[Launcher] Use a keyboard hook in the runner to invoke the Launcher (#6660)

* Added a keyboard hook to the runner

* Update RootKeyboardHook

* Enable reading the whole JsonObject property

* Renamed RootKeyboardHook to CentralizedKeyboardHook

* Fixed build break, changed callback return type to bool

* Added Hotkey struct which somehow went missing

+ Cherry-pick fixes

* Reorganized the kb hook

* Basic version works

* Various fixes

* Finishing touches

* Fix potential threading issue

* int -> size_t

* Add default initializers to the Hotkey struct

* Added a suggested comment

* Unified a constant

* Use C# classes instead of native calls for sync

* Added a claryfing comment

* Use std::move

* Renamed a method

* Possible fix for compilation errors

* Fix a regression

* Show a message on failure

* Added DISABLE_LOWLEVEL_HOOK support

* Allow running Launcher as standalone

* Rename string constants
This commit is contained in:
Ivan Stošić
2020-09-21 12:44:16 +02:00
committed by GitHub
parent e135153c45
commit b266e336b5
20 changed files with 392 additions and 40 deletions

View File

@@ -343,6 +343,11 @@ namespace PowerToysSettings
return m_json.GetNamedObject(L"properties").GetNamedObject(property_name).GetNamedObject(L"value");
}
json::JsonObject PowerToyValues::get_raw_json()
{
return m_json;
}
std::wstring PowerToyValues::serialize()
{
set_version();