mirror of
https://github.com/microsoft/PowerToys.git
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Display Unicode character for keys in HotkeySettingsControl (#2249)
* Fix HotkeyControl virtual key display * A new interop project was setup to provide wrappers for C# projects that want to access functionality in the common project. * Add assembly info * Remove WIN32 configurations
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3
src/common/interop/Resource.h
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3
src/common/interop/Resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by app.rc
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BIN
src/common/interop/app.ico
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src/common/interop/app.ico
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BIN
src/common/interop/app.rc
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src/common/interop/app.rc
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Binary file not shown.
4
src/common/interop/interop.cpp
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4
src/common/interop/interop.cpp
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#include "pch.h"
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#include "interop.h"
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40
src/common/interop/interop.h
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40
src/common/interop/interop.h
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#pragma once
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#include <common\keyboard_layout.h>
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using namespace System;
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//https://docs.microsoft.com/en-us/cpp/dotnet/how-to-wrap-native-class-for-use-by-csharp?view=vs-2019
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namespace interop
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{
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public ref class LayoutMapManaged
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{
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public:
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LayoutMapManaged() :
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_map(new LayoutMap) {}
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~LayoutMapManaged()
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{
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delete _map;
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}
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String ^ GetKeyName(DWORD key)
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{
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return gcnew String(_map->GetKeyName(key).c_str());
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}
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void Updatelayout()
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{
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_map->UpdateLayout();
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}
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protected:
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!LayoutMapManaged()
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{
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delete _map;
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}
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private:
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LayoutMap* _map;
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};
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}
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150
src/common/interop/interop.vcxproj
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150
src/common/interop/interop.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\installer\Version.props" />
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<PropertyGroup>
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<AssemblyTitle>PowerToysInterop</AssemblyTitle>
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<AssemblyCompany>Microsoft Corp.</AssemblyCompany>
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<AssemblyCopyright>Copyright (C) 2019 Microsoft Corp.</AssemblyCopyright>
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</PropertyGroup>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<ProjectGuid>{F055103B-F80B-4D0C-BF48-057C55620033}</ProjectGuid>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<Keyword>ManagedCProj</Keyword>
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<RootNamespace>interop</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CLRSupport>true</CLRSupport>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CLRSupport>true</CLRSupport>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetName>PowerToysInterop</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetName>PowerToysInterop</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)src\common\interop;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<OmitDefaultLibName>false</OmitDefaultLibName>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>
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</DelayLoadDLLs>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)src\common\interop;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<DelayLoadDLLs>
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</DelayLoadDLLs>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<AssemblyVersionFiles Include="Generated Files\AssemblyInfo.cpp" />
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</ItemGroup>
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<Target Name="GenerateAssemblyInfo" BeforeTargets="PrepareForBuild">
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<ItemGroup>
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<HeaderLines Include="#include <pch.h> " />
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<HeaderLines Include="using namespace System%3b" />
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<HeaderLines Include="using namespace System::Reflection%3b" />
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<HeaderLines Include="using namespace System::Runtime::CompilerServices%3b" />
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<HeaderLines Include="using namespace System::Runtime::InteropServices%3b" />
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<HeaderLines Include="using namespace System::Security::Permissions%3b" />
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<HeaderLines Include="[assembly: AssemblyTitleAttribute(L"$(AssemblyTitle)")]%3b" />
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<HeaderLines Include="[assembly: AssemblyDescriptionAttribute("")]%3b" />
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<HeaderLines Include="[assembly: AssemblyConfigurationAttribute("")]%3b" />
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<HeaderLines Include="[assembly: AssemblyCompanyAttribute("$(AssemblyCompany)")]%3b" />
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<HeaderLines Include="[assembly: AssemblyCopyrightAttribute("$(AssemblyCopyright)")]%3b" />
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<HeaderLines Include="[assembly: AssemblyProductAttribute("$(AssemblyTitle)")]%3b" />
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<HeaderLines Include="[assembly: AssemblyTrademarkAttribute("")]%3b" />
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<HeaderLines Include="[assembly: AssemblyCultureAttribute("")]%3b" />
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<HeaderLines Include="[assembly: AssemblyVersionAttribute("$(Version).0")]%3b" />
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<HeaderLines Include="[assembly: ComVisible(false)]%3b" />
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<HeaderLines Include="[assembly:CLSCompliantAttribute(true)]%3b" />
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</ItemGroup>
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<WriteLinesToFile File="Generated Files\AssemblyInfo.cpp" Lines="@(HeaderLines)" Overwrite="true" Encoding="Unicode" WriteOnlyWhenDifferent="true" />
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</Target>
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<ItemGroup>
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<ClInclude Include="interop.h" />
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<ClInclude Include="pch.h" />
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<ClInclude Include="Resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Generated Files\AssemblyInfo.cpp" />
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<ClCompile Include="interop.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="app.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="app.ico" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\common-md-flag\common-md-flag.vcxproj">
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<Project>{985b3f2f-ceed-4c0a-a249-69257e719145}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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49
src/common/interop/interop.vcxproj.filters
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49
src/common/interop/interop.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="interop.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="interop.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Generated Files\AssemblyInfo.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="app.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="app.ico">
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<Filter>Resource Files</Filter>
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</Image>
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</ItemGroup>
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</Project>
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5
src/common/interop/pch.cpp
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5
src/common/interop/pch.cpp
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// pch.cpp: source file corresponding to the pre-compiled header
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#include "pch.h"
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// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
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12
src/common/interop/pch.h
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12
src/common/interop/pch.h
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// pch.h: This is a precompiled header file.
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// Files listed below are compiled only once, improving build performance for future builds.
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// This also affects IntelliSense performance, including code completion and many code browsing features.
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// However, files listed here are ALL re-compiled if any one of them is updated between builds.
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// Do not add files here that you will be updating frequently as this negates the performance advantage.
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#ifndef PCH_H
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#define PCH_H
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// add headers that you want to pre-compile here
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#endif //PCH_H
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