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[FancyZones] Cleanup (#14274)
* [FancyZones] Remove obsolete code The field `m_zoneSets` is unused, and may be removed. * [FancyZones] Remove obsolete code The field `m_windows` is unused, and may be removed. * [FancyZones] Move adjustment of `RECT` to utils.cpp By doing so, also fix a bug where a non-`WS_SIZEBOX` window (a window that should not be resized) was resized (and not properly resized) if it was zoned into more than one zone. * [FancyZones] Complete rename `ZoneWindow` -> `WorkArea` Fix leftovers from "[FancyZones] Rename ZoneWindow -> WorkArea (#12223)" * [FancyZones] Refer to the move/size action as dragging * [FancyZones] Rename `ActiveZoneSet` -> `ZoneSet` There is only one zone set used by a work area. * [FancyZones] Rename `zoneUuid` -> `layoutUuid` The variable holds the UUID of the layout (not of a zone). Co-authored-by: float4 <float4-unspecified-mail>
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@@ -323,7 +323,7 @@ ZoneSet::MoveWindowIntoZoneByIndexSet(HWND window, HWND workAreaWindow, const Zo
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if (m_zones.contains(id))
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{
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const auto& zone = m_zones.at(id);
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const RECT newSize = zone->ComputeActualZoneRect(window, workAreaWindow);
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const RECT newSize = zone->GetZoneRect();
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if (!sizeEmpty)
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{
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size.left = min(size.left, newSize.left);
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@@ -351,7 +351,9 @@ ZoneSet::MoveWindowIntoZoneByIndexSet(HWND window, HWND workAreaWindow, const Zo
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if (!suppressMove)
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{
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SaveWindowSizeAndOrigin(window);
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SizeWindowToRect(window, size);
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auto rect = AdjustRectForSizeWindowToRect(window, size, workAreaWindow);
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SizeWindowToRect(window, rect);
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}
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StampWindow(window, bitmask);
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@@ -432,14 +434,14 @@ ZoneSet::MoveWindowIntoZoneByDirectionAndPosition(HWND window, HWND workAreaWind
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}
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}
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RECT windowRect, windowZoneRect;
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if (GetWindowRect(window, &windowRect) && GetWindowRect(workAreaWindow, &windowZoneRect))
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RECT windowRect, workAreaRect;
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if (GetWindowRect(window, &windowRect) && GetWindowRect(workAreaWindow, &workAreaRect))
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{
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// Move to coordinates relative to windowZone
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windowRect.top -= windowZoneRect.top;
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windowRect.bottom -= windowZoneRect.top;
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windowRect.left -= windowZoneRect.left;
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windowRect.right -= windowZoneRect.left;
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windowRect.top -= workAreaRect.top;
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windowRect.bottom -= workAreaRect.top;
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windowRect.left -= workAreaRect.left;
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windowRect.right -= workAreaRect.left;
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auto result = FancyZonesUtils::ChooseNextZoneByPosition(vkCode, windowRect, zoneRects);
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if (result < zoneRects.size())
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@@ -453,7 +455,7 @@ ZoneSet::MoveWindowIntoZoneByDirectionAndPosition(HWND window, HWND workAreaWind
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// Consider all zones as available
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zoneRects.resize(m_zones.size());
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std::transform(m_zones.begin(), m_zones.end(), zoneRects.begin(), [](auto zone) { return zone.second->GetZoneRect(); });
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windowRect = FancyZonesUtils::PrepareRectForCycling(windowRect, windowZoneRect, vkCode);
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windowRect = FancyZonesUtils::PrepareRectForCycling(windowRect, workAreaRect, vkCode);
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result = FancyZonesUtils::ChooseNextZoneByPosition(vkCode, windowRect, zoneRects);
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if (result < zoneRects.size())
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