Migrate ImageResizer to WinUI3 (#45288)

<!-- Enter a brief description/summary of your PR here. What does it
fix/what does it change/how was it tested (even manually, if necessary)?
-->
## Summary of the Pull Request
Migrate WPF/WinForms utility to WinUI3 can give us many benefit.
1. Only WinUI3 support AOT. By this change, we can remove the blocker to
make imageResizer publish with AOT enabled to improve the performance.
Through the previous testing in CmdPal, it can improve about 1.5x to 3x
perf.
2. WinUI 3 provides a modern UI and makes sure that our experiences fit
in with the Windows 11 look and feel.
3. We can merge many redundant code to the same one and reduce more
codebase and installed size in the future if we successfully migrate all
remaining WPF/WinForms utility to WinUI3.


<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist

- [x] Closes: #46465
<!-- - [ ] Closes: #yyy (add separate lines for additional resolved
issues) -->
- [ ] **Communication:** I've discussed this with core contributors
already. If the work hasn't been agreed, this work might be rejected
- [x] **Tests:** Added/updated and all pass
- [x] **Localization:** All end-user-facing strings can be localized
- [ ] **Dev docs:** Added/updated
- [ ] **New binaries:** Added on the required places
- [ ] [JSON for
signing](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ESRPSigning_core.json)
for new binaries
- [ ] [WXS for
installer](https://github.com/microsoft/PowerToys/blob/main/installer/PowerToysSetup/Product.wxs)
for new binaries and localization folder
- [ ] [YML for CI
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/ci/templates/build-powertoys-steps.yml)
for new test projects
- [ ] [YML for signed
pipeline](https://github.com/microsoft/PowerToys/blob/main/.pipelines/release.yml)
- [ ] **Documentation updated:** If checked, please file a pull request
on [our docs
repo](https://github.com/MicrosoftDocs/windows-uwp/tree/docs/hub/powertoys)
and link it here: #xxx

<!-- Provide a more detailed description of the PR, other things fixed,
or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests
wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
1. Set up the ImageResizer as the startup project.
2. Start in visual studio.

---------

Co-authored-by: Yu Leng (from Dev Box) <yuleng@microsoft.com>
Co-authored-by: Niels Laute <niels.laute@live.nl>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
moooyo
2026-04-01 16:22:33 +08:00
committed by GitHub
parent ee70b3ceca
commit ac28b1c29f
99 changed files with 2937 additions and 4776 deletions

