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[Launcher] Use a keyboard hook in the runner to invoke the Launcher (#6660)
* Added a keyboard hook to the runner * Update RootKeyboardHook * Enable reading the whole JsonObject property * Renamed RootKeyboardHook to CentralizedKeyboardHook * Fixed build break, changed callback return type to bool * Added Hotkey struct which somehow went missing + Cherry-pick fixes * Reorganized the kb hook * Basic version works * Various fixes * Finishing touches * Fix potential threading issue * int -> size_t * Add default initializers to the Hotkey struct * Added a suggested comment * Unified a constant * Use C# classes instead of native calls for sync * Added a claryfing comment * Use std::move * Renamed a method * Possible fix for compilation errors * Fix a regression * Show a message on failure * Added DISABLE_LOWLEVEL_HOOK support * Allow running Launcher as standalone * Rename string constants
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@@ -343,6 +343,11 @@ namespace PowerToysSettings
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return m_json.GetNamedObject(L"properties").GetNamedObject(property_name).GetNamedObject(L"value");
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}
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json::JsonObject PowerToyValues::get_raw_json()
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{
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return m_json;
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}
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std::wstring PowerToyValues::serialize()
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{
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set_version();
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