mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-04 10:16:24 +02:00
Visuals are good, functionality - almost there
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@@ -5,6 +5,7 @@
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#include <wil\resource.h>
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#include <winrt/base.h>
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#include <d2d1.h>
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#include <dwrite.h>
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#include "util.h"
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#include "Zone.h"
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@@ -39,6 +40,7 @@ class ZoneWindowDrawing
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D2D1_RECT_F rect;
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D2D1_COLOR_F borderColor;
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D2D1_COLOR_F fillColor;
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size_t id;
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};
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HWND m_window;
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@@ -48,7 +50,6 @@ class ZoneWindowDrawing
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std::mutex m_sceneMutex;
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std::vector<DrawableRect> m_sceneRects;
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std::vector<DrawableRect> m_sceneLabels;
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void DrawBackdrop()
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{
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@@ -57,7 +58,7 @@ class ZoneWindowDrawing
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static ID2D1Factory* GetD2DFactory()
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{
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static ID2D1Factory* pD2DFactory = 0;
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static ID2D1Factory* pD2DFactory = nullptr;
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if (!pD2DFactory)
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{
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D2D1CreateFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, &pD2DFactory);
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@@ -67,6 +68,18 @@ class ZoneWindowDrawing
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// TODO: Destroy factory
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}
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static IDWriteFactory* GetWriteFactory()
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{
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static IUnknown* pDWriteFactory = nullptr;
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if (!pDWriteFactory)
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{
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DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), &pDWriteFactory);
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}
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return reinterpret_cast<IDWriteFactory*>(pDWriteFactory);
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// TODO: Destroy factory
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}
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static D2D1_COLOR_F ConvertColor(COLORREF color)
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{
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return D2D1::ColorF(GetRValue(color) / 255.f,
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@@ -84,9 +97,13 @@ public:
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ZoneWindowDrawing(HWND window)
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{
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m_window = window;
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m_renderTarget = nullptr;
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// Obtain the size of the drawing area.
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GetClientRect(window, &m_clientRect);
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if (!GetClientRect(window, &m_clientRect))
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{
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return;
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}
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// Create a Direct2D render target
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GetD2DFactory()->CreateHwndRenderTarget(
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@@ -105,16 +122,24 @@ public:
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{
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std::unique_lock lock(m_sceneMutex);
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if (!m_renderTarget)
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{
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return;
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}
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m_renderTarget->BeginDraw();
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DrawBackdrop();
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for (const auto& drawableRect : m_sceneRects)
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{
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ID2D1SolidColorBrush* borderBrush = NULL;
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ID2D1SolidColorBrush* fillBrush = NULL;
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// TODO: hresult and null checks
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ID2D1SolidColorBrush* borderBrush = nullptr;
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ID2D1SolidColorBrush* fillBrush = nullptr;
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ID2D1SolidColorBrush* textBrush = nullptr;
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m_renderTarget->CreateSolidColorBrush(drawableRect.borderColor, &borderBrush);
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m_renderTarget->CreateSolidColorBrush(drawableRect.fillColor, &fillBrush);
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m_renderTarget->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::Black), &textBrush);
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if (fillBrush)
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{
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@@ -127,6 +152,34 @@ public:
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m_renderTarget->DrawRectangle(drawableRect.rect, borderBrush);
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borderBrush->Release();
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}
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std::wstring idStr = std::to_wstring(drawableRect.id);
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// TODO: mark string as non-localizable
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IDWriteTextFormat* textFormat = nullptr;
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auto writeFactory = GetWriteFactory();
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if (writeFactory)
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{
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writeFactory->CreateTextFormat(L"Segoe ui", nullptr, DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, 80.f, L"en-US", &textFormat);
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}
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if (textFormat && textBrush)
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{
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textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
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textFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
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m_renderTarget->DrawTextW(idStr.c_str(), idStr.size(), textFormat, drawableRect.rect, textBrush);
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}
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if (textFormat)
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{
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textFormat->Release();
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}
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if (textBrush)
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{
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textBrush->Release();
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}
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}
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m_renderTarget->EndDraw();
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@@ -173,7 +226,8 @@ public:
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DrawableRect drawableRect{
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.rect = ConvertRect(zone->GetZoneRect()),
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.borderColor = borderColor,
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.fillColor = inactiveColor
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.fillColor = inactiveColor,
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.id = zone->Id()
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};
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m_sceneRects.push_back(drawableRect);
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@@ -195,7 +249,8 @@ public:
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DrawableRect drawableRect{
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.rect = ConvertRect(zone->GetZoneRect()),
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.borderColor = borderColor,
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.fillColor = highlightColor
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.fillColor = highlightColor,
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.id = zone->Id()
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};
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m_sceneRects.push_back(drawableRect);
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