mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-12-16 11:48:06 +01:00
Update the KBM UI to use a Grid based layout rather than stack panels (#2299)
* Added grid to edit keyboard * Fixed all issues for Edit keyboard window with grid * Added step to delete row definition and move row indices * Handled grid operations for Edit Shortcuts * Added dynamic layout for edit shortcuts * Fixed resize windows message behaviour and removed warnings
This commit is contained in:
@@ -23,152 +23,16 @@ public:
|
||||
static KeyboardManagerState* keyboardManagerState;
|
||||
|
||||
// Constructor for single key drop down
|
||||
KeyDropDownControl(size_t rowIndex, size_t colIndex, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer)
|
||||
KeyDropDownControl(bool isShortcut)
|
||||
{
|
||||
SetDefaultProperties(false);
|
||||
dropDown.SelectionChanged([&, rowIndex, colIndex](winrt::Windows::Foundation::IInspectable const& sender, SelectionChangedEventArgs const& args) {
|
||||
ComboBox currentDropDown = sender.as<ComboBox>();
|
||||
int selectedKeyIndex = currentDropDown.SelectedIndex();
|
||||
|
||||
// Check if the element was not found or the index exceeds the known keys
|
||||
if (selectedKeyIndex != -1 && keyCodeList.size() > selectedKeyIndex)
|
||||
{
|
||||
singleKeyRemapBuffer[rowIndex][colIndex] = keyCodeList[selectedKeyIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reset to null if the key is not found
|
||||
singleKeyRemapBuffer[rowIndex][colIndex] = NULL;
|
||||
}
|
||||
});
|
||||
SetDefaultProperties(isShortcut);
|
||||
}
|
||||
|
||||
// Constructor for shortcut drop down
|
||||
KeyDropDownControl(size_t rowIndex, size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, StackPanel parent)
|
||||
{
|
||||
SetDefaultProperties(true);
|
||||
Flyout warningFlyout;
|
||||
TextBlock warningMessage;
|
||||
warningFlyout.Content(warningMessage);
|
||||
dropDown.ContextFlyout().SetAttachedFlyout((FrameworkElement)dropDown, warningFlyout);
|
||||
// Function to set selection handler for single key remap drop down. Needs to be called after the constructor since the singleKeyControl StackPanel is null if called in the constructor
|
||||
void SetSelectionHandler(Grid& table, StackPanel& singleKeyControl, size_t colIndex, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer);
|
||||
|
||||
// drop down selection handler
|
||||
dropDown.SelectionChanged([&, rowIndex, colIndex, parent, warningMessage](winrt::Windows::Foundation::IInspectable const& sender, SelectionChangedEventArgs const&) {
|
||||
ComboBox currentDropDown = sender.as<ComboBox>();
|
||||
int selectedKeyIndex = currentDropDown.SelectedIndex();
|
||||
uint32_t dropDownIndex = -1;
|
||||
bool dropDownFound = parent.Children().IndexOf(currentDropDown, dropDownIndex);
|
||||
|
||||
if (selectedKeyIndex != -1 && keyCodeList.size() > selectedKeyIndex && dropDownFound)
|
||||
{
|
||||
// If only 1 drop down and action key is chosen: Warn that a modifier must be chosen
|
||||
if (parent.Children().Size() == 1 && !KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]))
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must start with a modifier key");
|
||||
}
|
||||
// If it is the last drop down
|
||||
else if (dropDownIndex == parent.Children().Size() - 1)
|
||||
{
|
||||
// If last drop down and a modifier is selected: add a new drop down (max of 5 drop downs should be enforced)
|
||||
if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]) && parent.Children().Size() < 5)
|
||||
{
|
||||
// If it matched any of the previous modifiers then reset that drop down
|
||||
if (CheckRepeatedModifier(parent, dropDownIndex, selectedKeyIndex, keyCodeList))
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut cannot contain a repeated modifier");
|
||||
}
|
||||
// If not, add a new drop down
|
||||
else
|
||||
{
|
||||
AddDropDown(parent, rowIndex, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
|
||||
}
|
||||
}
|
||||
// If last drop down and a modifier is selected but there are already 5 drop downs: warn the user
