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[Analyzers][CPP]Changes to fix warning 26493 on src/modules/ (L to M) (#23486)
starting with letter L to Letter M
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@@ -212,25 +212,25 @@ void InclusiveCrosshairs::UpdateCrosshairsPosition()
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float halfPixelAdjustment = m_crosshairs_thickness % 2 == 1 ? 0.5f : 0.0f;
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// Position crosshairs components around the mouse pointer.
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m_left_crosshairs_border.Offset({ (float)ptCursor.x - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2, (float)ptCursor.y + halfPixelAdjustment, .0f });
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m_left_crosshairs_border.Size({ (float)ptCursor.x - (float)ptMonitorUpperLeft.x - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2, (float)m_crosshairs_thickness + m_crosshairs_border_size * 2 });
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m_left_crosshairs.Offset({ (float)ptCursor.x - m_crosshairs_radius + halfPixelAdjustment * 2, (float)ptCursor.y + halfPixelAdjustment, .0f });
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m_left_crosshairs.Size({ (float)ptCursor.x - (float)ptMonitorUpperLeft.x - m_crosshairs_radius + halfPixelAdjustment * 2, (float)m_crosshairs_thickness });
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m_left_crosshairs_border.Offset({ ptCursor.x - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2, ptCursor.y + halfPixelAdjustment, .0f });
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m_left_crosshairs_border.Size({ ptCursor.x - ptMonitorUpperLeft.x - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2, m_crosshairs_thickness + m_crosshairs_border_size * 2.f });
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m_left_crosshairs.Offset({ ptCursor.x - m_crosshairs_radius + halfPixelAdjustment * 2.f, ptCursor.y + halfPixelAdjustment, .0f });
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m_left_crosshairs.Size({ ptCursor.x - ptMonitorUpperLeft.x - m_crosshairs_radius + halfPixelAdjustment * 2, static_cast<float>(m_crosshairs_thickness) });
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m_right_crosshairs_border.Offset({ (float)ptCursor.x + m_crosshairs_radius - m_crosshairs_border_size, (float)ptCursor.y + halfPixelAdjustment, .0f });
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m_right_crosshairs_border.Size({ (float)ptMonitorBottomRight.x - (float)ptCursor.x - m_crosshairs_radius + m_crosshairs_border_size, (float)m_crosshairs_thickness + m_crosshairs_border_size * 2 });
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m_right_crosshairs.Offset({ (float)ptCursor.x + m_crosshairs_radius, (float)ptCursor.y + halfPixelAdjustment, .0f });
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m_right_crosshairs.Size({ (float)ptMonitorBottomRight.x - (float)ptCursor.x - m_crosshairs_radius, (float)m_crosshairs_thickness });
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m_right_crosshairs_border.Offset({static_cast<float>(ptCursor.x) + m_crosshairs_radius - m_crosshairs_border_size, ptCursor.y + halfPixelAdjustment, .0f });
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m_right_crosshairs_border.Size({ static_cast<float>(ptMonitorBottomRight.x) - ptCursor.x - m_crosshairs_radius + m_crosshairs_border_size, m_crosshairs_thickness + m_crosshairs_border_size * 2.f });
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m_right_crosshairs.Offset({ static_cast<float>(ptCursor.x) + m_crosshairs_radius, ptCursor.y + halfPixelAdjustment, .0f });
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m_right_crosshairs.Size({ static_cast<float>(ptMonitorBottomRight.x) - ptCursor.x - m_crosshairs_radius, static_cast<float>(m_crosshairs_thickness) });
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m_top_crosshairs_border.Offset({ (float)ptCursor.x + halfPixelAdjustment, (float)ptCursor.y - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2, .0f });
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m_top_crosshairs_border.Size({ (float)m_crosshairs_thickness + m_crosshairs_border_size * 2, (float)ptCursor.y - (float)ptMonitorUpperLeft.y - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2 });
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m_top_crosshairs.Offset({ (float)ptCursor.x + halfPixelAdjustment, (float)ptCursor.y - m_crosshairs_radius + halfPixelAdjustment * 2, .0f });
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m_top_crosshairs.Size({ (float)m_crosshairs_thickness, (float)ptCursor.y - (float)ptMonitorUpperLeft.y - m_crosshairs_radius + halfPixelAdjustment * 2 });
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m_top_crosshairs_border.Offset({ ptCursor.x + halfPixelAdjustment, ptCursor.y - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2, .0f });
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m_top_crosshairs_border.Size({ m_crosshairs_thickness + m_crosshairs_border_size * 2.f, ptCursor.y - ptMonitorUpperLeft.y - m_crosshairs_radius + m_crosshairs_border_size + halfPixelAdjustment * 2 });
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m_top_crosshairs.Offset({ ptCursor.x + halfPixelAdjustment, ptCursor.y - m_crosshairs_radius + halfPixelAdjustment * 2, .0f });
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m_top_crosshairs.Size({ static_cast<float>(m_crosshairs_thickness), ptCursor.y - ptMonitorUpperLeft.y - m_crosshairs_radius + halfPixelAdjustment * 2 });
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m_bottom_crosshairs_border.Offset({ (float)ptCursor.x + halfPixelAdjustment, (float)ptCursor.y + m_crosshairs_radius - m_crosshairs_border_size, .0f });
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m_bottom_crosshairs_border.Size({ (float)m_crosshairs_thickness + m_crosshairs_border_size * 2, (float)ptMonitorBottomRight.y - (float)ptCursor.y - m_crosshairs_radius + m_crosshairs_border_size });
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m_bottom_crosshairs.Offset({ (float)ptCursor.x + halfPixelAdjustment, (float)ptCursor.y + m_crosshairs_radius, .0f });
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m_bottom_crosshairs.Size({ (float)m_crosshairs_thickness, (float)ptMonitorBottomRight.y - (float)ptCursor.y - m_crosshairs_radius });
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m_bottom_crosshairs_border.Offset({ ptCursor.x + halfPixelAdjustment, static_cast<float>(ptCursor.y) + m_crosshairs_radius - m_crosshairs_border_size, .0f });
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m_bottom_crosshairs_border.Size({ m_crosshairs_thickness + m_crosshairs_border_size * 2.f, static_cast<float>(ptMonitorBottomRight.y) - ptCursor.y - m_crosshairs_radius + m_crosshairs_border_size });
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m_bottom_crosshairs.Offset({ ptCursor.x + halfPixelAdjustment, static_cast<float>(ptCursor.y) + m_crosshairs_radius, .0f });
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m_bottom_crosshairs.Size({ static_cast<float>(m_crosshairs_thickness), static_cast<float>(ptMonitorBottomRight.y) - ptCursor.y - m_crosshairs_radius });
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}
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@@ -238,7 +238,7 @@ LRESULT CALLBACK InclusiveCrosshairs::MouseHookProc(int nCode, WPARAM wParam, LP
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{
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if (nCode >= 0)
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{
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MSLLHOOKSTRUCT* hookData = (MSLLHOOKSTRUCT*)lParam;
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MSLLHOOKSTRUCT* hookData = reinterpret_cast<MSLLHOOKSTRUCT*>(lParam);
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if (wParam == WM_MOUSEMOVE) {
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instance->UpdateCrosshairsPosition();
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}
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@@ -362,7 +362,7 @@ bool InclusiveCrosshairs::MyRegisterClass(HINSTANCE hInstance)
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wc.hInstance = hInstance;
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wc.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
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wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH);
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wc.hbrBackground = static_cast<HBRUSH>(GetStockObject(NULL_BRUSH));
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wc.lpszClassName = m_className;
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if (!RegisterClassW(&wc))
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