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https://github.com/microsoft/PowerToys.git
synced 2026-04-05 18:57:19 +02:00
Update the KBM UI to use a Grid based layout rather than stack panels (#2299)
* Added grid to edit keyboard * Fixed all issues for Edit keyboard window with grid * Added step to delete row definition and move row indices * Handled grid operations for Edit Shortcuts * Added dynamic layout for edit shortcuts * Fixed resize windows message behaviour and removed warnings
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@@ -36,6 +36,178 @@ void KeyDropDownControl::CheckAndUpdateKeyboardLayout(ComboBox currentDropDown,
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}
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}
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// Function to set selection handler for single key remap drop down. Needs to be called after the constructor since the singleKeyControl StackPanel is null if called in the constructor
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void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& singleKeyControl, size_t colIndex, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer)
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{
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dropDown.SelectionChanged([&, table, singleKeyControl, colIndex](winrt::Windows::Foundation::IInspectable const& sender, SelectionChangedEventArgs const& args) {
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ComboBox currentDropDown = sender.as<ComboBox>();
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int selectedKeyIndex = currentDropDown.SelectedIndex();
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// Get row index of the single key control
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uint32_t controlIndex;
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bool indexFound = table.Children().IndexOf(singleKeyControl, controlIndex);
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if (indexFound)
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{
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int rowIndex = (controlIndex - 2) / 3;
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// Check if the element was not found or the index exceeds the known keys
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if (selectedKeyIndex != -1 && keyCodeList.size() > selectedKeyIndex)
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{
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singleKeyRemapBuffer[rowIndex][colIndex] = keyCodeList[selectedKeyIndex];
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}
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else
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{
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// Reset to null if the key is not found
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singleKeyRemapBuffer[rowIndex][colIndex] = NULL;
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}
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}
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});
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}
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// Function to set selection handler for shortcut drop down. Needs to be called after the constructor since the shortcutControl StackPanel is null if called in the constructor
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void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutControl, StackPanel parent, size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects)
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{
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Flyout warningFlyout;
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TextBlock warningMessage;
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warningFlyout.Content(warningMessage);
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dropDown.ContextFlyout().SetAttachedFlyout((FrameworkElement)dropDown, warningFlyout);
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// drop down selection handler
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dropDown.SelectionChanged([&, table, shortcutControl, colIndex, parent, warningMessage](winrt::Windows::Foundation::IInspectable const& sender, SelectionChangedEventArgs const&) {
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ComboBox currentDropDown = sender.as<ComboBox>();
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int selectedKeyIndex = currentDropDown.SelectedIndex();
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uint32_t dropDownIndex = -1;
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bool dropDownFound = parent.Children().IndexOf(currentDropDown, dropDownIndex);
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// Get row index of the single key control
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uint32_t controlIndex;
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bool controlIindexFound = table.Children().IndexOf(shortcutControl, controlIndex);
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if (controlIindexFound)
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{
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int rowIndex = (controlIndex - 2) / 3;
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if (selectedKeyIndex != -1 && keyCodeList.size() > selectedKeyIndex && dropDownFound)
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{
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// If only 1 drop down and action key is chosen: Warn that a modifier must be chosen
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if (parent.Children().Size() == 1 && !KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]))
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{
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// warn and reset the drop down
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SetDropDownError(currentDropDown, warningMessage, L"Shortcut must start with a modifier key");
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}
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// If it is the last drop down
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else if (dropDownIndex == parent.Children().Size() - 1)
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{
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// If last drop down and a modifier is selected: add a new drop down (max of 5 drop downs should be enforced)
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if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]) && parent.Children().Size() < 5)
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{
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// If it matched any of the previous modifiers then reset that drop down
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if (CheckRepeatedModifier(parent, dropDownIndex, selectedKeyIndex, keyCodeList))
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{
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// warn and reset the drop down
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SetDropDownError(currentDropDown, warningMessage, L"Shortcut cannot contain a repeated modifier");
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}
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// If not, add a new drop down
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else
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{
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AddDropDown(table, shortcutControl, parent, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
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}
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}
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// If last drop down and a modifier is selected but there are already 5 drop downs: warn the user
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else if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]) && parent.Children().Size() >= 5)
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{
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// warn and reset the drop down
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SetDropDownError(currentDropDown, warningMessage, L"Shortcut must contain an action key");
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}
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// If None is selected but it's the last index: warn
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else if (keyCodeList[selectedKeyIndex] == 0)
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{
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// warn and reset the drop down
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SetDropDownError(currentDropDown, warningMessage, L"Shortcut must contain an action key");
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}
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// If none of the above, then the action key will be set
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}
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// If it is the not the last drop down
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else
