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[KBM] Migrate Engine and Editor into separate processes (#10774)
* Move KBM engine into separate process (#10672) * [KBM] Migrate KBM UI out of the runner (#10709) * Clean up keyboard hook handles (#10817) * [C++ common] Unhandled exception handler (#10821) * [KBM] Use icon in the KeyboardManagerEditor (#10845) * [KBM] Move resources from the Common project to the Editor. (#10844) * KBM Editor tests (#10858) * Rename engine executable (#10868) * clean up (#10870) * [KBM] Changed Editor and libraries output folders (#10871) * [KBM] New logs structure (#10872) * Add unhandled exception handling to the editor (#10874) * [KBM] Trace for edit keyboard window * Logging for XamlBridge message loop * [KBM] Added Editor and Engine to the installer (#10876) * Fix spelling * Interprocess communication logs, remove unnecessary windows message logs * [KBM] Separated telemetry for the engine and editor. (#10889) * [KBM] Editor test project (#10891) * Versions for the engine and the editor (#10897) * Add the editor's and the engine's executables to signing process (#10900) * [KBM editor] Run only one instance, exit when parent process exits (#10890) * [KBM] Force kill editor process to avoid XAML crash (#10907) * [KBM] Force kill editor process to avoid XAML crash * Fix event releasing Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com> * Make the editor dpi aware (#10908) * [KBM] KeyboardManagerCommon refactoring (#10909) * Do not start the process if it is already started (#10910) * logs * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp * [KBM] Rename InitUnhandledExceptionHandler to make it explicit that is for x64 only. We will fix it properly when adding support for ARM64 and add a header with the proper conditional building. * [KBM] rename file/class/variables using camel case * [KBM] Rename "event_locker" -> "EventLocker" * [KBM] rename process_waiter Add a TODO comment * [KBM] rename methods Add TODO comment * [KBM] use uppercase for function names * [KBM] use uppercase for methos, lowercase for properties * [KBM] rename method, make methods private, formatting * [KBM] rename private variables * [KBM] use uppercase for function names * [KBM] Added support to run the editor stand-alone when built in debug mode * Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp * Check success of event creation, comment (#10947) * [KBM] code formatting (#10951) * [KBM] code formatting * Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp * [KBM] tracing * [KBM] Remappings not showing fix. (#10954) * removed mutex * retry loop for reading * retry on reading config once * log error Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Seraphima Zykova <zykovas91@gmail.com> Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com> Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
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#include "pch.h"
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#include "SingleKeyRemapControl.h"
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#include <KeyboardManagerState.h>
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#include <ShortcutControl.h>
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#include <UIHelpers.h>
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//Both static members are initialized to null
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HWND SingleKeyRemapControl::EditKeyboardWindowHandle = nullptr;
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KeyboardManagerState* SingleKeyRemapControl::keyboardManagerState = nullptr;
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// Initialized as new vector
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RemapBuffer SingleKeyRemapControl::singleKeyRemapBuffer;
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SingleKeyRemapControl::SingleKeyRemapControl(StackPanel table, StackPanel row, const int colIndex)
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{
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typeKey = Button();
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typeKey.as<Button>().Width(KeyboardManagerConstants::RemapTableDropDownWidth);
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typeKey.as<Button>().Content(winrt::box_value(GET_RESOURCE_STRING(IDS_TYPE_BUTTON)));
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singleKeyRemapControlLayout = StackPanel();
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singleKeyRemapControlLayout.as<StackPanel>().Spacing(10);
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singleKeyRemapControlLayout.as<StackPanel>().Children().Append(typeKey.as<Button>());
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// Key column
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if (colIndex == 0)
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{
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keyDropDownControlObjects.emplace_back(std::make_unique<KeyDropDownControl>(false));
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singleKeyRemapControlLayout.as<StackPanel>().Children().Append(keyDropDownControlObjects[0]->GetComboBox());
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// Set selection handler for the drop down
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keyDropDownControlObjects[0]->SetSelectionHandler(table, row, colIndex, singleKeyRemapBuffer);
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}
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// Hybrid column
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else
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{
