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Rework the HotkeyManager and KeyboardHook interop classes (#4710)
* Use GetAsyncKeyState calls and remove additional thread usage * Removed Environment.Exit
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@@ -15,8 +15,6 @@ KeyboardHook::KeyboardHook(
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IsActiveCallback ^ isActiveCallback,
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FilterKeyboardEvent ^ filterKeyboardEvent)
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{
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kbEventDispatch = gcnew Thread(gcnew ThreadStart(this, &KeyboardHook::DispatchProc));
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queue = gcnew Queue<KeyboardEvent ^>();
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this->keyboardEventCallback = keyboardEventCallback;
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this->isActiveCallback = isActiveCallback;
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this->filterKeyboardEvent = filterKeyboardEvent;
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@@ -24,44 +22,10 @@ KeyboardHook::KeyboardHook(
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KeyboardHook::~KeyboardHook()
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{
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quit = true;
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// Notify the DispatchProc thread so that it isn't stuck at the Wait step
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Monitor::Enter(queue);
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Monitor::Pulse(queue);
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Monitor::Exit(queue);
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kbEventDispatch->Join();
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// Unregister low level hook procedure
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UnhookWindowsHookEx(hookHandle);
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}
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void KeyboardHook::DispatchProc()
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{
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Monitor::Enter(queue);
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quit = false;
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while (!quit)
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{
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if (queue->Count == 0)
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{
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Monitor::Wait(queue);
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continue;
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}
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auto nextEv = queue->Dequeue();
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// Release lock while callback is being invoked
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Monitor::Exit(queue);
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keyboardEventCallback->Invoke(nextEv);
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// Re-aquire lock
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Monitor::Enter(queue);
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}
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Monitor::Exit(queue);
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}
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void KeyboardHook::Start()
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{
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hookProc = gcnew HookProcDelegate(this, &KeyboardHook::HookProc);
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@@ -85,8 +49,6 @@ void KeyboardHook::Start()
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throw std::exception("SetWindowsHookEx failed.");
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}
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}
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kbEventDispatch->Start();
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}
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LRESULT CALLBACK KeyboardHook::HookProc(int nCode, WPARAM wParam, LPARAM lParam)
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@@ -101,10 +63,7 @@ LRESULT CALLBACK KeyboardHook::HookProc(int nCode, WPARAM wParam, LPARAM lParam)
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return CallNextHookEx(hookHandle, nCode, wParam, lParam);
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}
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Monitor::Enter(queue);
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queue->Enqueue(ev);
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Monitor::Pulse(queue);
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Monitor::Exit(queue);
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keyboardEventCallback->Invoke(ev);
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return 1;
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}
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return CallNextHookEx(hookHandle, nCode, wParam, lParam);
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