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Add information about how to add new languages to monaco (#24906)
* Add information about how to add new languages to monaco * Update expect.txt * Update doc/devdocs/modules/FileExplorer/monaco/readme.md Co-authored-by: Jay <65828559+Jay-o-Way@users.noreply.github.com> * Adress PR feedback * fix spelling errors * Update doc/devdocs/modules/FileExplorer/monaco/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update readme.md * Update readme.md * Address PR comments * Fix spelling * address PR comments * address PR comments and move files * Update expect.txt * Update doc/devdocs/common/readme.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/common/FilePreviewCommon.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/common/FilePreviewCommon.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/common/FilePreviewCommon.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/common/FilePreviewCommon.md Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> * Update doc/devdocs/common/FilePreviewCommon.md Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> * Adress PR comments * Fix spelling * Adress PR comments * Add peek stub documentation * Update doc/devdocs/common/FilePreviewCommon.md Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com> * Update doc/devdocs/common/FilePreviewCommon.md * Fix spelling --------- Co-authored-by: Jay <65828559+Jay-o-Way@users.noreply.github.com> Co-authored-by: Heiko <61519853+htcfreek@users.noreply.github.com> Co-authored-by: Stefan Markovic <57057282+stefansjfw@users.noreply.github.com>
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doc/devdocs/common/FilePreviewCommon.md
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# [FilePreviewCommon](/src/common/FilePreviewCommon)
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This project contains common code used for previewing and displaying files.
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## Monaco preview
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Monaco preview enables to display developer files. It is based on [Microsoft's Monaco Editor](https://microsoft.github.io/monaco-editor/) which is maintained by the Visual Studio Code team.
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This previewer is used for the File Explorer Dev File Previewer, as well as PowerToys Peek.
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### Update Monaco Editor
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1. Download Monaco editor with [npm](https://www.npmjs.com/): Run `npm i monaco-editor` in the command prompt.
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2. Delete everything except the `min` folder (the minimised code) from the downloaded files.
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3. Copy the `min` folder into the `src/common/FilePreviewCommon/Assets/Monaco/monacoSRC` folder of the PowerToys project.
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4. Generate the JSON file as described in the generate [monaco_languages.json file](#monaco_languagesjson) section.
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### Add a new language definition
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As an example on how to add a new language definition you can look at the one for [registry files](/src/common/FilePreviewCommon/Assets/Monaco/customLanguages/reg.js).
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1. Add the new language definition (written with [Monarch](https://microsoft.github.io/monaco-editor/monarch.html)) as a new file to the [folder containing Monaco custom languages](/src/common/FilePreviewCommon/Assets/Monaco/customLanguages/) (Remember the file name and the string you used for "idDefinition" as you need it later.). The file should be formatted like in the example below. (Please change `idDefinition` to the name of your language.)
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```javascript
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export function idDefinition() {
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return {
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...
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}
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}
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```
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2. Add the following line to the [`monacoSpecialLanguages.js`](/src/common/FilePreviewCommon/Assets/Monaco/monacoSpecialLanguages.js) file, after the other import statements:
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```javascript
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import { idDefinition } from './customLanguages/file.js';
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```
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> Replace file.js with the name of your definition file from step 1. Please replace idDefinition with the string you used in step 1.
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3. In the [`monacoSpecialLanguages.js`](/src/common/FilePreviewCommon/Assets/Monaco/monacoSpecialLanguages.js) file add the following line into the `registerAdditionalLanguages` function:
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```javascript
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registerAdditionalNewLanguage("id", [".fileExtension"], idDefinition(), monaco)
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```
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> Replace id and idDefinition with your id and string used in step 1. Replace fileExtension with a set of file extensions you want the language to register to.
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* The id can be anything. Recommended is one of the file extensions. For example "php" or "reg".
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4. Execute the steps described in the [monaco_languages.json](#monaco_languagesjson) section.
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### Add a new file extension to an existing language
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1. In the [`monacoSpecialLanguages.js`](/src/common/FilePreviewCommon/Assets/Monaco/monacoSpecialLanguages.js) file add the following line to the `registerAdditionalLanguages` function. (`existingId` is the id of the language you want to add the extension to. You can find these id's in the [`monaco_languages.json`](/src/common/FilePreviewCommon/Assets/Monaco/monaco_languages.json) file):
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```javascript
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registerAdditionalLanguage("id", [".fileExtension"], "existingId", monaco)
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```
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* If for instance you want to add more extensions to the php language set the id to `phpExt` and the existingId to `php`.
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2. Copy the existing language definition into the `languageDefinitions` function in the same file. You can find the existing definitions in the following folder: [`/src/common/FilePreviewCommon/Assets/Monaco/monacoSRC/min/vs/basic-languages/`](/src/common/FilePreviewCommon/Assets/Monaco/monacoSRC/min/vs/basic-languages/).
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3. Execute the steps described in the [monaco_languages.json](#monaco_languagesjson) section.
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### monaco_languages.json
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[`monaco_languages.json`](/src/common/FilePreviewCommon/Assets/Monaco/monaco_languages.json) contains all extensions and IDs for the languages supported by Monaco. The [`MonacoHelper`](/src/common/FilePreviewCommon/MonacoHelper.cs) class and the installer are using this file to register preview handlers for the defined extensions.