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hybridDropDownStackPanel = StackPanel();
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hybridDropDownStackPanel.as<StackPanel>().Spacing(KeyboardManagerConstants::ShortcutTableDropDownSpacing);
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hybridDropDownStackPanel.as<StackPanel>().Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
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KeyDropDownControl::AddDropDown(table, row, hybridDropDownStackPanel.as<StackPanel>(), colIndex, singleKeyRemapBuffer, keyDropDownControlObjects, nullptr, true, true);
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singleKeyRemapControlLayout.as<StackPanel>().Children().Append(hybridDropDownStackPanel.as<StackPanel>());
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}
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typeKey.as<Button>().Click([&, table, colIndex, row](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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// Using the XamlRoot of the typeKey to get the root of the XAML host
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if (colIndex == 0)
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{
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keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated, EditKeyboardWindowHandle);
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createDetectKeyWindow(sender, sender.as<Button>().XamlRoot(), *keyboardManagerState);
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}
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else
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{
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keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectShortcutWindowInEditKeyboardWindowActivated, EditKeyboardWindowHandle);
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ShortcutControl::CreateDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), *keyboardManagerState, colIndex, table, keyDropDownControlObjects, row, nullptr, true, true, EditKeyboardWindowHandle, singleKeyRemapBuffer);
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}
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});
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singleKeyRemapControlLayout.as<StackPanel>().UpdateLayout();
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}
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// Function to set the accessible names for all the controls in a row
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void SingleKeyRemapControl::UpdateAccessibleNames(StackPanel sourceColumn, StackPanel mappedToColumn, Button deleteButton, int rowIndex)
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{
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sourceColumn.SetValue(Automation::AutomationProperties::NameProperty(), box_value(GET_RESOURCE_STRING(IDS_AUTOMATIONPROPERTIES_ROW) + std::to_wstring(rowIndex) + L", " + GET_RESOURCE_STRING(IDS_EDITKEYBOARD_SOURCEHEADER)));
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mappedToColumn.SetValue(Automation::AutomationProperties::NameProperty(), box_value(GET_RESOURCE_STRING(IDS_AUTOMATIONPROPERTIES_ROW) + std::to_wstring(rowIndex) + L", " + GET_RESOURCE_STRING(IDS_EDITKEYBOARD_TARGETHEADER)));
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deleteButton.SetValue(Automation::AutomationProperties::NameProperty(), box_value(GET_RESOURCE_STRING(IDS_AUTOMATIONPROPERTIES_ROW) + std::to_wstring(rowIndex) + L", " + GET_RESOURCE_STRING(IDS_DELETE_REMAPPING_BUTTON)));
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}
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// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
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void SingleKeyRemapControl::AddNewControlKeyRemapRow(StackPanel& parent, std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>>& keyboardRemapControlObjects, const DWORD originalKey, const KeyShortcutUnion newKey)
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{
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// Create new SingleKeyRemapControl objects dynamically so that we does not get destructed
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std::vector<std::unique_ptr<SingleKeyRemapControl>> newrow;
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StackPanel row = StackPanel();
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parent.Children().Append(row);
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newrow.emplace_back(std::make_unique<SingleKeyRemapControl>(parent, row, 0));
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newrow.emplace_back(std::make_unique<SingleKeyRemapControl>(parent, row, 1));
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keyboardRemapControlObjects.push_back(std::move(newrow));
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row.Padding({ 10, 10, 10, 10 });
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row.Orientation(Orientation::Horizontal);
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auto brush = Windows::UI::Xaml::Application::Current().Resources().Lookup(box_value(L"SystemControlBackgroundListLowBrush")).as<Windows::UI::Xaml::Media::SolidColorBrush>();
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if (keyboardRemapControlObjects.size() % 2)
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{
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row.Background(brush);
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}
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// SingleKeyRemapControl for the original key.
