[FancyZones] Feature to create zone layouts spanning multiple monitors (#5289)

* Added the setting

* Added a property to Editor Settings

This will be used later

* Fixed a bug in the previous commit

* Simplified a method

* Added snapping points to the editor

* Simplified a method in ZoneSet

* Updated ZoneSet testcases

* Add a method to FancyZones / ZoneWindowHost

* Almost works

* The editor now launches, but FZ does not understand the results

* Refactored some code

* Snapping to a zone by dragging seems to work

* Hotkeys seem to work

* Refresh the work area handler after changing settings

* Fixed zones not snapping to monitor edges when moved

* Remove unused method in FancyZones.h

* Fixed an issue with DPI awareness

* Renamed setting to spanZonesAcrossMonitors

* Renamed a function

* Fixed a bug with the magnetic effect

* Fix restoring window positions on layout changes
This commit is contained in:
Ivan Stošić
2020-08-07 10:06:25 +02:00
committed by GitHub
parent 26bf05dd7e
commit 8f98866d71
23 changed files with 469 additions and 170 deletions

View File

@@ -24,6 +24,7 @@ namespace Microsoft.PowerToys.Settings.UI.Lib
FancyzonesRestoreSize = new BoolProperty();
UseCursorposEditorStartupscreen = new BoolProperty(ConfigDefaults.DefaultUseCursorposEditorStartupscreen);
FancyzonesShowOnAllMonitors = new BoolProperty();
FancyzonesSpanZonesAcrossMonitors = new BoolProperty();
FancyzonesZoneHighlightColor = new StringProperty(ConfigDefaults.DefaultFancyZonesZoneHighlightColor);
FancyzonesHighlightOpacity = new IntProperty(50);
FancyzonesEditorHotkey = new KeyboardKeysProperty(DefaultHotkeyValue);
@@ -66,6 +67,9 @@ namespace Microsoft.PowerToys.Settings.UI.Lib
[JsonPropertyName("fancyzones_show_on_all_monitors")]
public BoolProperty FancyzonesShowOnAllMonitors { get; set; }
[JsonPropertyName("fancyzones_span_zones_across_monitors")]
public BoolProperty FancyzonesSpanZonesAcrossMonitors { get; set; }
[JsonPropertyName("fancyzones_makeDraggedWindowTransparent")]
public BoolProperty FancyzonesMakeDraggedWindowTransparent { get; set; }