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Update the KBM UI to use a Grid based layout rather than stack panels (#2299)
* Added grid to edit keyboard * Fixed all issues for Edit keyboard window with grid * Added step to delete row definition and move row indices * Handled grid operations for Edit Shortcuts * Added dynamic layout for edit shortcuts * Fixed resize windows message behaviour and removed warnings
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@@ -29,17 +29,16 @@ public:
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// Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction
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std::vector<std::unique_ptr<KeyDropDownControl>> keyDropDownControlObjects;
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ShortcutControl(const size_t rowIndex, const size_t colIndex)
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ShortcutControl(Grid table, const size_t colIndex)
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{
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shortcutDropDownStackPanel.Spacing(10);
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shortcutDropDownStackPanel.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
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KeyDropDownControl::AddDropDown(shortcutDropDownStackPanel, rowIndex, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
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typeShortcut.Content(winrt::box_value(L"Type Shortcut"));
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typeShortcut.Click([&, rowIndex, colIndex](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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typeShortcut.Click([&, table, colIndex](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectShortcutWindowActivated, EditShortcutsWindowHandle);
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// Using the XamlRoot of the typeShortcut to get the root of the XAML host
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createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), shortcutRemapBuffer, *keyboardManagerState, rowIndex, colIndex);
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createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), shortcutRemapBuffer, *keyboardManagerState, colIndex, table);
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});
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shortcutControlLayout.Margin({ 0, 0, 0, 10 });
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@@ -47,18 +46,19 @@ public:
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shortcutControlLayout.Children().Append(typeShortcut);
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shortcutControlLayout.Children().Append(shortcutDropDownStackPanel);
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KeyDropDownControl::AddDropDown(table, shortcutControlLayout, shortcutDropDownStackPanel, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
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shortcutControlLayout.UpdateLayout();
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}
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// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
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static void AddNewShortcutControlRow(StackPanel& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, Shortcut originalKeys = Shortcut(), Shortcut newKeys = Shortcut());
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static void AddNewShortcutControlRow(Grid& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, Shortcut originalKeys = Shortcut(), Shortcut newKeys = Shortcut());
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// Function to add a shortcut to the shortcut control as combo boxes
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void AddShortcutToControl(Shortcut& shortcut, StackPanel parent, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex);
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void AddShortcutToControl(Shortcut& shortcut, Grid table, StackPanel parent, KeyboardManagerState& keyboardManagerState, const size_t colIndex);
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// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
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StackPanel getShortcutControl();
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// Function to create the detect shortcut UI window
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void createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex);
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void createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const size_t colIndex, Grid table);
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};
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