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auto originalElement = keyboardRemapControlObjects.back()[0]->getSingleKeyRemapControl();
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originalElement.Width(KeyboardManagerConstants::RemapTableDropDownWidth);
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row.Children().Append(originalElement);
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// Arrow icon
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FontIcon arrowIcon;
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arrowIcon.FontFamily(Media::FontFamily(L"Segoe MDL2 Assets"));
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arrowIcon.Glyph(L"\xE72A");
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arrowIcon.VerticalAlignment(VerticalAlignment::Center);
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arrowIcon.HorizontalAlignment(HorizontalAlignment::Center);
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auto arrowIconContainer = UIHelpers::GetWrapped(arrowIcon, KeyboardManagerConstants::TableArrowColWidth).as<StackPanel>();
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arrowIconContainer.Orientation(Orientation::Vertical);
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arrowIconContainer.VerticalAlignment(VerticalAlignment::Center);
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row.Children().Append(arrowIconContainer);
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// SingleKeyRemapControl for the new remap key
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auto targetElement = keyboardRemapControlObjects.back()[1]->getSingleKeyRemapControl();
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targetElement.Width(KeyboardManagerConstants::ShortcutTargetColumnWidth);
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row.Children().Append(targetElement);
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// Set the key text if the two keys are not null (i.e. default args)
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if (originalKey != NULL && !(newKey.index() == 0 && std::get<DWORD>(newKey) == NULL) && !(newKey.index() == 1 && !std::get<Shortcut>(newKey).IsValidShortcut()))
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{
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singleKeyRemapBuffer.push_back(std::make_pair<RemapBufferItem, std::wstring>(RemapBufferItem{ originalKey, newKey }, L""));
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keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->keyDropDownControlObjects[0]->SetSelectedValue(std::to_wstring(originalKey));
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if (newKey.index() == 0)
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{
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keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->keyDropDownControlObjects[0]->SetSelectedValue(std::to_wstring(std::get<DWORD>(newKey)));
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}
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else
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{
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KeyDropDownControl::AddShortcutToControl(std::get<Shortcut>(newKey), parent, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->hybridDropDownStackPanel.as<StackPanel>(), *keyboardManagerState, 1, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->keyDropDownControlObjects, singleKeyRemapBuffer, row, nullptr, true, true);
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}
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}
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else
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{
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// Initialize both keys to NULL
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singleKeyRemapBuffer.push_back(std::make_pair<RemapBufferItem, std::wstring>(RemapBufferItem{ NULL, NULL }, L""));
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}
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// Delete row button
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Windows::UI::Xaml::Controls::Button deleteRemapKeys;
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FontIcon deleteSymbol;
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deleteSymbol.FontFamily(Media::FontFamily(L"Segoe MDL2 Assets"));
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deleteSymbol.Glyph(L"\xE74D");
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deleteRemapKeys.Content(deleteSymbol);
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deleteRemapKeys.Background(Media::SolidColorBrush(Colors::Transparent()));
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deleteRemapKeys.HorizontalAlignment(HorizontalAlignment::Center);
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deleteRemapKeys.Click([&, parent, row, brush](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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uint32_t rowIndex;
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// Get index of delete button
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UIElementCollection children = parent.Children();
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bool indexFound = children.IndexOf(row, rowIndex);
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// IndexOf could fail if the the row got deleted and the button handler was invoked twice. In this case it should return
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if (!indexFound)
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{
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return;
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}
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// Update accessible names and background for each row after the deleted row
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for (uint32_t i = rowIndex + 1; i < children.Size(); i++)
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{
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StackPanel row = children.GetAt(i).as<StackPanel>();
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row.Background(i % 2 ? brush : Media::SolidColorBrush(Colors::Transparent()));
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StackPanel sourceCol = row.Children().GetAt(0).as<StackPanel>();
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StackPanel targetCol = row.Children().GetAt(2).as<StackPanel>();
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Button delButton = row.Children().GetAt(3).as<Button>();
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UpdateAccessibleNames(sourceCol, targetCol, delButton, i);
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}
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children.RemoveAt(rowIndex);
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parent.UpdateLayout();
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singleKeyRemapBuffer.erase(singleKeyRemapBuffer.begin() + rowIndex);
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// delete the SingleKeyRemapControl objects so that they get destructed
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keyboardRemapControlObjects.erase(keyboardRemapControlObjects.begin() + rowIndex);
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});
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// To set the accessible name of the delete button
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deleteRemapKeys.SetValue(Automation::AutomationProperties::NameProperty(), box_value(GET_RESOURCE_STRING(IDS_DELETE_REMAPPING_BUTTON)));
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// Add tooltip for delete button which would appear on hover
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ToolTip deleteRemapKeystoolTip;
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deleteRemapKeystoolTip.Content(box_value(GET_RESOURCE_STRING(IDS_DELETE_REMAPPING_BUTTON)));
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ToolTipService::SetToolTip(deleteRemapKeys, deleteRemapKeystoolTip);
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row.Children().Append(deleteRemapKeys);
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parent.UpdateLayout();
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// Set accessible names
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UpdateAccessibleNames(keyboardRemapControlObjects.back()[0]->getSingleKeyRemapControl(), keyboardRemapControlObjects.back()[1]->getSingleKeyRemapControl(), deleteRemapKeys, (int)keyboardRemapControlObjects.size());
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}
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// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
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StackPanel SingleKeyRemapControl::getSingleKeyRemapControl()
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{
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return singleKeyRemapControlLayout.as<StackPanel>();
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}
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// Function to create the detect remap key UI window
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void SingleKeyRemapControl::createDetectKeyWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState)
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{
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// ContentDialog for detecting remap key. This is the parent UI element.
