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Refactored Keyboard Manager UI code and added unit tests for Keyboard Manager UI (#5718)
* Added tests for loading and saving remappings in the UI * Added tests for ApplyRemappings methods * Moved single key remap validation logic to separate method so that it can be tested * Added tests for single key remap validation in UI * Refactored shortcut validation code to be testable * Added some shortcut validation tests * Refactored code to be cleaner * Added tests for action key and modifier key selection and formatted file * Added tests for selecting None * Added tests for selecting Null * Added tests for WinL error * Added CtrlAltDel tests * Added tests for MapToSameKey * Added tests for mapping repeated shortcut * Fixed const correctness * Clean up type names with type alias * Clean up ValidateAndUpdateKeyBufferElement tests and tweak ValidateShortcutBufferElement signature * Fixed bug when None selected * Refactored one test as per test case framework * Cleaned up more tests * Cleaned up buffer validation tests * Added tests for KBM Common Helpers and Shortcut
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@@ -22,4 +22,10 @@ namespace TestHelpers
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state.SetActivatedApp(maxLengthString);
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state.SetActivatedApp(KeyboardManagerConstants::NoActivatedApp);
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}
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// Function to return the index of the given key code from the drop down key list
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int GetDropDownIndexFromDropDownList(DWORD key, const std::vector<DWORD>& keyList)
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{
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return (int)std::distance(keyList.begin(), std::find(keyList.begin(), keyList.end(), key));
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}
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}
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