[KBM] Migrate Engine and Editor into separate processes (#10774)

* Move KBM engine into separate process (#10672)

* [KBM] Migrate KBM UI out of the runner (#10709)

* Clean up keyboard hook handles (#10817)

* [C++ common] Unhandled exception handler (#10821)

* [KBM] Use icon in the KeyboardManagerEditor (#10845)

* [KBM] Move resources from the Common project to the Editor. (#10844)

* KBM Editor tests (#10858)

* Rename engine executable (#10868)

* clean up (#10870)

* [KBM] Changed Editor and libraries output folders (#10871)

* [KBM] New logs structure (#10872)

* Add unhandled exception handling to the editor (#10874)

* [KBM] Trace for edit keyboard window

* Logging for XamlBridge message loop

* [KBM] Added Editor and Engine to the installer (#10876)

* Fix spelling

* Interprocess communication logs, remove unnecessary windows message logs

* [KBM] Separated telemetry for the engine and editor. (#10889)

* [KBM] Editor test project (#10891)

* Versions for the engine and the editor (#10897)

* Add the editor's and the engine's executables to signing process (#10900)

* [KBM editor] Run only one instance, exit when parent process exits (#10890)

* [KBM] Force kill editor process to avoid XAML crash (#10907)

* [KBM] Force kill editor process to avoid XAML crash

* Fix event releasing

Co-authored-by: mykhailopylyp <17161067+mykhailopylyp@users.noreply.github.com>

* Make the editor dpi aware (#10908)

* [KBM] KeyboardManagerCommon refactoring (#10909)

* Do not start the process if it is already started (#10910)

* logs

* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp

* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditKeyboardWindow.cpp

* [KBM] Rename InitUnhandledExceptionHandler
to make it explicit that is for x64 only.
We will fix it properly when adding support for ARM64 and add a header with
the proper conditional building.

* [KBM] rename file/class/variables using camel case

* [KBM] Rename "event_locker" -> "EventLocker"

* [KBM] rename process_waiter
Add a TODO comment

* [KBM] rename methods
Add TODO comment

* [KBM] use uppercase for function names

* [KBM] use uppercase for methos, lowercase for properties

* [KBM] rename method, make methods private, formatting

* [KBM] rename private variables

* [KBM] use uppercase for function names

* [KBM] Added support to run the editor stand-alone when built in debug mode

* Update src/modules/keyboardmanager/KeyboardManagerEditor/KeyboardManagerEditor.cpp

* Check success of event creation, comment (#10947)

* [KBM] code formatting (#10951)

* [KBM] code formatting

* Update src/modules/keyboardmanager/KeyboardManagerEditorLibrary/BufferValidationHelpers.cpp

* [KBM] tracing

* [KBM] Remappings not showing fix. (#10954)

* removed mutex

* retry loop for reading

* retry on reading config once

* log error

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>

Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>

Co-authored-by: Seraphima Zykova <zykovas91@gmail.com>
Co-authored-by: Enrico Giordani <enricogior@users.noreply.github.com>
Co-authored-by: Enrico Giordani <enrico.giordani@gmail.com>
This commit is contained in:
Mykhailo Pylyp
2021-04-26 22:01:38 +03:00
committed by GitHub
parent e9a0b58796
commit a8c99e9513
141 changed files with 5124 additions and 2374 deletions

View File

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#pragma once
#include <Shortcut.h>
class KeyboardManagerState;
class KeyDropDownControl;
namespace winrt::Windows::UI::Xaml
{
struct XamlRoot;
namespace Controls
{
struct StackPanel;
struct TextBox;
struct Button;
}
}
class ShortcutControl
{
private:
// Stack panel for the drop downs to display the selected shortcut
winrt::Windows::Foundation::IInspectable shortcutDropDownStackPanel;
// Button to type the shortcut
winrt::Windows::Foundation::IInspectable typeShortcut;
// StackPanel to parent the above controls
winrt::Windows::Foundation::IInspectable shortcutControlLayout;
// Function to set the accessible name of the target app text box
static void SetAccessibleNameForTextBox(TextBox targetAppTextBox, int rowIndex);
// Function to set the accessible names for all the controls in a row
static void UpdateAccessibleNames(StackPanel sourceColumn, StackPanel mappedToColumn, TextBox targetAppTextBox, Button deleteButton, int rowIndex);
public:
// Handle to the current Edit Shortcuts Window
static HWND editShortcutsWindowHandle;
// Pointer to the keyboard manager state
static KeyboardManagerState* keyboardManagerState;
// Stores the current list of remappings
static RemapBuffer shortcutRemapBuffer;
// Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction
std::vector<std::unique_ptr<KeyDropDownControl>> keyDropDownControlObjects;
// constructor
ShortcutControl(StackPanel table, StackPanel row, const int colIndex, TextBox targetApp);
// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
static void AddNewShortcutControlRow(StackPanel& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, const Shortcut& originalKeys = Shortcut(), const KeyShortcutUnion& newKeys = Shortcut(), const std::wstring& targetAppName = L"");
// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel GetShortcutControl();
// Function to create the detect shortcut UI window
static void CreateDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, KeyboardManagerState& keyboardManagerState, const int colIndex, StackPanel table, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, StackPanel controlLayout, TextBox targetApp, bool isHybridControl, bool isSingleKeyWindow, HWND parentWindow, RemapBuffer& remapBuffer);
};