Import the source code for Window Walker (#1177)

Import the codebase for Window Walker 

- Not loaded into the module list 
- Not added it to the installer list.
This commit is contained in:
Betsegaw Tadele
2020-01-31 15:14:37 -08:00
committed by GitHub
parent aa714f7d80
commit b4f81a0c2a
53 changed files with 14345 additions and 0 deletions

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1 VERSIONINFO
FILEVERSION 0,1,0,0
PRODUCTVERSION 0,1,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Company Name"
VALUE "FileDescription", "$projectname$ Module"
VALUE "FileVersion", "0.1.0.0"
VALUE "InternalName", "$projectname$"
VALUE "LegalCopyright", "Copyright (C) 2019 Company Name"
VALUE "OriginalFilename", "$projectname$.dll"
VALUE "ProductName", "$projectname$"
VALUE "ProductVersion", "0.1.0.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{51d3bd1f-07a8-48eb-b2a0-0a249cd4e1a6}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>WindowWalker</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>WindowWalker</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;EXAMPLEPOWERTOY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;EXAMPLEPOWERTOY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)src\;$(SolutionDir)src\modules;$(SolutionDir)src\common\Telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="trace.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="trace.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)src\common\common.vcxproj">
<Project>{74485049-c722-400f-abe5-86ac52d929b3}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="WindowWalker.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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#include "pch.h"
#include <interface/powertoy_module_interface.h>
#include <interface/lowlevel_keyboard_event_data.h>
#include <interface/win_hook_event_data.h>
#include <common/settings_objects.h>
#include "trace.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
Trace::RegisterProvider();
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
Trace::UnregisterProvider();
break;
}
return TRUE;
}
// The PowerToy name that will be shown in the settings.
const static wchar_t* MODULE_NAME = L"Window Walker";
// Add a description that will we shown in the module settings page.
const static wchar_t* MODULE_DESC = L"Alt+Tab but with search";
// These are the properties shown in the Settings page.
struct ModuleSettings
{
} g_settings;
// Implement the PowerToy Module Interface and all the required methods.
class WindowWalker : public PowertoyModuleIface
{
private:
// The PowerToy state.
bool m_enabled = true;
// Load initial settings from the persisted values.
void init_settings();
// Handle to the Window Walker app we launch
HANDLE m_hProcess;
public:
// Constructor
WindowWalker()
{
init_settings();
};
// Destroy the powertoy and free memory
virtual void destroy() override
{
delete this;
}
// Return the display name of the powertoy, this will be cached by the runner
virtual const wchar_t* get_name() override
{
return MODULE_NAME;
}
// Return array of the names of all events that this powertoy listens for, with
// nullptr as the last element of the array. Nullptr can also be retured for empty
// list.
virtual const wchar_t** get_events() override
{
static const wchar_t* events[] = { nullptr };
return events;
}
// Return JSON with the configuration options.
virtual bool get_config(wchar_t* buffer, int* buffer_size) override
{
HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
// Create a Settings object.
PowerToysSettings::Settings settings(hinstance, get_name());
settings.set_description(MODULE_DESC);
return settings.serialize_to_buffer(buffer, buffer_size);
}
// Signal from the Settings editor to call a custom action.
// This can be used to spawn more complex editors.
virtual void call_custom_action(const wchar_t* action) override
{
static UINT custom_action_num_calls = 0;
try
{
// Parse the action values, including name.
PowerToysSettings::CustomActionObject action_object =
PowerToysSettings::CustomActionObject::from_json_string(action);
}
catch (std::exception&)
{
// Improper JSON.
}
}
// Called by the runner to pass the updated settings values as a serialized JSON.
virtual void set_config(const wchar_t* config) override
{
try
{
// Parse the input JSON string.
PowerToysSettings::PowerToyValues values =
PowerToysSettings::PowerToyValues::from_json_string(config);
values.save_to_settings_file();
}
catch (std::exception&)
{
// Improper JSON.
}
}
// Enable the powertoy
virtual void enable()
{
SHELLEXECUTEINFO sei{ sizeof(sei) };
sei.fMask = { SEE_MASK_NOCLOSEPROCESS | SEE_MASK_FLAG_NO_UI };
sei.lpFile = L"modules\\WindowWalker.exe";
sei.nShow = SW_SHOWNORMAL;
ShellExecuteEx(&sei);
m_hProcess = sei.hProcess;
m_enabled = true;
}
// Disable the powertoy
virtual void disable()
{
if (m_enabled)
{
TerminateProcess(m_hProcess, 1);
}
m_enabled = false;
}
// Returns if the powertoys is enabled
virtual bool is_enabled() override
{
return m_enabled;
}
// Handle incoming event, data is event-specific
virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override
{
if (wcscmp(name, ll_keyboard) == 0)
{
auto& event = *(reinterpret_cast<LowlevelKeyboardEvent*>(data));
// Return 1 if the keypress is to be suppressed (not forwarded to Windows),
// otherwise return 0.
return 0;
}
else if (wcscmp(name, win_hook_event) == 0)
{
auto& event = *(reinterpret_cast<WinHookEvent*>(data));
// Return value is ignored
return 0;
}
return 0;
}
// This methods are part of an experimental features not fully supported yet
virtual void register_system_menu_helper(PowertoySystemMenuIface* helper) override
{
}
virtual void signal_system_menu_action(const wchar_t* name) override
{
}
};
// Load the settings file.
void WindowWalker::init_settings()
{
try
{
// Load and parse the settings file for this PowerToy.
PowerToysSettings::PowerToyValues settings =
PowerToysSettings::PowerToyValues::load_from_settings_file(WindowWalker::get_name());
}
catch (std::exception&)
{
// Error while loading from the settings file. Let default values stay as they are.
}
}
extern "C" __declspec(dllexport) PowertoyModuleIface* __cdecl powertoy_create()
{
return new WindowWalker();
}

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#include "pch.h"
#pragma comment(lib, "windowsapp")

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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <common/common.h>
#include <ProjectTelemetry.h>
#include <shellapi.h>

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#include "pch.h"
#include "trace.h"
TRACELOGGING_DEFINE_PROVIDER(
g_hProvider,
"Microsoft.PowerToys",
// {38e8889b-9731-53f5-e901-e8a7c1753074}
(0x38e8889b, 0x9731, 0x53f5, 0xe9, 0x01, 0xe8, 0xa7, 0xc1, 0x75, 0x30, 0x74),
TraceLoggingOptionProjectTelemetry());
void Trace::RegisterProvider()
{
TraceLoggingRegister(g_hProvider);
}
void Trace::UnregisterProvider()
{
TraceLoggingUnregister(g_hProvider);
}
void Trace::MyEvent()
{
TraceLoggingWrite(
g_hProvider,
"PowerToyName_MyEvent",
ProjectTelemetryPrivacyDataTag(ProjectTelemetryTag_ProductAndServicePerformance),
TraceLoggingBoolean(TRUE, "UTCReplace_AppSessionGuid"),
TraceLoggingKeyword(PROJECT_KEYWORD_MEASURE));
}

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#pragma once
class Trace
{
public:
static void RegisterProvider();
static void UnregisterProvider();
static void MyEvent();
};