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[KBM] Migrate Engine and Editor into separate processes (#10774)
* Move KBM engine into separate process (#10672) * [KBM] Migrate KBM UI out of the runner (#10709) * Clean up keyboard hook handles (#10817) * [C++ common] Unhandled exception handler (#10821) * [KBM] Use icon in the KeyboardManagerEditor (#10845) * [KBM] Move resources from the Common project to the Editor. (#10844) * KBM Editor tests (#10858) * Rename engine executable (#10868) * clean up (#10870) * [KBM] Changed Editor and libraries output folders (#10871) * [KBM] New logs structure (#10872) * Add unhandled exception handling to the editor (#10874) * [KBM] Trace for edit keyboard window * Logging for XamlBridge message loop * [KBM] Added Editor and Engine to the installer (#10876) * Fix spelling * Interprocess communication logs, remove unnecessary windows message logs * [KBM] Separated telemetry for the engine and editor. (#10889) * [KBM] Editor test project (#10891) * Versions for the engine and the editor (#10897) * Add the editor's and the engine's executables to signing process (#10900) * [KBM editor] Run only one instance, exit when parent process exits (#10890) * [KBM] Force kill editor process to avoid XAML crash (#10907) * [KBM] Force kill editor process to avoid XAML crash * Fix event releasing Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com> * Make the editor dpi aware (#10908) * [KBM] KeyboardManagerCommon refactoring (#10909) * Do not start the process if it is already started (#10910) * logs * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp * [KBM] Rename InitUnhandledExceptionHandler to make it explicit that is for x64 only. We will fix it properly when adding support for ARM64 and add a header with the proper conditional building. * [KBM] rename file/class/variables using camel case * [KBM] Rename "event_locker" -> "EventLocker" * [KBM] rename process_waiter Add a TODO comment * [KBM] rename methods Add TODO comment * [KBM] use uppercase for function names * [KBM] use uppercase for methos, lowercase for properties * [KBM] rename method, make methods private, formatting * [KBM] rename private variables * [KBM] use uppercase for function names * [KBM] Added support to run the editor stand-alone when built in debug mode * Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp * Check success of event creation, comment (#10947) * [KBM] code formatting (#10951) * [KBM] code formatting * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp * [KBM] tracing * [KBM] Remappings not showing fix. (#10954) * removed mutex * retry loop for reading * retry on reading config once * log error Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Seraphima Zykova <zykovas91@gmail.com> Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
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#pragma once
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#include <common/utils/EventWaiter.h>
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#include <keyboardmanager/common/KeyboardManagerState.h>
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#include <keyboardmanager/common/Input.h>
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class KeyboardManager
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{
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public:
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// Constructor
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KeyboardManager();
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void StartLowlevelKeyboardHook();
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void StopLowlevelKeyboardHook();
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private:
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// Contains the non localized module name
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std::wstring moduleName = KeyboardManagerConstants::ModuleName;
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// Low level hook handles
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static HHOOK hookHandle;
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// Required for Unhook in old versions of Windows
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static HHOOK hookHandleCopy;
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// Static pointer to the current KeyboardManager object required for accessing the HandleKeyboardHookEvent function in the hook procedure
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// Only global or static variables can be accessed in a hook procedure CALLBACK
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static KeyboardManager* keyboardManagerObjectPtr;
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// Variable which stores all the state information to be shared between the UI and back-end
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KeyboardManagerState keyboardManagerState;
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// Object of class which implements InputInterface. Required for calling library functions while enabling testing
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KeyboardManagerInput::Input inputHandler;
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// Auto reset event for waiting for settings changes. The event is signaled when settings are changed
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EventWaiter settingsEventWaiter;
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std::atomic_bool loadingSettings = false;
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// Hook procedure definition
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static LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam);
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// Load settings from the file.
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void LoadSettings();
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// Function called by the hook procedure to handle the events. This is the starting point function for remapping
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intptr_t HandleKeyboardHookEvent(LowlevelKeyboardEvent* data) noexcept;
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};
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