Telemetry events

* Don't trace event on exit
change 'PowertoyModuleDeleter' to not call 'module->disable();' before 'module->destroy();' so the module can distinguish between being turned off and PowerToys exiting.
Code formatting.

* uppercase for event name

* Trace on/off event for ShortcutGuide module

* Trace the 'hide' event only if the guide was visible
'on_hide()' is invoked when the module is turned off, in that case don't trace the hide event.

* Remove spaces in data field names
Remove 'ShowGuide' event since it's not providing any useful data.

* Include build number in version number
This commit is contained in:
Enrico Giordani
2019-10-22 08:11:23 +02:00
committed by GitHub
parent 5fb59cd64a
commit a07a42624b
11 changed files with 79 additions and 49 deletions

View File

@@ -26,12 +26,14 @@ public:
void was_hidden();
virtual void destroy() override;
private:
TargetState* target_state;
D2DOverlayWindow *winkey_popup;
bool _enabled = false;
void init_settings();
void disable(bool trace_event);
struct PressTime {
PCWSTR name = L"press_time";