.NET 8 Upgrade Silenced Errors Fix (#30469)

* [Dev][Build] .NET 8 Upgrade Silenced errors first fix.

* [Dev][Build] .NET 8 Upgrade Silenced errors. CA1859

* [Dev][Build] .NET 8 Upgrade Silenced errors. CA1854.

* [Dev][Build] .NET 8 Upgrade Silenced errors. CA1860

* [Dev][Build] .NET 8 Upgrade Silenced errors. CA1861

* [Dev][Build] .NET 8 Upgrade Silenced errors. CA1862

* [Dev][Build] .NET 8 Upgrade Silenced errors. CA1863

* [Dev][Build] .NET 8 Upgrade Silenced errors. CA1864

* [Dev][Build] .NET 8 Upgrade Silenced errors. CA1865

* [Dev][Build] .NET 8 Upgrade Silenced errors. CA2208

* [Dev][Build] .NET 8 Upgrade Silenced errors. CS9191

* [Dev][Build] .NET 8 Upgrade Silenced errors. Spell check

* [Dev][Build] .NET 8 Upgrade Silenced errors. Spell check

* [Dev][Build] .NET 8 Upgrade Silenced errors.
- CompositeFormat variables used more than once in the same file were assigned to a single variable.
- GetProcessesByName logic fix.
- String comparion fix.
- ArgumentOutOfRangeException message change.

* [Dev][Build] .NET 8 Upgrade Silenced errors.
- Null check added.
- static readonly CompositeFormat added for all fields.
This commit is contained in:
gokcekantarci
2023-12-28 13:37:13 +03:00
committed by GitHub
parent cd57659ef6
commit a94b3eec39
112 changed files with 429 additions and 291 deletions

View File

@@ -237,7 +237,7 @@ namespace FancyZonesEditor
private SnappyHelperBase snappyX;
private SnappyHelperBase snappyY;
private SnappyHelperBase NewMagneticSnapper(bool isX, ResizeMode mode)
private SnappyHelperMagnetic NewMagneticSnapper(bool isX, ResizeMode mode)
{
Rect workingArea = App.Overlay.WorkArea;
int screenAxisOrigin = (int)(isX ? workingArea.Left : workingArea.Top);
@@ -245,7 +245,7 @@ namespace FancyZonesEditor
return new SnappyHelperMagnetic(Model.Zones, ZoneIndex, isX, mode, screenAxisOrigin, screenAxisSize);
}
private SnappyHelperBase NewNonMagneticSnapper(bool isX, ResizeMode mode)
private SnappyHelperNonMagnetic NewNonMagneticSnapper(bool isX, ResizeMode mode)
{
Rect workingArea = App.Overlay.WorkArea;
int screenAxisOrigin = (int)(isX ? workingArea.Left : workingArea.Top);