[KBM] Migrate Engine and Editor into separate processes (#10774)

* Move KBM engine into separate process (#10672)

* [KBM] Migrate KBM UI out of the runner (#10709)

* Clean up keyboard hook handles (#10817)

* [C++ common] Unhandled exception handler (#10821)

* [KBM] Use icon in the KeyboardManagerEditor (#10845)

* [KBM] Move resources from the Common project to the Editor. (#10844)

* KBM Editor tests (#10858)

* Rename engine executable (#10868)

* clean up (#10870)

* [KBM] Changed Editor and libraries output folders (#10871)

* [KBM] New logs structure (#10872)

* Add unhandled exception handling to the editor (#10874)

* [KBM] Trace for edit keyboard window

* Logging for XamlBridge message loop

* [KBM] Added Editor and Engine to the installer (#10876)

* Fix spelling

* Interprocess communication logs, remove unnecessary windows message logs

* [KBM] Separated telemetry for the engine and editor. (#10889)

* [KBM] Editor test project (#10891)

* Versions for the engine and the editor (#10897)

* Add the editor's and the engine's executables to signing process (#10900)

* [KBM editor] Run only one instance, exit when parent process exits (#10890)

* [KBM] Force kill editor process to avoid XAML crash (#10907)

* [KBM] Force kill editor process to avoid XAML crash

* Fix event releasing

Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com>

* Make the editor dpi aware (#10908)

* [KBM] KeyboardManagerCommon refactoring (#10909)

* Do not start the process if it is already started (#10910)

* logs

* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp

* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp

* [KBM] Rename InitUnhandledExceptionHandler
to make it explicit that is for x64 only.
We will fix it properly when adding support for ARM64 and add a header with
the proper conditional building.

* [KBM] rename file/class/variables using camel case

* [KBM] Rename "event_locker" -> "EventLocker"

* [KBM] rename process_waiter
Add a TODO comment

* [KBM] rename methods
Add TODO comment

* [KBM] use uppercase for function names

* [KBM] use uppercase for methos, lowercase for properties

* [KBM] rename method, make methods private, formatting

* [KBM] rename private variables

* [KBM] use uppercase for function names

* [KBM] Added support to run the editor stand-alone when built in debug mode

* Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp

* Check success of event creation, comment (#10947)

* [KBM] code formatting (#10951)

* [KBM] code formatting

* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp

* [KBM] tracing

* [KBM] Remappings not showing fix. (#10954)

* removed mutex

* retry loop for reading

* retry on reading config once

* log error

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>

Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
This commit is contained in:
Mykhailo Pylyp
2021-04-26 22:01:38 +03:00
committed by GitHub
parent e9a0b58796
commit a8c99e9513
141 changed files with 5124 additions and 2374 deletions

View File

@@ -0,0 +1,49 @@
#include "pch.h"
#include "CppUnitTest.h"
#include "MockedInput.h"
#include <keyboardmanager/common/KeyboardManagerState.h>
#include <keyboardmanager/common/KeyboardEventHandlers.h>
#include "TestHelpers.h"
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
namespace RemappingLogicTests
{
// Tests for MockedInput test helper - to ensure simulated keyboard input behaves as expected
TEST_CLASS (MockedInputSanityTests)
{
private:
KeyboardManagerInput::MockedInput mockedInputHandler;
KeyboardManagerState testState;
public:
TEST_METHOD_INITIALIZE(InitializeTestEnv)
{
// Reset test environment
TestHelpers::ResetTestEnv(mockedInputHandler, testState);
}
// Test if mocked input is working
TEST_METHOD (MockedInput_ShouldSetKeyboardState_OnKeyEvent)
{
// Send key down and key up for A key (0x41) and check keyboard state both times
const int nInputs = 1;
INPUT input[nInputs] = {};
input[0].type = INPUT_KEYBOARD;
input[0].ki.wVk = 0x41;
// Send A keydown
mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
// A key state should be true
Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), true);
input[0].ki.dwFlags = KEYEVENTF_KEYUP;
// Send A keyup
mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
// A key state should be false
Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
}
};
}