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ContentDialog detectRemapKeyBox;
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// ContentDialog requires manually setting the XamlRoot (https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)
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detectRemapKeyBox.XamlRoot(xamlRoot);
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detectRemapKeyBox.Title(box_value(GET_RESOURCE_STRING(IDS_TYPEKEY_TITLE)));
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detectRemapKeyBox.IsPrimaryButtonEnabled(false);
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detectRemapKeyBox.IsSecondaryButtonEnabled(false);
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// Get the linked text block for the "Type Key" button that was clicked
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ComboBox linkedRemapDropDown = UIHelpers::GetSiblingElement(sender).as<ComboBox>();
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auto unregisterKeys = [&keyboardManagerState]() {
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keyboardManagerState.ClearRegisteredKeyDelays();
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};
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auto onPressEnter = [linkedRemapDropDown,
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detectRemapKeyBox,
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&keyboardManagerState,
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unregisterKeys] {
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// Save the detected key in the linked text block
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DWORD detectedKey = keyboardManagerState.GetDetectedSingleRemapKey();
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if (detectedKey != NULL)
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{
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std::vector<DWORD> keyCodeList = keyboardManagerState.keyboardMap.GetKeyCodeList();
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// Update the drop down list with the new language to ensure that the correct key is displayed
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linkedRemapDropDown.ItemsSource(UIHelpers::ToBoxValue(keyboardManagerState.keyboardMap.GetKeyNameList()));
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linkedRemapDropDown.SelectedValue(winrt::box_value(std::to_wstring(detectedKey)));
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}
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// Hide the type key UI
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detectRemapKeyBox.Hide();
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};
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auto onReleaseEnter = [&keyboardManagerState,
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unregisterKeys] {
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// Reset the keyboard manager UI state
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keyboardManagerState.ResetUIState();
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// Revert UI state back to Edit Keyboard window
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keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
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unregisterKeys();
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};
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auto onAccept = [onPressEnter,
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onReleaseEnter] {
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onPressEnter();
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onReleaseEnter();
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};
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TextBlock primaryButtonText;
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primaryButtonText.Text(GET_RESOURCE_STRING(IDS_OK_BUTTON));
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Button primaryButton;
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primaryButton.HorizontalAlignment(HorizontalAlignment::Stretch);
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primaryButton.Margin({ 2, 2, 2, 2 });
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primaryButton.Content(primaryButtonText);
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primaryButton.Click([onAccept](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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onAccept();
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});
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// NOTE: UnregisterKeys should never be called on the DelayThread, as it will re-enter the mutex. To avoid this it is run on the dispatcher thread
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keyboardManagerState.RegisterKeyDelay(
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VK_RETURN,
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std::bind(&KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
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[primaryButton, onPressEnter, detectRemapKeyBox](DWORD) {
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detectRemapKeyBox.Dispatcher().RunAsync(
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Windows::UI::Core::CoreDispatcherPriority::Normal,
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[primaryButton, onPressEnter] {
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// Use the base medium low brush to be consistent with the theme
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primaryButton.Background(Windows::UI::Xaml::Application::Current().Resources().Lookup(box_value(L"SystemControlBackgroundBaseMediumLowBrush")).as<Windows::UI::Xaml::Media::SolidColorBrush>());
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onPressEnter();
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});
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},
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[onReleaseEnter, detectRemapKeyBox](DWORD) {
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detectRemapKeyBox.Dispatcher().RunAsync(
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Windows::UI::Core::CoreDispatcherPriority::Normal,
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[onReleaseEnter]() {
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onReleaseEnter();
