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https://github.com/microsoft/PowerToys.git
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[PowerRename] Remove PowerRenameUWPUI project (#15252)
* [PowerRename] Remove PowerRenameUWPUI project * Run spellcheck script
This commit is contained in:
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#include "pch.h"
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#include "resource.h"
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#include <CLSID.h>
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#include <PowerRenameExt.h>
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#include <common/utils/com_object_factory.h>
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#include <common/utils/window.h>
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std::atomic<DWORD> g_dwModuleRefCount = 0;
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DWORD main_thread_id;
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void ModuleAddRef()
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{
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++g_dwModuleRefCount;
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}
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void ModuleRelease()
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{
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if (--g_dwModuleRefCount == 0)
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{
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// Do nothing and keep the COM server in memory forever. We might want to introduce delayed shutdown and/or
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// periodic polling whether a user has disabled us in settings. Tracking this in #1217
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}
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}
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HINSTANCE g_hInst = 0;
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int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
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_In_opt_ HINSTANCE,
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_In_ LPWSTR lpCmdLine,
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_In_ int nCmdShow)
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{
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main_thread_id = GetCurrentThreadId();
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winrt::init_apartment();
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g_hInst = hInstance;
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com_object_factory<CPowerRenameMenu> factory;
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DWORD token;
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if (!SUCCEEDED(CoRegisterClassObject(CLSID_PowerRenameMenu, &factory, CLSCTX_LOCAL_SERVER, REGCLS_MULTIPLEUSE, &token)))
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{
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return 1;
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}
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// Run msg loop for the local COM server
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run_message_loop();
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CoRevokeClassObject(token);
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winrt::uninit_apartment();
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return 0;
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}
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@@ -1,93 +0,0 @@
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#include <windows.h>
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#include "resource.h"
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#include "../../../common/version/version.h"
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// We need both DLL and UI resource files for UWP UI.
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#include "../dll/Generated Files/PowerRenameExt.rc"
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#undef IDC_STATIC
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2 VERSIONINFO
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FILEVERSION FILE_VERSION
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PRODUCTVERSION PRODUCT_VERSION
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FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
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#ifdef _DEBUG
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FILEFLAGS VS_FF_DEBUG
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS VOS_NT_WINDOWS32
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FILETYPE VFT_DLL
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FILESUBTYPE VFT2_UNKNOWN
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0" // US English (0x0409), Unicode (0x04B0) charset
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BEGIN
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VALUE "CompanyName", COMPANY_NAME
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VALUE "FileDescription", FILE_DESCRIPTION
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VALUE "FileVersion", FILE_VERSION_STRING
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VALUE "InternalName", INTERNAL_NAME
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VALUE "LegalCopyright", COPYRIGHT_NOTE
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VALUE "OriginalFilename", ORIGINAL_FILENAME
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VALUE "ProductName", PRODUCT_NAME
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VALUE "ProductVersion", PRODUCT_VERSION_STRING
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200 // US English (0x0409), Unicode (1200) charset
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END
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END
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE 9, 1
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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@@ -1,91 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props')" />
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<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
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<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 ..\dll resource.base.h resource.h PowerRenameExt.base.rc PowerRenameExt.rc" />
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</Target>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{0485F45C-EA7A-4BB5-804B-3E8D14699387}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>PowerRenameUWPUI</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\ui;$(ProjectDir)..\dll;$(ProjectDir)..\lib;$(ProjectDir)..\..\..\;$(ProjectDir)..\..\..\common\Telemetry;%(AdditionalIncludeDirectories);$(GeneratedFilesDir)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>WindowsApp.lib;Comctl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;shcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ResourceCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)..\ui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="pch.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="targetver.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\dll\PowerRenameExt.cpp" />
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<ClCompile Include="PowerRenameUWPUI.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\common\Display\Display.vcxproj">
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<Project>{caba8dfb-823b-4bf2-93ac-3f31984150d9}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\common\SettingsAPI\SetttingsAPI.vcxproj">
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<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
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</ProjectReference>
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<ProjectReference Include="..\lib\PowerRenameLib.vcxproj">
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<Project>{51920f1f-c28c-4adf-8660-4238766796c2}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\ui\PowerRename.ico" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="PowerRenameUWPUI.rc" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" />
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<Import Project="..\..\..\..\packages\boost.1.72.0.0\build\boost.targets" Condition="Exists('..\..\..\..\packages\boost.1.72.0.0\build\boost.targets')" />
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<Import Project="..\..\..\..\packages\boost_regex-vc142.1.72.0.0\build\boost_regex-vc142.targets" Condition="Exists('..\..\..\..\packages\boost_regex-vc142.1.72.0.0\build\boost_regex-vc142.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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<Error Condition="!Exists('..\..\..\..\packages\boost.1.72.0.0\build\boost.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\boost.1.72.0.0\build\boost.targets'))" />
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<Error Condition="!Exists('..\..\..\..\packages\boost_regex-vc142.1.72.0.0\build\boost_regex-vc142.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\boost_regex-vc142.1.72.0.0\build\boost_regex-vc142.targets'))" />
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</Target>
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</Project>
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@@ -1,52 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="targetver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="PowerRenameUWPUI.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\dll\PowerRenameExt.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\ui\PowerRename.ico">
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<Filter>Resource Files</Filter>
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</Image>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="PowerRenameUWPUI.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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</Project>
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@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="boost" version="1.72.0.0" targetFramework="native" />
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<package id="boost_regex-vc142" version="1.72.0.0" targetFramework="native" />
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<package id="Microsoft.Windows.CppWinRT" version="2.0.200729.8" targetFramework="native" />
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</packages>
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@@ -1 +0,0 @@
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#include "pch.h"
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@@ -1,6 +0,0 @@
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#pragma once
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#include "targetver.h"
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#include <Unknwn.h>
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#include <Shlwapi.h>
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#include "winrt/base.h"
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@@ -1,4 +0,0 @@
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by PowerRenameUWPUI.rc
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@@ -1,6 +0,0 @@
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#pragma once
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// // Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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