|
||||
else if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]) && parent.Children().Size() >= 5)
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must contain an action key");
|
||||
}
|
||||
// If None is selected but it's the last index: warn
|
||||
else if (keyCodeList[selectedKeyIndex] == 0)
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must contain an action key");
|
||||
}
|
||||
// If none of the above, then the action key will be set
|
||||
}
|
||||
// If it is the not the last drop down
|
||||
else
|
||||
{
|
||||
if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]))
|
||||
{
|
||||
// If it matched any of the previous modifiers then reset that drop down
|
||||
if (CheckRepeatedModifier(parent, dropDownIndex, selectedKeyIndex, keyCodeList))
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut cannot contain a repeated modifier");
|
||||
}
|
||||
// If not, the modifier key will be set
|
||||
}
|
||||
// If None is selected and there are more than 2 drop downs
|
||||
else if (keyCodeList[selectedKeyIndex] == 0 && parent.Children().Size() > 2)
|
||||
{
|
||||
// delete drop down
|
||||
parent.Children().RemoveAt(dropDownIndex);
|
||||
// delete drop down control object from the vector so that it can be destructed
|
||||
keyDropDownControlObjects.erase(keyDropDownControlObjects.begin() + dropDownIndex);
|
||||
parent.UpdateLayout();
|
||||
}
|
||||
else if (keyCodeList[selectedKeyIndex] == 0 && parent.Children().Size() <= 2)
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must have atleast 2 keys");
|
||||
}
|
||||
// If the user tries to set an action key check if all drop down menus after this are empty if it is not the first key
|
||||
else if (dropDownIndex != 0)
|
||||
{
|
||||
bool isClear = true;
|
||||
for (int i = dropDownIndex + 1; i < (int)parent.Children().Size(); i++)
|
||||
{
|
||||
ComboBox currentDropDown = parent.Children().GetAt(i).as<ComboBox>();
|
||||
if (currentDropDown.SelectedIndex() != -1)
|
||||
{
|
||||
isClear = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isClear)
|
||||
{
|
||||
// remove all the drop down
|
||||
int elementsToBeRemoved = parent.Children().Size() - dropDownIndex - 1;
|
||||
for (int i = 0; i < elementsToBeRemoved; i++)
|
||||
{
|
||||
parent.Children().RemoveAtEnd();
|
||||
}
|
||||
parent.UpdateLayout();
|
||||
}
|
||||
else
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut cannot have more than one action key");
|
||||
}
|
||||
}
|
||||
// If there an action key is chosen on the first drop down and there are more than one drop down menus
|
||||
else
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must start with a modifier key");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the buffer based on the new selected drop down items
|
||||
shortcutRemapBuffer[rowIndex][colIndex].SetKeyCodes(GetKeysFromStackPanel(parent));
|
||||
});
|
||||
}
|
||||
// Function to set selection handler for shortcut drop down. Needs to be called after the constructor since the shortcutControl StackPanel is null if called in the constructor
|
||||
void SetSelectionHandler(Grid& table, StackPanel& shortcutControl, StackPanel parent, size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects);
|
||||
|
||||
// Function to set the selected index of the drop down
|
||||
void SetSelectedIndex(int32_t index);
|
||||
@@ -177,7 +41,7 @@ public:
|
||||
ComboBox GetComboBox();
|
||||
|
||||
// Function to add a drop down to the shortcut stack panel
|
||||
static void AddDropDown(StackPanel parent, const size_t rowIndex, const size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects);
|
||||
static void AddDropDown(Grid table, StackPanel shortcutControl, StackPanel parent, const size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects);
|
||||
|
||||
// Function to get the list of key codes from the shortcut combo box stack panel
|
||||
std::vector<DWORD> GetKeysFromStackPanel(StackPanel parent);
|
||||
|
||||
Reference in New Issue
Block a user