Display Unicode character for keys in HotkeySettingsControl (#2249)

* Fix HotkeyControl virtual key display

* A new interop project was setup to provide wrappers for C# projects
  that want to access functionality in the common project.

* Add assembly info

* Remove WIN32 configurations
This commit is contained in:
Tomas Agustin Raies
2020-04-20 21:01:21 -07:00
committed by GitHub
parent d45c4740ad
commit 93752fb6cb
31 changed files with 868 additions and 350 deletions

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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by app.rc

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#include "pch.h"
#include "interop.h"

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#pragma once
#include <common\keyboard_layout.h>
using namespace System;
//https://docs.microsoft.com/en-us/cpp/dotnet/how-to-wrap-native-class-for-use-by-csharp?view=vs-2019
namespace interop
{
public ref class LayoutMapManaged
{
public:
LayoutMapManaged() :
_map(new LayoutMap) {}
~LayoutMapManaged()
{
delete _map;
}
String ^ GetKeyName(DWORD key)
{
return gcnew String(_map->GetKeyName(key).c_str());
}
void Updatelayout()
{
_map->UpdateLayout();
}
protected:
!LayoutMapManaged()
{
delete _map;
}
private:
LayoutMap* _map;
};
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\installer\Version.props" />
<PropertyGroup>
<AssemblyTitle>PowerToysInterop</AssemblyTitle>
<AssemblyCompany>Microsoft Corp.</AssemblyCompany>
<AssemblyCopyright>Copyright (C) 2019 Microsoft Corp.</AssemblyCopyright>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{F055103B-F80B-4D0C-BF48-057C55620033}</ProjectGuid>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<Keyword>ManagedCProj</Keyword>
<RootNamespace>interop</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<CLRSupport>true</CLRSupport>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>PowerToysInterop</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>PowerToysInterop</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)src\common\interop;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OmitDefaultLibName>false</OmitDefaultLibName>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>
</DelayLoadDLLs>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)src\common\interop;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<DelayLoadDLLs>
</DelayLoadDLLs>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<AssemblyVersionFiles Include="Generated Files\AssemblyInfo.cpp" />
</ItemGroup>
<Target Name="GenerateAssemblyInfo" BeforeTargets="PrepareForBuild">
<ItemGroup>
<HeaderLines Include="#include &lt;pch.h&gt; " />
<HeaderLines Include="using namespace System%3b" />
<HeaderLines Include="using namespace System::Reflection%3b" />
<HeaderLines Include="using namespace System::Runtime::CompilerServices%3b" />
<HeaderLines Include="using namespace System::Runtime::InteropServices%3b" />
<HeaderLines Include="using namespace System::Security::Permissions%3b" />
<HeaderLines Include="[assembly: AssemblyTitleAttribute(L&quot;$(AssemblyTitle)&quot;)]%3b" />
<HeaderLines Include="[assembly: AssemblyDescriptionAttribute(&quot;&quot;)]%3b" />
<HeaderLines Include="[assembly: AssemblyConfigurationAttribute(&quot;&quot;)]%3b" />
<HeaderLines Include="[assembly: AssemblyCompanyAttribute(&quot;$(AssemblyCompany)&quot;)]%3b" />
<HeaderLines Include="[assembly: AssemblyCopyrightAttribute(&quot;$(AssemblyCopyright)&quot;)]%3b" />
<HeaderLines Include="[assembly: AssemblyProductAttribute(&quot;$(AssemblyTitle)&quot;)]%3b" />
<HeaderLines Include="[assembly: AssemblyTrademarkAttribute(&quot;&quot;)]%3b" />
<HeaderLines Include="[assembly: AssemblyCultureAttribute(&quot;&quot;)]%3b" />
<HeaderLines Include="[assembly: AssemblyVersionAttribute(&quot;$(Version).0&quot;)]%3b" />
<HeaderLines Include="[assembly: ComVisible(false)]%3b" />
<HeaderLines Include="[assembly:CLSCompliantAttribute(true)]%3b" />
</ItemGroup>
<WriteLinesToFile File="Generated Files\AssemblyInfo.cpp" Lines="@(HeaderLines)" Overwrite="true" Encoding="Unicode" WriteOnlyWhenDifferent="true" />
</Target>
<ItemGroup>
<ClInclude Include="interop.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="Resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Generated Files\AssemblyInfo.cpp" />
<ClCompile Include="interop.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="app.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="app.ico" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\common-md-flag\common-md-flag.vcxproj">
<Project>{985b3f2f-ceed-4c0a-a249-69257e719145}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="interop.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="interop.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Generated Files\AssemblyInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="app.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="app.ico">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
</Project>

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// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

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// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#endif //PCH_H