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UITestAutomation Framework (#37461)
* Add UITestAutomation framework * add code comments * Optimized code format * Optimized code format * Update commons and add keyboard manager ui test project * Optimized code format * test scope and fix fancyzone exe path * Add readme * Optimize helper functions and UI test method * Fix spelling errors and restore module UI tests * Restore Indent * Update NOTICE.md * Update comments to Session and Elements * Update comments for Button and Window * delete unnecessary code * change FindElementByName to FindElmenet * Update comments for ModuleConfigData * Update readme and comments * Remove extra comments * change public property * Optimize code readability * add default Attach Function * change attach function name * Update comments to XML format * Hide by internal functions * Update readme * Refine the framework * Fix process start position and update readme * Remove Enum PowerToysModuleWindow * Update attach comments * Update ModuleConfigData comments --------- Co-authored-by: Zhaopeng Wang (from Dev Box) <zhaopengwang@microsoft.com> Co-authored-by: Xiaofeng Wang (from Dev Box) <xiaofengwang@microsoft.com> Co-authored-by: urnotdfs <709586527@qq.com>
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src/common/UITestAutomation/ModuleConfigData.cs
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72
src/common/UITestAutomation/ModuleConfigData.cs
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("UITestBase")]
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[assembly: InternalsVisibleTo("Session")]
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namespace Microsoft.PowerToys.UITest
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{
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/// <summary>
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/// This file manages the configuration of modules for UI tests.
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/// </summary>
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/// <remarks>
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/// How to add a new module:
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/// 1. Define the new module in the PowerToysModule enum.
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/// 2. Add the exe window name to the ModuleWindowName dictionary in the ModuleConfigData constructor.
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/// 3. Add the exe path to the ModulePath dictionary in the ModuleConfigData constructor.
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/// </remarks>
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/// <summary>
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/// Represents the modules in PowerToys.
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/// </summary>
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public enum PowerToysModule
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{
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PowerToysSettings,
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FancyZone,
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Hosts,
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}
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internal class ModuleConfigData
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{
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private Dictionary<PowerToysModule, string> ModulePath { get; }
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// Singleton instance of ModuleConfigData.
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private static readonly Lazy<ModuleConfigData> SingletonInstance = new Lazy<ModuleConfigData>(() => new ModuleConfigData());
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public static ModuleConfigData Instance => SingletonInstance.Value;
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public const string WindowsApplicationDriverUrl = "http://127.0.0.1:4723";
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public Dictionary<PowerToysModule, string> ModuleWindowName { get; }
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private ModuleConfigData()
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{
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// The exe window name for each module.
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ModuleWindowName = new Dictionary<PowerToysModule, string>
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{
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[PowerToysModule.PowerToysSettings] = "PowerToys Settings",
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[PowerToysModule.FancyZone] = "FancyZones Layout",
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[PowerToysModule.Hosts] = "Hosts File Editor",
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};
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// Exe start path for the module if it exists.
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ModulePath = new Dictionary<PowerToysModule, string>
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{
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[PowerToysModule.PowerToysSettings] = @"\..\..\..\WinUI3Apps\PowerToys.Settings.exe",
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[PowerToysModule.FancyZone] = @"\..\..\..\PowerToys.FancyZonesEditor.exe",
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[PowerToysModule.Hosts] = @"\..\..\..\WinUI3Apps\PowerToys.Hosts.exe",
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};
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}
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public string GetModulePath(PowerToysModule scope) => ModulePath[scope];
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public string GetWindowsApplicationDriverUrl() => WindowsApplicationDriverUrl;
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public string GetModuleWindowName(PowerToysModule scope) => ModuleWindowName[scope];
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}
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}
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