
||||
GUITHREADINFO guiThreadInfo;
|
||||
guiThreadInfo.cbSize = sizeof(GUITHREADINFO);
|
||||
GetGUIThreadInfo(0, &guiThreadInfo);
|
||||
|
||||
// If no window in focus, use the active window
|
||||
if (guiThreadInfo.hwndFocus == nullptr)
|
||||
{
|
||||
return guiThreadInfo.hwndActive;
|
||||
}
|
||||
return guiThreadInfo.hwndFocus;
|
||||
}
|
||||
|
||||
// Function to return the executable name of the application in focus
|
||||
std::wstring GetCurrentApplication(bool keepPath)
|
||||
{
|
||||
HWND current_window_handle = GetFocusWindowHandle();
|
||||
DWORD process_id;
|
||||
DWORD nSize = MAX_PATH;
|
||||
WCHAR buffer[MAX_PATH] = { 0 };
|
||||
|
||||
// Get process ID of the focus window
|
||||
DWORD thread_id = GetWindowThreadProcessId(current_window_handle, &process_id);
|
||||
HANDLE hProc = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, process_id);
|
||||
|
||||
// Get full path of the executable
|
||||
bool res = QueryFullProcessImageName(hProc, 0, buffer, &nSize);
|
||||
std::wstring process_name;
|
||||
CloseHandle(hProc);
|
||||
|
||||
process_name = buffer;
|
||||
if (res)
|
||||
{
|
||||
PathStripPath(buffer);
|
||||
|
||||
if (!keepPath)
|
||||
{
|
||||
process_name = buffer;
|
||||
}
|
||||
}
|
||||
return process_name;
|
||||
}
|
||||
|
||||
// Function to a handle an app-specific shortcut remap
|
||||
intptr_t HandleAppSpecificShortcutRemapEvent(LowlevelKeyboardEvent* data) noexcept
|
||||
{
|
||||
// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
|
||||
if (data->lParam->dwExtraInfo != POWERKEYS_SHORTCUT_FLAG)
|
||||
{
|
||||
std::wstring process_name = GetCurrentApplication(false);
|
||||
if (process_name.empty())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto it = keyboardManagerState.appSpecificShortcutReMap.find(process_name);
|
||||
if (it != keyboardManagerState.appSpecificShortcutReMap.end())
|
||||
{
|
||||
return HandleShortcutRemapEvent(data, keyboardManagerState.appSpecificShortcutReMap[process_name]);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
HHOOK PowerKeys::hook_handle = nullptr;
|
||||
HHOOK PowerKeys::hook_handle_copy = nullptr;
|
||||
PowerKeys* PowerKeys::powerkeys_object_ptr = nullptr;
|
||||
|
||||
extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create()
|
||||
{
|
||||
return new PowerKeys();
|
||||
}
|
||||
Reference in New Issue
Block a user