Win arrows revisited (#5932)

* Added the setting

* Refactored existing code, the main feature isn't implemented yet

* Renamed a method

* Updated a comment in IZoneWindow

* Added the zone selection algorithm, didn't test it

* Basic features work

* Single monitor cycling works

* Seems that the feature works well

* Polished the settings page

* Rebase fix

* Fixed a null pointer dereference

* Use classic if syntax

* Fixed bad indentation

How did these lines unindent themselves?

* Removed TODO comment

* Rebase fix

* Another rebase fix
This commit is contained in:
Ivan Stošić
2020-08-21 12:53:03 +02:00
committed by GitHub
parent 64c51a49a0
commit 976116a012
24 changed files with 657 additions and 173 deletions

View File

@@ -58,7 +58,8 @@ interface __declspec(uuid("{7F017528-8110-4FB3-BE41-F472969C2560}")) IZoneWindow
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndexSet)(HWND window, const std::vector<int>& indexSet) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow).
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow), based on zone index numbers,
* not their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
@@ -67,7 +68,19 @@ interface __declspec(uuid("{7F017528-8110-4FB3-BE41-F472969C2560}")) IZoneWindow
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirection)(HWND window, DWORD vkCode, bool cycle) = 0;
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndIndex)(HWND window, DWORD vkCode, bool cycle) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT/UP/DOWN arrow), based on
* their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndPosition)(HWND window, DWORD vkCode, bool cycle) = 0;
/**
* Cycle through active zone layouts (giving hints about each layout).
*