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{
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if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]))
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{
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// If it matched any of the previous modifiers then reset that drop down
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if (CheckRepeatedModifier(parent, dropDownIndex, selectedKeyIndex, keyCodeList))
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{
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// warn and reset the drop down
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SetDropDownError(currentDropDown, warningMessage, L"Shortcut cannot contain a repeated modifier");
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}
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// If not, the modifier key will be set
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}
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// If None is selected and there are more than 2 drop downs
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else if (keyCodeList[selectedKeyIndex] == 0 && parent.Children().Size() > 2)
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{
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// delete drop down
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parent.Children().RemoveAt(dropDownIndex);
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// delete drop down control object from the vector so that it can be destructed
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keyDropDownControlObjects.erase(keyDropDownControlObjects.begin() + dropDownIndex);
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parent.UpdateLayout();
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}
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else if (keyCodeList[selectedKeyIndex] == 0 && parent.Children().Size() <= 2)
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{
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// warn and reset the drop down
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SetDropDownError(currentDropDown, warningMessage, L"Shortcut must have atleast 2 keys");
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}
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// If the user tries to set an action key check if all drop down menus after this are empty if it is not the first key
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else if (dropDownIndex != 0)
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{
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bool isClear = true;
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for (int i = dropDownIndex + 1; i < (int)parent.Children().Size(); i++)
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{
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ComboBox currentDropDown = parent.Children().GetAt(i).as<ComboBox>();
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if (currentDropDown.SelectedIndex() != -1)
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{
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isClear = false;
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break;
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}
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}
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if (isClear)
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{
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// remove all the drop down
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int elementsToBeRemoved = parent.Children().Size() - dropDownIndex - 1;
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for (int i = 0; i < elementsToBeRemoved; i++)
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{
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parent.Children().RemoveAtEnd();
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keyDropDownControlObjects.erase(keyDropDownControlObjects.end() - 1);
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}
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parent.UpdateLayout();
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}
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else
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{
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// warn and reset the drop down
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SetDropDownError(currentDropDown, warningMessage, L"Shortcut cannot have more than one action key");
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}
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}
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// If there an action key is chosen on the first drop down and there are more than one drop down menus
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else
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{
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// warn and reset the drop down
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SetDropDownError(currentDropDown, warningMessage, L"Shortcut must start with a modifier key");
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}
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}
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}
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// Reset the buffer based on the new selected drop down items
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shortcutRemapBuffer[rowIndex][colIndex].SetKeyCodes(GetKeysFromStackPanel(parent));
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}
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// If the user searches for a key the selection handler gets invoked however if they click away it reverts back to the previous state. This can result in dangling references to added drop downs which were then reset.
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// We handle this by removing the drop down if it no longer a child of the parent
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for (long long i = keyDropDownControlObjects.size() - 1; i >= 0; i--)
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{
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uint32_t index;
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bool found = parent.Children().IndexOf(keyDropDownControlObjects[i]->GetComboBox(), index);
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if (!found)
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{
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keyDropDownControlObjects.erase(keyDropDownControlObjects.begin() + i);
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}
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}
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});
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}
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// Function to set the selected index of the drop down
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void KeyDropDownControl::SetSelectedIndex(int32_t index)
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{
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@@ -49,14 +221,15 @@ ComboBox KeyDropDownControl::GetComboBox()
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}
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// Function to add a drop down to the shortcut stack panel
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void KeyDropDownControl::AddDropDown(StackPanel parent, const size_t rowIndex, const size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects)
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void KeyDropDownControl::AddDropDown(Grid table, StackPanel shortcutControl, StackPanel parent, const size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects)
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{
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keyDropDownControlObjects.push_back(std::move(std::unique_ptr<KeyDropDownControl>(new KeyDropDownControl(rowIndex, colIndex, shortcutRemapBuffer, keyDropDownControlObjects, parent))));
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keyDropDownControlObjects.push_back(std::move(std::unique_ptr<KeyDropDownControl>(new KeyDropDownControl(true))));
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// Flyout to display the warning on the drop down element
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Flyout warningFlyout;
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TextBlock warningMessage;
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warningFlyout.Content(warningMessage);
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parent.Children().Append(keyDropDownControlObjects[keyDropDownControlObjects.size() - 1]->GetComboBox());
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keyDropDownControlObjects[keyDropDownControlObjects.size() - 1]->SetSelectionHandler(table, shortcutControl, parent, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
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parent.UpdateLayout();
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}
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