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[Launcher] Use a keyboard hook in the runner to invoke the Launcher (#6660)
* Added a keyboard hook to the runner * Update RootKeyboardHook * Enable reading the whole JsonObject property * Renamed RootKeyboardHook to CentralizedKeyboardHook * Fixed build break, changed callback return type to bool * Added Hotkey struct which somehow went missing + Cherry-pick fixes * Reorganized the kb hook * Basic version works * Various fixes * Finishing touches * Fix potential threading issue * int -> size_t * Add default initializers to the Hotkey struct * Added a suggested comment * Unified a constant * Use C# classes instead of native calls for sync * Added a claryfing comment * Use std::move * Renamed a method * Possible fix for compilation errors * Fix a regression * Show a message on failure * Added DISABLE_LOWLEVEL_HOOK support * Allow running Launcher as standalone * Rename string constants
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@@ -120,6 +120,7 @@
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<ClCompile Include="powertoy_module.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="restart_elevated.cpp" />
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<ClCompile Include="centralized_kb_hook.cpp" />
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<ClCompile Include="settings_window.cpp" />
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<ClCompile Include="trace.cpp" />
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<ClCompile Include="tray_icon.cpp" />
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@@ -132,6 +133,7 @@
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<ClInclude Include="auto_start_helper.h" />
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<ClInclude Include="general_settings.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="centralized_kb_hook.h" />
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<ClInclude Include="update_utils.h" />
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<ClInclude Include="update_state.h" />
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<ClInclude Include="powertoy_module.h" />
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