mirror of
https://github.com/microsoft/PowerToys.git
synced 2026-04-07 19:57:07 +02:00
[PT Run] Sys Plugin Port from Wox.Plugins.Sys (#8062)
* Initial Port of Wox.Plugin.Sys * Add Unit Tests for Microsoft.Plugin.Sys * Modified Microsoft.Plugin.Sys.UnitTests Properties * Microsoft.Plugin.Sys x64 Launch * Fix Styling for Microsoft.Plugin.Sys.UnitTests * Fixed Misspelling * Remove Any CPU from Configuration Manager * Removed Old Icons and Added New Images * Updated Titles for Localization and Added & Updated Light/Dark Theme Icons * Added Light/Dark Icon Theme Unit Tests * Updated QueryTest Expected Results for Microsoft.Plugin.Sys.UnitTests * Added Spell-Check Expects for Microsoft.Plugin.Sys * Updated Spell-Check Expects for Microsoft.Plugin.Sys * Corrected Format in Microsoft.Plugin.Sys * Corrected Descriptions and Added Comments for Localization * Added StyleCop and Version Props * Corrected Format of Microsoft.Plugin.Sys.Main * Updated Unit Tests for Microsoft.Plugin.Sys * Updated Spell-Check Expects for Microsoft.Plugin.Sys * fixing build issue Co-authored-by: Clint Rutkas <clint@rutkas.com>
This commit is contained in:
207
src/modules/launcher/Plugins/Microsoft.Plugin.Sys/Properties/Resources.Designer.cs
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207
src/modules/launcher/Plugins/Microsoft.Plugin.Sys/Properties/Resources.Designer.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Microsoft.Plugin.Sys.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.Plugin.Sys.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Empty Recycle Bin.
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/// </summary>
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internal static string Microsoft_plugin_sys_emptyrecyclebin {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_emptyrecyclebin", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Empty Recycle Bin.
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/// </summary>
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internal static string Microsoft_plugin_sys_emptyrecyclebin_description {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_emptyrecyclebin_description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Hibernate.
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/// </summary>
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internal static string Microsoft_plugin_sys_hibernate {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_hibernate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Hibernate computer.
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/// </summary>
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internal static string Microsoft_plugin_sys_hibernate_description {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_hibernate_description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Lock.
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/// </summary>
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internal static string Microsoft_plugin_sys_lock {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_lock", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Lock computer.
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/// </summary>
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internal static string Microsoft_plugin_sys_lock_description {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_lock_description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Provides Windows related commands, shutdown, lock, sleep .....
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/// </summary>
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internal static string Microsoft_plugin_sys_plugin_description {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_plugin_description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Windows System Commands.
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/// </summary>
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internal static string Microsoft_plugin_sys_plugin_name {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_plugin_name", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Restart.
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/// </summary>
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internal static string Microsoft_plugin_sys_restart_computer {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Restart computer.
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/// </summary>
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internal static string Microsoft_plugin_sys_restart_computer_description {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_restart_computer_description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Shutdown.
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/// </summary>
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internal static string Microsoft_plugin_sys_shutdown_computer {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Shutdown computer.
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/// </summary>
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internal static string Microsoft_plugin_sys_shutdown_computer_description {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_shutdown_computer_description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sign out.
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/// </summary>
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internal static string Microsoft_plugin_sys_sign_out {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_sign_out", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sign out of computer.
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/// </summary>
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internal static string Microsoft_plugin_sys_sign_out_description {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_sign_out_description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sleep.
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/// </summary>
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internal static string Microsoft_plugin_sys_sleep {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_sleep", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Put computer to sleep.
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/// </summary>
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internal static string Microsoft_plugin_sys_sleep_description {
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get {
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return ResourceManager.GetString("Microsoft_plugin_sys_sleep_description", resourceCulture);
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}
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}
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}
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}
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@@ -0,0 +1,184 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="Microsoft_plugin_sys_emptyrecyclebin" xml:space="preserve">
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<value>Empty Recycle Bin</value>
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<comment>This should align to the action in Windows of emptying the recycle bin on your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_emptyrecyclebin_description" xml:space="preserve">
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<value>Empty Recycle Bin</value>
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<comment>This should align to the action in Windows of emptying the recycle bin on your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_hibernate" xml:space="preserve">
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<value>Hibernate</value>
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<comment>This should align to the action in Windows of a hibernating your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_hibernate_description" xml:space="preserve">
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<value>Hibernate computer</value>
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<comment>This should align to the action in Windows of a hibernating your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_lock" xml:space="preserve">
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<value>Lock</value>
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<comment>This should align to the action in Windows of a locking your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_lock_description" xml:space="preserve">
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<value>Lock computer</value>
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<comment>This should align to the action in Windows of a locking your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_plugin_description" xml:space="preserve">
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<value>Provides Windows related commands, shutdown, lock, sleep ....</value>
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<comment>This should align to the actions in Windows relating to shutting down, signing out, locking, sleeping, restarting, emptying the recycle bin, and hibernating your computer. </comment>
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</data>
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<data name="Microsoft_plugin_sys_plugin_name" xml:space="preserve">
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<value>Windows System Commands</value>
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<comment>Windows operating system commands.</comment>
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</data>
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<data name="Microsoft_plugin_sys_restart_computer" xml:space="preserve">
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<value>Restart</value>
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<comment>This should align to the action in Windows of a restarting your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_restart_computer_description" xml:space="preserve">
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<value>Restart computer</value>
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<comment>This should align to the action in Windows of a restarting your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_shutdown_computer" xml:space="preserve">
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<value>Shutdown</value>
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<comment>This should align to the action in Windows of a shutting down your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_shutdown_computer_description" xml:space="preserve">
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<value>Shutdown computer</value>
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<comment>This should align to the action in Windows of a shutting down your computer.</comment>
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</data>
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<data name="Microsoft_plugin_sys_sign_out" xml:space="preserve">
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<value>Sign out</value>
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<comment>This should align to the action in windows of a signing out back to the lock screen.</comment>
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</data>
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<data name="Microsoft_plugin_sys_sign_out_description" xml:space="preserve">
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<value>Sign out of computer</value>
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<comment>This should align to the action in windows of a signing out back to the lock screen.</comment>
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</data>
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<data name="Microsoft_plugin_sys_sleep" xml:space="preserve">
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<value>Sleep</value>
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<comment>This should align to the action in Windows of a making your computer go to sleep.</comment>
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</data>
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<data name="Microsoft_plugin_sys_sleep_description" xml:space="preserve">
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<value>Put computer to sleep</value>
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<comment>This should align to the action in Windows of a making your computer go to sleep.</comment>
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||||
</data>
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||||
</root>
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||||
Reference in New Issue
Block a user