mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-12-16 03:37:59 +01:00
UITestAutomation Framework (#37461)
* Add UITestAutomation framework * add code comments * Optimized code format * Optimized code format * Update commons and add keyboard manager ui test project * Optimized code format * test scope and fix fancyzone exe path * Add readme * Optimize helper functions and UI test method * Fix spelling errors and restore module UI tests * Restore Indent * Update NOTICE.md * Update comments to Session and Elements * Update comments for Button and Window * delete unnecessary code * change FindElementByName to FindElmenet * Update comments for ModuleConfigData * Update readme and comments * Remove extra comments * change public property * Optimize code readability * add default Attach Function * change attach function name * Update comments to XML format * Hide by internal functions * Update readme * Refine the framework * Fix process start position and update readme * Remove Enum PowerToysModuleWindow * Update attach comments * Update ModuleConfigData comments --------- Co-authored-by: Zhaopeng Wang (from Dev Box) <zhaopengwang@microsoft.com> Co-authored-by: Xiaofeng Wang (from Dev Box) <xiaofengwang@microsoft.com> Co-authored-by: urnotdfs <709586527@qq.com>
This commit is contained in:
91
doc/devdocs/UITests.md
Normal file
91
doc/devdocs/UITests.md
Normal file
@@ -0,0 +1,91 @@
|
||||
# UI tests framework
|
||||
|
||||
A specialized UI test framework for PowerToys that makes it easy to write UI tests for PowerToys modules or settings. Let's start writing UI tests!
|
||||
|
||||
## Before running tests
|
||||
|
||||
- Install Windows Application Driver v1.2.1 from https://github.com/microsoft/WinAppDriver/releases/tag/v1.2.1 to the default directory (`C:\Program Files (x86)\Windows Application Driver`)
|
||||
|
||||
- Enable Developer Mode in Windows settings
|
||||
|
||||
## Running tests
|
||||
|
||||
- Exit PowerToys if it's running.
|
||||
|
||||
- Open `PowerToys.sln` in Visual Studio and build the solution.
|
||||
|
||||
- Run tests in the Test Explorer (`Test > Test Explorer` or `Ctrl+E, T`).
|
||||
|
||||
|
||||
## How to add the first UI tests for your modules
|
||||
|
||||
- Create a new project and add the following references to the project file. Change the OutputPath to your own module's path.
|
||||
```
|
||||
<PropertyGroup>
|
||||
<OutputType>Library</OutputType>
|
||||
<!-- This is a UI test, so don't run as part of MSBuild -->
|
||||
<RunVSTest>false</RunVSTest>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputPath>..\..\..\..\$(Platform)\$(Configuration)\tests\KeyboardManagerUITests\</OutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MSTest" />
|
||||
<ProjectReference Include="..\..\..\common\UITestAutomation\UITestAutomation.csproj" />
|
||||
<Folder Include="Properties\" />
|
||||
</ItemGroup>
|
||||
```
|
||||
- Inherit your test class from UITestBase.
|
||||
>Set Scope: The default scope starts from the PowerToys settings UI. If you want to start from your own module, set the constructor as shown below:
|
||||
|
||||
>Specify Scope:
|
||||
```
|
||||
[TestClass]
|
||||
public class RunFancyZonesTest : UITestBase
|
||||
{
|
||||
public RunFancyZonesTest()
|
||||
: base(PowerToysModule.FancyZone)
|
||||
{
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- Then you can start using session to perform the UI operations.
|
||||
|
||||
**Example**
|
||||
```
|
||||
using Microsoft.PowerToys.UITest;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
|
||||
namespace UITests_KeyboardManager
|
||||
{
|
||||
[TestClass]
|
||||
public class RunKeyboardManagerUITests : UITestBase
|
||||
{
|
||||
[TestMethod]
|
||||
public void OpenKeyboardManagerEditor()
|
||||
{
|
||||
// Open KeyboardManagerEditor
|
||||
this.Session.Find<Button>(By.Name("Remap a key")).Click();
|
||||
this.Session.Attach("Remap keys");
|
||||
|
||||
// Maximize window
|
||||
var window = Session.Find<Window>(By.Name("Remap keys")).Maximize();
|
||||
|
||||
// Add Key Remapping
|
||||
this.Session.Find<Button>(By.Name("Add key remapping")).Click();
|
||||
window.Close();
|
||||
|
||||
// Back to Settings
|
||||
this.Session.Attach(PowerToysModule.PowerToysSettings);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Extra tools and information
|
||||
|
||||
**Accessibility Tools**:
|
||||
While working on tests, you may need a tool that helps you to view the element's accessibility data, e.g. for finding the button to click. For this purpose, you could use [AccessibilityInsights](https://accessibilityinsights.io/docs/windows/overview)
|
||||
Reference in New Issue
Block a user