View File

@@ -2,81 +2,92 @@
<!-- Look at Directory.Build.props in root for common stuff as well -->
<Import Project="$(RepoRoot)src\Common.Dotnet.CsWinRT.props" />
<Import Project="$(RepoRoot)src\Common.SelfContained.props" />
<PropertyGroup>
<AssemblyTitle>PowerToys.ImageResizer</AssemblyTitle>
<OutputPath>$(RepoRoot)$(Platform)\$(Configuration)\WinUI3Apps\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<GenerateSatelliteAssembliesForCore>true</GenerateSatelliteAssembliesForCore>
<UseWPF>true</UseWPF>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
</PropertyGroup>
<PropertyGroup>
<ProjectGuid>{2BE46397-4DFA-414C-9BD4-41E4BBF8CB34}</ProjectGuid>
<AssemblyDescription>PowerToys Image Resizer</AssemblyDescription>
<OutputType>WinExe</OutputType>
<OutputPath>..\..\..\..\$(Platform)\$(Configuration)\WinUI3Apps</OutputPath>
<RootNamespace>ImageResizer</RootNamespace>
<AssemblyName>PowerToys.ImageResizer</AssemblyName>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ApplicationManifest>app.manifest</ApplicationManifest>
<UseWinUI>true</UseWinUI>
<GenerateSatelliteAssembliesForCore>true</GenerateSatelliteAssembliesForCore>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
<WindowsPackageType>None</WindowsPackageType>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<ApplicationIcon>Assets\ImageResizer\ImageResizer.ico</ApplicationIcon>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<NoWarn>CA1863</NoWarn>
<!-- MRT from windows app sdk will search for a pri file with the same name of the module before defaulting to resources.pri -->
<ProjectPriFileName>PowerToys.ImageResizer.pri</ProjectPriFileName>
<!-- Custom Main entry point -->
<DefineConstants>DISABLE_XAML_GENERATED_MAIN,TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Page Remove="ImageResizerXAML\App.xaml" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="ImageResizerXAML\App.xaml" />
</ItemGroup>
<PropertyGroup>
<ApplicationIcon>Resources\ImageResizer.ico</ApplicationIcon>
<NoWarn>0436;SA1210;SA1516;CA1305;CA1863;CA1852</NoWarn>
</PropertyGroup>
<!-- <PropertyGroup>
<ApplicationManifest>ImageResizerUI.dev.manifest</ApplicationManifest>
<!-- Allow test project to access internal types -->
<ItemGroup>
<InternalsVisibleTo Include="ImageResizer.Test" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\ImageResizer\ImageResizer.ico" />
</ItemGroup>
<!-- See https://learn.microsoft.com/windows/apps/develop/platform/csharp-winrt/net-projection-from-cppwinrt-component for more info -->
<PropertyGroup>
<CsWinRTIncludes>PowerToys.GPOWrapper</CsWinRTIncludes>
<CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir>
<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(CIBuild)'=='true'">
<ApplicationManifest>ImageResizerUI.prod.manifest</ApplicationManifest>
</PropertyGroup> -->
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\ImageResizer.ico" />
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\ImageResizer.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="CommunityToolkit.WinUI.Converters" />
<PackageReference Include="CommunityToolkit.WinUI.Extensions" />
<PackageReference Include="CommunityToolkit.Mvvm" />
<PackageReference Include="Microsoft.WindowsAppSDK" />
<PackageReference Include="Microsoft.WindowsAppSDK.AI" />
<PackageReference Include="Microsoft.Xaml.Behaviors.Wpf" />
<PackageReference Include="Microsoft.Xaml.Behaviors.WinUI.Managed" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" />
<PackageReference Include="System.CommandLine" />
<PackageReference Include="System.IO.Abstractions" />
<PackageReference Include="WPF-UI" />
<PackageReference Include="WinUIEx" />
<!-- This line forces the WebView2 version used by Windows App SDK to be the one we expect from Directory.Packages.props . -->
<PackageReference Include="Microsoft.Web.WebView2" />
<!-- HACK: CmdPal uses CommunityToolkit.Common directly. Align the version. -->
<PackageReference Include="CommunityToolkit.Common" />
<Manifest Include="$(ApplicationManifest)" />
</ItemGroup>
<!-- Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
Tools extension to be activated for this project even if the Windows App SDK Nuget
package has not yet been restored -->
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnablePreviewMsixTooling)'=='true'">
<ProjectCapability Include="Msix" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\GPOWrapperProjection\GPOWrapperProjection.csproj" />
<ProjectReference Include="..\..\..\common\interop\PowerToys.Interop.vcxproj" />
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<!-- HACK: Common.UI is referenced, even if it is not used, to force dll versions to be the same as in other projects that use it. It's still unclear why this is the case, but this is need for flattening the install directory. -->
<ProjectReference Include="..\..\..\common\Common.UI\Common.UI.csproj" />
<ProjectReference Include="..\..\..\common\GPOWrapper\GPOWrapper.vcxproj" />
<ProjectReference Include="..\..\..\common\interop\PowerToys.Interop.vcxproj" />
<ProjectReference Include="..\..\..\common\ManagedCommon\ManagedCommon.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<!-- Ensure Resources directory and ImageResizer.png are available for dependent projects -->
<Target Name="CopyResourcesToSharedLocation" AfterTargets="Build">
<ItemGroup>
<ResourceFiles Include="$(MSBuildProjectDirectory)\Resources\ImageResizer.png" />
</ItemGroup>
<MakeDir Directories="$(OutputPath)Resources" Condition="!Exists('$(OutputPath)Resources')" />
<Copy SourceFiles="@(ResourceFiles)" DestinationFolder="$(OutputPath)Resources" SkipUnchangedFiles="true" />
</Target>
</Project>
</Project>