[FancyZones] Feature to create zone layouts spanning multiple monitors (#5289)

* Added the setting

* Added a property to Editor Settings

This will be used later

* Fixed a bug in the previous commit

* Simplified a method

* Added snapping points to the editor

* Simplified a method in ZoneSet

* Updated ZoneSet testcases

* Add a method to FancyZones / ZoneWindowHost

* Almost works

* The editor now launches, but FZ does not understand the results

* Refactored some code

* Snapping to a zone by dragging seems to work

* Hotkeys seem to work

* Refresh the work area handler after changing settings

* Fixed zones not snapping to monitor edges when moved

* Remove unused method in FancyZones.h

* Fixed an issue with DPI awareness

* Renamed setting to spanZonesAcrossMonitors

* Renamed a function

* Fixed a bug with the magnetic effect

* Fix restoring window positions on layout changes
This commit is contained in:
Ivan Stošić
2020-08-07 10:06:25 +02:00
committed by GitHub
parent 26bf05dd7e
commit 8f98866d71
23 changed files with 469 additions and 170 deletions

View File

@@ -189,6 +189,7 @@ void Trace::SettingsChanged(const Settings& settings) noexcept
TraceLoggingBoolean(settings.restoreSize, "RestoreSize"),
TraceLoggingBoolean(settings.use_cursorpos_editor_startupscreen, "UseCursorPosOnEditorStartup"),
TraceLoggingBoolean(settings.showZonesOnAllMonitors, "ShowZonesOnAllMonitors"),
TraceLoggingBoolean(settings.spanZonesAcrossMonitors, "SpanZonesAcrossMonitors"),
TraceLoggingBoolean(settings.makeDraggedWindowTransparent, "MakeDraggedWindowTransparent"),
TraceLoggingWideString(settings.zoneColor.c_str(), "ZoneColor"),
TraceLoggingWideString(settings.zoneBorderColor.c_str(), "ZoneBorderColor"),