[FancyZones] Feature to create zone layouts spanning multiple monitors (#5289)

* Added the setting

* Added a property to Editor Settings

This will be used later

* Fixed a bug in the previous commit

* Simplified a method

* Added snapping points to the editor

* Simplified a method in ZoneSet

* Updated ZoneSet testcases

* Add a method to FancyZones / ZoneWindowHost

* Almost works

* The editor now launches, but FZ does not understand the results

* Refactored some code

* Snapping to a zone by dragging seems to work

* Hotkeys seem to work

* Refresh the work area handler after changing settings

* Fixed zones not snapping to monitor edges when moved

* Remove unused method in FancyZones.h

* Fixed an issue with DPI awareness

* Renamed setting to spanZonesAcrossMonitors

* Renamed a function

* Fixed a bug with the magnetic effect

* Fix restoring window positions on layout changes
This commit is contained in:
Ivan Stošić
2020-08-07 10:06:25 +02:00
committed by GitHub
parent 26bf05dd7e
commit 8f98866d71
23 changed files with 469 additions and 170 deletions

View File

@@ -19,12 +19,23 @@ winrt::com_ptr<IZoneWindow> MonitorWorkAreaHandler::GetWorkArea(const GUID& desk
winrt::com_ptr<IZoneWindow> MonitorWorkAreaHandler::GetWorkArea(HWND window)
{
HMONITOR monitor = MonitorFromWindow(window, MONITOR_DEFAULTTONULL);
GUID desktopId{};
if (monitor && VirtualDesktopUtils::GetWindowDesktopId(window, &desktopId))
if (VirtualDesktopUtils::GetWindowDesktopId(window, &desktopId))
{
return GetWorkArea(desktopId, monitor);
auto allMonitorsWorkArea = GetWorkArea(desktopId, NULL);
if (allMonitorsWorkArea)
{
// First, check if there's a work area spanning all monitors (signalled by the NULL monitor handle)
return allMonitorsWorkArea;
}
else
{
// Otherwise, look for the work area based on the window's position
HMONITOR monitor = MonitorFromWindow(window, MONITOR_DEFAULTTONULL);
return GetWorkArea(desktopId, monitor);
}
}
return nullptr;
}