[Screen Ruler] Better error handling and reuse D3D device (#20223)

* [Screen Ruler] simplify lines calculation

* [Screen Ruler] Add inches and centimeters support

* [Chore] prefer x64 toolset to avoid hitting C1076

* [Screen Ruler] Allow making screenshots in non-continuous mode

* [Screen Ruler] Use single d3d device for all ops

* [Screen Ruler] remove gpu mutex and clean up screen capturing

* [Screen Ruler] handle and log DXGI initialization failure

* [Screen Ruler] Add unhandled exception handler

* [Screen Ruler] comment out Units of Measure setting

* [Screen Ruler] introduce a separate device dedicated for capturing
This commit is contained in:
Andrey Nekrasov
2022-09-05 15:39:56 +03:00
committed by GitHub
parent feead9c68b
commit 9d7c9c1746
40 changed files with 958 additions and 429 deletions

View File

@@ -156,7 +156,7 @@ inline void LogStackTrace()
Logger::error(L"Failed to capture context. {}", get_last_error_or_default(GetLastError()));
return;
}
STACKFRAME64 stack;
memset(&stack, 0, sizeof(STACKFRAME64));
@@ -238,14 +238,14 @@ inline LONG WINAPI UnhandledExceptionHandler(PEXCEPTION_POINTERS info)
}
/* Handler to trap abort() calls */
inline void AbortHandler(int signal_number)
inline void AbortHandler(int /*signal_number*/)
{
Logger::error("--- ABORT");
try
{
LogStackTrace();
}
catch(...)
catch (...)
{
Logger::error("Failed to log stack trace on abort");
Logger::flush();
@@ -271,9 +271,9 @@ inline void InitUnhandledExceptionHandler(void)
// Global handler for unhandled exceptions
SetUnhandledExceptionFilter(UnhandledExceptionHandler);
// Handler for abort()
signal(SIGABRT, &AbortHandler);
signal(SIGABRT, &AbortHandler);
}
catch(...)
catch (...)
{
Logger::error("Failed to init global unhandled exception handler");
}