Update the KBM UI to use a Grid based layout rather than stack panels (#2299)

* Added grid to edit keyboard

* Fixed all issues for Edit keyboard window with grid

* Added step to delete row definition and move row indices

* Handled grid operations for Edit Shortcuts

* Added dynamic layout for edit shortcuts

* Fixed resize windows message behaviour and removed warnings
This commit is contained in:
Arjun Balgovind
2020-04-23 09:14:16 -07:00
committed by GitHub
parent 32ddf3246c
commit b5bd2df814
8 changed files with 327 additions and 232 deletions

View File

@@ -22,14 +22,14 @@ public:
// Stores the current list of remappings
static std::vector<std::vector<DWORD>> singleKeyRemapBuffer;
SingleKeyRemapControl(const size_t rowIndex, const size_t colIndex) :
singleKeyRemapDropDown(rowIndex, colIndex, singleKeyRemapBuffer)
SingleKeyRemapControl(Grid table, const size_t colIndex) :
singleKeyRemapDropDown(false)
{
typeKey.Content(winrt::box_value(L"Type Key"));
typeKey.Click([&, rowIndex, colIndex](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
typeKey.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated, EditKeyboardWindowHandle);
// Using the XamlRoot of the typeKey to get the root of the XAML host
createDetectKeyWindow(sender, sender.as<Button>().XamlRoot(), singleKeyRemapBuffer, *keyboardManagerState, rowIndex, colIndex);
createDetectKeyWindow(sender, sender.as<Button>().XamlRoot(), singleKeyRemapBuffer, *keyboardManagerState);
});
singleKeyRemapControlLayout.Margin({ 0, 0, 0, 10 });
@@ -37,15 +37,17 @@ public:
singleKeyRemapControlLayout.Children().Append(typeKey);
singleKeyRemapControlLayout.Children().Append(singleKeyRemapDropDown.GetComboBox());
// Set selection handler for the drop down
singleKeyRemapDropDown.SetSelectionHandler(table, singleKeyRemapControlLayout, colIndex, singleKeyRemapBuffer);
singleKeyRemapControlLayout.UpdateLayout();
}
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
static void AddNewControlKeyRemapRow(StackPanel& parent, std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>>& keyboardRemapControlObjects, const DWORD originalKey = NULL, const DWORD newKey = NULL);
static void AddNewControlKeyRemapRow(Grid& parent, std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>>& keyboardRemapControlObjects, const DWORD originalKey = NULL, const DWORD newKey = NULL);
// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel getSingleKeyRemapControl();
// Function to create the detect remap keys UI window
void createDetectKeyWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex);
void createDetectKeyWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer, KeyboardManagerState& keyboardManagerState);
};