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});
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});
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TextBlock cancelButtonText;
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cancelButtonText.Text(GET_RESOURCE_STRING(IDS_CANCEL_BUTTON));
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auto onCancel = [&keyboardManagerState,
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detectRemapKeyBox,
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unregisterKeys] {
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detectRemapKeyBox.Hide();
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// Reset the keyboard manager UI state
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keyboardManagerState.ResetUIState();
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// Revert UI state back to Edit Keyboard window
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keyboardManagerState.SetUIState(KeyboardManagerUIState::EditKeyboardWindowActivated, EditKeyboardWindowHandle);
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unregisterKeys();
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};
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Button cancelButton;
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cancelButton.HorizontalAlignment(HorizontalAlignment::Stretch);
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cancelButton.Margin({ 2, 2, 2, 2 });
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cancelButton.Content(cancelButtonText);
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// Cancel button
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cancelButton.Click([onCancel](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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onCancel();
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});
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// NOTE: UnregisterKeys should never be called on the DelayThread, as it will re-enter the mutex. To avoid this it is run on the dispatcher thread
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keyboardManagerState.RegisterKeyDelay(
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VK_ESCAPE,
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std::bind(&KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
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[onCancel, detectRemapKeyBox](DWORD) {
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detectRemapKeyBox.Dispatcher().RunAsync(
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Windows::UI::Core::CoreDispatcherPriority::Normal,
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[onCancel] {
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onCancel();
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});
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},
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nullptr);
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// StackPanel parent for the displayed text in the dialog
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Windows::UI::Xaml::Controls::StackPanel stackPanel;
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detectRemapKeyBox.Content(stackPanel);
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// Header textblock
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TextBlock text;
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text.Text(GET_RESOURCE_STRING(IDS_TYPEKEY_HEADER));
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text.Margin({ 0, 0, 0, 10 });
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stackPanel.Children().Append(text);
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// Target StackPanel to place the selected key
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Windows::UI::Xaml::Controls::StackPanel keyStackPanel;
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keyStackPanel.Orientation(Orientation::Horizontal);
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stackPanel.Children().Append(keyStackPanel);
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TextBlock holdEscInfo;
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holdEscInfo.Text(GET_RESOURCE_STRING(IDS_TYPE_HOLDESC));
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holdEscInfo.FontSize(12);
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holdEscInfo.Margin({ 0, 20, 0, 0 });
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stackPanel.Children().Append(holdEscInfo);
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TextBlock holdEnterInfo;
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holdEnterInfo.Text(GET_RESOURCE_STRING(IDS_TYPE_HOLDENTER));
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holdEnterInfo.FontSize(12);
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holdEnterInfo.Margin({ 0, 0, 0, 0 });
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stackPanel.Children().Append(holdEnterInfo);
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ColumnDefinition primaryButtonColumn;
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ColumnDefinition cancelButtonColumn;
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Grid buttonPanel;
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buttonPanel.Margin({ 0, 20, 0, 0 });
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buttonPanel.HorizontalAlignment(HorizontalAlignment::Stretch);
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buttonPanel.ColumnDefinitions().Append(primaryButtonColumn);
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buttonPanel.ColumnDefinitions().Append(cancelButtonColumn);
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buttonPanel.SetColumn(primaryButton, 0);
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buttonPanel.SetColumn(cancelButton, 1);
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||||
buttonPanel.Children().Append(primaryButton);
|
||||
buttonPanel.Children().Append(cancelButton);
|
||||
|
||||
stackPanel.Children().Append(buttonPanel);
|
||||
stackPanel.UpdateLayout();
|
||||
|
||||
// Configure the keyboardManagerState to store the UI information.
|
||||
keyboardManagerState.ConfigureDetectSingleKeyRemapUI(keyStackPanel);
|
||||
|
||||
// Show the dialog
|
||||
detectRemapKeyBox.ShowAsync();
|
||||
}
|
||||
Reference in New Issue
Block a user