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After updating Monaco Editor and/or adding a new language you should update the [`monaco_languages.json`](/src/common/FilePreviewCommon/Assets/Monaco/monaco_languages.json) file.
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1. Run the [`generateLanguagesJson.html`](/src/common/FilePreviewCommon/Assets/Monaco/generateLanguagesJson.html) file on a local webserver (as webbrowsers will block certain needed features when running the file locally.)
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* This can for example be achieved by using the [Preview Server](https://marketplace.visualstudio.com/items?itemName=yuichinukiyama.vscode-preview-server) extension for Visual Studio Code: Open the file in Visual Studio Code, right click in the code editor and select `vscode-preview-server: Launch on browser`. The file will be opened in a browser.
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2. The browser will download the new `monaco_languages.json` file
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3. Replace the old file with the newly downloaded one in the source code folder.
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102
doc/devdocs/common/common.md
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# Classes and structures
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> This document is outdated and will soon be renewed.
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#### class Animation: [header](/src/common/animation.h) [source](/src/common/animation.cpp)
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Animation helper class with two easing-in animations: linear and exponential.
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#### class AsyncMessageQueue: [header](/src/common/async_message_queue.h)
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Header-only asynchronous message queue. Used by `TwoWayPipeMessageIPC`.
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#### class TwoWayPipeMessageIPC: [header](/src/common/two_way_pipe_message_ipc.h)
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Header-only asynchronous IPC messaging class. Used by the runner to communicate with the settings window.
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#### class DPIAware: [header](/src/common/dpi_aware.h) [source](/src/common/dpi_aware.cpp)
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Helper class for creating DPI-aware applications.
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#### struct MonitorInfo: [header](/src/common/monitors.h) [source](/src/common/monitors.cpp)
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Class for obtaining information about physical displays connected to the machine.
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#### class Settings, class PowerToyValues, class CustomActionObject: [header](/src/common/settings_objects.h) [source](/src/common/settings_objects.cpp)
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Classes used to define settings screens for the PowerToys modules.
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#### class Tasklist: [header](/src/common/tasklist_positions.h) [source](/src/common/tasklist_positions.cpp)
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Class that can detect the position of the windows buttons on the taskbar. It also detects which window will react to pressing `WinKey + number`.
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#### struct WindowsColors: [header](/src/common/windows_colors.h) [source](/src/common/windows_colors.cpp)
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Class for detecting the current Windows color scheme.
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# Helpers
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#### Common helpers: [header](/src/common/common.h) [source](/src/common/common.cpp)
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Various helper functions.
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#### Settings helpers: [header](/src/common/settings_helpers.h)
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Helper methods for the settings.
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#### Start visible helper: [header](/src/common/start_visible.h) [source](/src/common/start_visible.cpp)
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Contains function to test if the Start menu is visible.
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# Toast Notifications
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#### Notifications API [header](/src/common/notifications.h) [source](/src/common/notifications.cpp)
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To use UWP-style toast notifications, simply include the header and call one of these functions:
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```cpp
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void show_toast(std::wstring_view message); // #1
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void show_toast_background_activated( // #2
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std::wstring_view message,
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std::wstring_view background_handler_id,
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std::vector<std::wstring_view> button_labels);
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```
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We might add more functions in the future if the need arises, e.g. `show_toast_xml` which will accept raw XML for rich customization.
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Description:
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- `#1` is for sending simple notifications without any callbacks or buttons
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- `#2` is capable of showing a toast with multiple buttons and background activation
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- `message` is a plain-text argument
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Implement a toast activation handler/callback as a function in [handler_functions.cpp](/src/common/notifications_winrt/handler_functions.cpp) and register its `background_handler_id` via `handlers_map`, e.g.:
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```cpp
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// Your .cpp where you'd like to show a toast
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#include <common/notifications.h>
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void some_func() {
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// ...
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notifications::show_toast_background_activated(
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L"Toast message!", // text displayed in a toast
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L"awesome_toast", // activation handler id
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{L"Press me!", L"Also could press me!", L"I'm here to be pressed!"} // buttons in a toast
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);
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```
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```cpp
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// handler_functions.cpp
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void awesome_toast_handler(IBackgroundTaskInstance, const size_t button_id)
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{
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switch(button_id)
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{
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case 0:
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// handle "Press me!" button click
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case 1:
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// handle "Also could press me!" button click
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case 2:
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// handle "I'm here to be pressed!" button click
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}
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}
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namespace
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{
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const std::unordered_map<std::wstring_view, handler_function_t> handlers_map = {
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// ...other handlers...
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{L"awesome_toast", awesome_toast_handler}
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};}
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```
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Note: since _background activation_ implies that your toast handler will be invoked in a separate process, you can't share data directly from within a handler and your PT process. Also, since PT is currently a Desktop Bridge app, _foreground activation_ is [handled the same as background](https://learn.microsoft.com/windows/uwp/design/shell/tiles-and-notifications/send-local-toast-desktop-cpp-wrl#foreground-vs-background-activation), therefore we don't make a dedicated API for it. You can read more on the rationale of the current design [here](https://github.com/microsoft/PowerToys/pull/1178#issue-368768337).
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# Common
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The [common](/src/common) folder contains projects with code, that is used in multiple projects.
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## [FilePreviewCommon](FilePreviewCommon.md)
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This project contains common code for file previewing.
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